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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
While I can (obviously) recommend carrying dual TT/EPtS, I would caution against binding TT to spacebar. TT does have a gap that isn't covered by cooldowns, and those five seconds are more than enough for someone paying attention to blow a hole through one end and come out the other. You're much better served using TT, well, you know, "tactically".
While I can (obviously) recommend carrying dual TT/EPtS, I would caution against binding TT to spacebar. TT does have a gap that isn't covered by cooldowns, and those five seconds are more than enough for someone paying attention to blow a hole through one end and come out the other. You're much better served using TT, well, you know, "tactically".
^This
In general the EptX rotation is the only set of buffs I'd recommend putting on a spacebar keybind. Setting up an overly automated rotation makes you easier to read in 1v1, limits cross healing potential in team play, and can interfere with offensive timing depending on what you throw on spacebar. Not to say that the big spacebar keybind can't be helpful when starting out as it can let you focus more on piloting and your target, but it shouldn't really be part of a final setup. For TT its best to give it a dedicated key that is easily accessible so that you aren't using it before necessary, but have immediate access when you need it.
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S.O.B | -Show Me Your Critz-
Svarog | Veles | et al.
Well I did some retooling and went with a acc x2 Crth loadout and some crit mod consoles (Borg, temporal) and took my bug to Kerrat and started doing the same as he was to me. I would hit TT2, attack patter alpha, go down fighting and attack pattern delta, or beta or omega (withever was not on cooldown) and I was ripping through shields and hull pretty good. I also tried the 2 new Jem consoles and havent decided what I like better. As far as my spec's go I have nothing in the red (no more that 6 levels in anything) so I am able to have 6 levels in the commander level Wepons Spec and Armor ect, Aux power. Its is a very balanced spec in Tac and Eng, I have flow cap at 6 levels and shield skills at 6, but left most of the higher Sci skills low. I dont use gravity well or tractor beams or drain abilities. I have 6 levels in attack patters and Manuevers, and all hull and shield, power skills at 6. I have been wordering if going into the red on the lower Wep skills is worth it. Or going into the red on hull and shield or warp core. I noticed the diminishing returns when going into the red. I figured the points would be better spent on the commander level skills. Feedback?
I have 6 levels in attack patters and Manuevers, and all hull and shield, power skills at 6. I have been wordering if going into the red on the lower Wep skills is worth it. Or going into the red on hull and shield or warp core. I noticed the diminishing returns when going into the red. I figured the points would be better spent on the commander level skills. Feedback?
It's really a personal choice. Here's the way that I look at it; someone with a maxed skill will have a higher value than someone who does not. It may not be much, but it's still higher. All equipment being equal and such.
But, it's up to you to decide if it's worth it to max it or spread it out. My Tactical Fed is less a Jack-of-All-Trades and more focused on damage and shields. Less so on hull resistance and abilities boosts.