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Captain
Join Date: Oct 2012
Posts: 663
Heya folks.

Just wanted to discuss and highlight a very important issue, which I think many among us are very preoccupied with: Player skill.

But what im curios about is where this skill shines and makes it count. Is it first and foremost through teamplay or is it in glorious combat in duels? Are there more mental and intuitive qualities related or not?
Vise versa im too curios about what players dont consider skill, but an "easy" or "cheap" strategy.

Lastly i want to bring up the topic with good and sore losers, as well as cocky winners. Sure loosing sucks, but thats something you learn and grow from, and most people i know take a loss with a smile and moves on. But what to do with people who are sore losers, e.g the ones who will promise that you alone will be hunted down until vengenance is soothed? And lastly how would you deal with a cocky winner who will rub it in so it shines?

In my opinion player skill shines through teamplay. Through teamplay you dont just evolve yourself, but you help others grow too. The team creates a synergy among themselves, a force unstoppable. Its too via teamplay you develope communication skills and a keen mind of observation to be able to predict, anticipate your ship and abilties, your friends ships, and how to read your opponents gameplay.
Solo combat has it merits as well. Youre on your own, and you alone have to predict and defeat your enemy. This requires alot of intuition and to be able to know when to buff, when to strike, and when to move off.

Whats not skill? Stick on every annoying console and let that win for you. On top of that, picking FOTM ship(s) and win with it due to its superiority.

Well discuss
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Rihannsu
Join Date: Jun 2012
Posts: 1,497
# 2
01-29-2013, 12:07 AM
Skill is knowing when and where to use your ships powers.

Cheap no skill is using things that get discovered as being Overpowered, or too powerful for what it should be, yet used anyway.. This includes but is not limited to:
Tachyon Mines With Dispersal Pattern, Tricobalt Mines with Dispersal Patterns, Anti-matter spread, Graviton Pulse, etc.. etc..

Sore winners, are the ones that just HAVE to rub it in your face when they win.
Sore losers are the ones who gripe and whine about how their team sucked even if it was their fault for the loss (For example being the one farmed for 8 kills on the board)
Good Winners and Good Losers are the ones that usually say GG, when it actually is a good game. And who are willing to listen to praise, as well as ask for, and give advice when need be.
You think that your beta test was bad?
Think about this:
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Captain
Join Date: Jun 2012
Posts: 1,294
# 3
01-29-2013, 12:48 AM
Quote:
Originally Posted by webdeath View Post
Skill is knowing when and where to use your ships powers.

Cheap no skill is using things that get discovered as being Overpowered, or too powerful for what it should be, yet used anyway.. This includes but is not limited to:
Tachyon Mines With Dispersal Pattern, Tricobalt Mines with Dispersal Patterns, Anti-matter spread, Graviton Pulse, etc.. etc..

Sore winners, are the ones that just HAVE to rub it in your face when they win.
Sore losers are the ones who gripe and whine about how their team sucked even if it was their fault for the loss (For example being the one farmed for 8 kills on the board)
Good Winners and Good Losers are the ones that usually say GG, when it actually is a good game. And who are willing to listen to praise, as well as ask for, and give advice when need be.
Disagree about the last bit.

The best losers are those who acknowledge the loss and learn from it by asking the winning team what weakness they capitalised on. Its too easy saying we lost because they used broken crap. Also they are willing to fight again knowing they might have the same outcome.

The best winners are those who win and offer up reasons why they won to the losing from their perspective and offer help without sounding arrogant. Also not behave like certain arrogant individuals who record things to rub it in later then clam it as "self defence". It always back fires sooner or later.
Captain
Join Date: Nov 2012
Posts: 1,416
# 4
01-29-2013, 01:07 AM
Quote:
Originally Posted by naz4 View Post
The best winners are those who win and offer up reasons why they won to the losing from their perspective and offer help without sounding arrogant. Also not behave like certain arrogant individuals who record things to rub it in later then clam it as "self defence". It always back fires sooner or later.
thats the problem though, everyone in this game already seems to have a hostile attitude to anyone that trys to help.

also, a lot of people tend to sound arrogant without meaning too because its hard to "hear" the words when someone just told you why they beat you....thats an internet thing though.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Jul 2012
Posts: 2,192
# 5
01-29-2013, 01:20 AM
For some reason, I do not like threads like these. Because it's like clash of philosophies.

I think having fun is much more important than having skill. And I think some really skilled players can create really unfun matches, because they try to win at all cost and by any means, not just win.

I think really skilled people can grab 4 strangers and take them to victory against all odds. And if things go bad, they do not start to moan in team chat, but laugh about it. Maybe it is not a pvp skill, but most certainly a player type I respect.
Rihannsu
Join Date: Jun 2012
Posts: 1,676
# 6
01-29-2013, 01:24 AM
timing timing timing (+ a good pc with a stable internet connection)
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jun 2012
Posts: 1,294
# 7
01-29-2013, 01:25 AM
Quote:
Originally Posted by maicake716 View Post
thats the problem though, everyone in this game already seems to have a hostile attitude to anyone that trys to help.

also, a lot of people tend to sound arrogant without meaning too because its hard to "hear" the words when someone just told you why they beat you....thats an internet thing though.
The way i do it is if the person or team after the game says "wow, how did you do that?", they want help and are open to it. If they call you cheats, move on.

Another strategy is to "rp" a bit.....lol Yup, rp. Form alliances with fleets that want to explode into the pvp arenas and help them fleet to fleet. It seems to be working for us hand in hand with bootcamp.
Commander
Join Date: Oct 2012
Posts: 315
# 8
01-29-2013, 02:37 AM
its the gear

the gear on the ship and the gear they run the game on that decides fights

timing helps a bit, but if the above is not there, all the timing in the world doesnt mean anything

also, everytime i read in opvp chat or zone chat some guy talking himself up or fishing for someone to rub him off...

i throw-up a bit in my mouth
Just because it is not a cookie cutter escort does not mean it should not be in the game.

Win or lose, in the end it does not reflect on who you are as a person, in the end it is how you treat others that really reflects who you are.
Captain
Join Date: Jun 2012
Posts: 1,294
# 9
01-29-2013, 02:42 AM
Quote:
Originally Posted by beameddown View Post
its the gear

the gear on the ship and the gear they run the game on that decides fights

timing helps a bit, but if the above is not there, all the timing in the world doesnt mean anything

also, everytime i read in opvp chat or zone chat some guy talking himself up or fishing for someone to rub him off...

i throw-up a bit in my mouth
Gear alone is never decides the outcome of a fight. I have seen a team in tier 3 ships take on tier 5 ships and win. More like 70/30 ability / gear
Career Officer
Join Date: Jun 2012
Posts: 1,730
# 10
01-29-2013, 03:01 AM
You're wasting your breath with that one.


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