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Captain
Join Date: Aug 2012
Posts: 844
# 21
01-29-2013, 08:31 AM
Lose the rcs

The javelin is an innate ability

If your going for a budget build to start with go with positron mkII PURPLE they are around 50k bargain really and shields go with covariant mkII with a 20% resistance against plasma

Stock neutronium in your eng slots

Add me ingame and ill help you out with some startup gear if you need it

- mustafatennick
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----

Last edited by mustafatennick; 01-29-2013 at 08:50 AM.
Captain
Join Date: Jul 2012
Posts: 527
# 22
01-29-2013, 06:11 PM
Quote:
Originally Posted by encadi View Post
Do you fire the lance as soon as its up or line it with CDs?
I've actually made it a habit not to launch alpha strikes while flying this ship. Instead, I save all my damage buffs for when the Javelin is ready to fire.
Captain
Join Date: Jul 2012
Posts: 2,547
# 23
01-29-2013, 07:36 PM
I don't really use my Javelin unless the target ship is at really low health. It's more of a finisher move, similar to the Galaxy-X's Spinal Lance... except more accurate.

Anyone found how to make this ship effective in damage for PVP? My setup is competent, but is 50/50 in PVP matches.

stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
My Useful List of STO Forum Threads, Ship Builds & More!
It's about time. DEVS NEED ACCOUNTABILITY.
Ensign
Join Date: Jun 2012
Posts: 16
# 24
01-30-2013, 04:44 PM
In PvE Guramba is most efficient.

Now I use:
1xQuad disruptor; 1x Fleet disruptor DHC 3xdmg 1xacc; 1xRomulan Hyper-Plasma Torpedo, 1xOmega Plasma Torpedo (for now torp ar for fun, I feel missing one cannon in front)
3xFleet turets 3xdmg 1xacc (have similar set of cannons and turrets of Polarized Disruptors [acc dmg] - realy dont know which is better)

3 tac consol for disruptors 1 for plasma torpedo
Other consoles are: Assimilated Module, Zero Point Energy Conduit, Plasmonic Leech, Aceton Assimilator

Full set of Klingon Honor Guard XII (25% to torp dmg)

My toon have Flow Capacitors on full and this ship drain lot of energy in Sige Mode, with fried 2xGuramba can make tac cube to stop fire, and then kill it

Javelin is great. Best if target dont have shields...or U make it have no shield, one shot (with some tac skils on) and tac cube lost it and all those torpedo coming with full dmg. My best critical hit was for 226.000 dmg (not mistake two hundred thousand damage), but normal hits are 25.000 to 80.000.

One Guramba is good, two Guramba are deadly.... four Gurambas in one elite STF end it in 5 minuets
Ensign
Join Date: Dec 2012
Posts: 22
# 25
02-07-2013, 02:20 AM
I've bought this vessel yesterday for my tacti.
I'm quite impressed by the firepower of the Javelin AKA Deathstar gun.
But Is there a way to make this gun more accurate?

Also, I don't understand how the javelin activate.
Do you must attack the target for be able to use the javelin?

Last edited by kuronyra76; 02-07-2013 at 02:24 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 226
# 26
02-07-2013, 10:49 AM
I always set mine up thusly:

4xDisruptor DHCs of your choice, [acc] is good to have of course, but the polarized ones are tasty too. 3 turrets at the back.

TT1, CSV1, APO1, CRF3
TT1, APD1, APO1
EPTS1, RSP1 or Aux2SIF1,
EPTS1,
TSS1, HE2.

If they do a fleet version with 5 tactical consoles it'll definitely be dusted off for some more pewpew.
Career Officer
Join Date: Jun 2012
Posts: 1,239
# 27
02-08-2013, 07:43 AM
I got my hands on one yesterday... Oh my where has she been all my life!

Easily one of the best ships for PvE. Only 9 consoles, but a built in ability that more then makes up for it. If she had 10 console slots and a seige mode console I would slot the console, so its works out to be the same for me. (Yes, no extra shield and hull... but she is worth it)

Seige mode impressed me a lot. I was expecting a longer cooldown, but you can switch into seige mode 20 seconds after leaving it, and the Javelin's cooldown is only 1 minute. That's what makes it shine. Gal-X is 3 minutes, Bortasqu' is 3 minutes, Iso charge is 3 minutes... but the Gumby's "lance" is only 1 minute... Ooooohh yeah!

She has the boff layout of a Patrol Escort, widely regarded as one of the best boff lineups for an escort.

Oh, did I mention she was an escort? That means DHC and a turn of 15... Full escort power, and a seige weapon with a 1 minute cooldown to boot...

I may never fly another ship, at least on my KDF tac.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Captain
Join Date: Jun 2012
Posts: 1,003
# 28
02-08-2013, 08:13 AM
Now these cooldowns were something I've been wondering about, lately.

I've been comparing it to the mirror Qin, and if the Javelin had been on a 3 minute cooldown that'd have been a questionable investment, most of the other stats being equal. This does justify the aquisition, I'd say.

That's decided, then. Next sale, I'm getting one.
Career Officer
Join Date: Jun 2012
Posts: 1,239
# 29
02-08-2013, 08:35 AM
Yes, I got it to replace my Mirror Qin. I've wanted one for a while and tax season is here hehe.

Very similar ships, but the Qin gets a cloak, and the Gumby gets the Javelin. I can see the Qin being better suited for PvP, with the cloak for alpha strikes and such. Seige mode does hurt your turn (Wiki said 50%, but the tooltip says 35%, by my math the tooltip is correct) and I can see that being a hinderance in PvP, but I don't PvP much if at all, so the Gumby wins for me.

On Alpha Strikes and the Gumby - There is a major difference in how I use the lance and how I use them on the other ships. Most other ships benefit from a big alpha strike out of cloak with as many % damage boosts running as you can possibly stack. The Gumby feels different to play. I save my tac skills for an "Omega strike" of sorts. I use my boff cooldowns and such liberaly thru the fight, but stockpile the big damage tac captain skills for when I know I'm going to fire the lance... almost like alpha striking in reverse. I'm still in my first 24 hours with her so I'm sure things will all change but so far its a bit of a different feel.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
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