Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,279
# 141
01-29-2013, 09:51 AM
Hey guys, I think this thread has run its course.

If you would all like to make a new "Top Concerns of PvP Balance" thread to air other grievances, I promise to give it a read, and respond where/when possible.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Lt. Commander
Join Date: Dec 2012
Posts: 127
# 142
01-29-2013, 10:11 AM
Jman will you download ACT and use it with hilbert's plug in?

And do the actual Weapon test.

The bug we suspect is that the weapon modifier properties isn't working with FAW. Not that FAW is ignoring all accuracy in the game period. Whatever your baseline plug in for the games default Accuracy math is what FAW runs on, instead of the [Acc] on the weapons themselves.

It's a pretty easy test, and looking though hilbert's guide you even get that mentioned IIRC. Heck it's even been mentioned in those ancient Cruiser Threads, repeatedly.

Seriously, try it. ACT and the plug in takes a whole of five minutes to get to work, and all you have to do then is pick up a few double Acc beams and then double CrtH, and run FAW on each and see the large damage disparity.

You'll never use whatever garbage Cryptic gives you guys again once you use ACT and hilberts tracker for damage, and accuracy tests.
Captain
Join Date: Aug 2012
Posts: 1,002
# 143
01-29-2013, 10:40 AM
Quote:
Originally Posted by borticuscryptic View Post
Hey guys, I think this thread has run its course.

If you would all like to make a new "Top Concerns of PvP Balance" thread to air other grievances, I promise to give it a read, and respond where/when possible.
Oh please not yet, can you clarify a few things incase I missed them?

You said faw should be fixed, does that mean it was in the patch, or will be in the next one?

You also mentioned there are other boff abilities suspected of similar problems, could you tell us what they are?
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The Constellation is made up primarily of Connie refit parts and it is tier 5, there is no logical reason whatsoever for the no tier 5/6 connie rule.
Empire Veteran
Join Date: Jun 2012
Posts: 6,840
# 144
01-29-2013, 10:46 AM
Quote:
Originally Posted by mavhax View Post
Oh please. The only reason Tac Sci hasn't completely replaced Sci Sci is because of the ''gentlemans agreement'' we all took to not use SNB doffs. If we were all willing to use them no one would ever take a science captain for anything beyond 1. Sci would become the pre f2p engineer, only taken by 1 player to supplement the teams assets.
Tac Sci hasn't been a power either since the kick to the crotch of PSW3, unless someone carries SNB doffs on it.


Cryptic should leave Tac Sci's buffing alone. For one thing it completely hoses the MVAM (Like it needs another kick in the nuts ) to remove it, for another, it makes the already tenuous at best Tac Sci combo completely useless in pvp.

If anything Cryptic should make sci captains capable of making the debuff aspects of their powers stronger. Instead of a damage reduction booster, scattering field should make sci debuffs stronger, to counter the insane 50 percent + resistances that the skill tree provides, that any even half competent player will be speccing into.
agreed, i basically said the same thing too. and mentioned the MVAM and breen ship loosing any sort of tactical edge with its station setup
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 13,300
# 145
01-29-2013, 10:48 AM
Quote:
Originally Posted by cidstorm View Post
You said faw should be fixed, does that mean it was in the patch, or will be in the next one?
Piecing together some of his posts, I'd say it was the following:

Not seeing the issue. Found the issue. Going to look at the issue. Anniversary Event's happening, so it may be a couple of weeks. Fixed that particular issue internally, but the Anniversary Event's still happening - so it may still be a period of time before it hits Tribble and then Holodeck.

With possible outside speculation that it may or may not be part of a batch patch addressing potential other related issues rather than being done piecemeal...
Vice Admiral Geist, Klingon Science Officer
I.S.S. Arcadia, Stargazer-class Mirror Universe Heavy Cruiser
Captain
Join Date: Aug 2012
Posts: 1,002
# 146
01-29-2013, 10:52 AM
Quote:
Originally Posted by virusdancer View Post
Piecing together some of his posts, I'd say it was the following:

Not seeing the issue. Found the issue. Going to look at the issue. Anniversary Event's happening, so it may be a couple of weeks. Fixed that particular issue internally, but the Anniversary Event's still happening - so it may still be a period of time before it hits Tribble and then Holodeck.

With possible outside speculation that it may or may not be part of a batch patch addressing potential other related issues rather than being done piecemeal...
Thanks man, I guess that means we will have even more reason to celebrate.
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The Constellation is made up primarily of Connie refit parts and it is tier 5, there is no logical reason whatsoever for the no tier 5/6 connie rule.
Commander
Join Date: Jun 2012
Posts: 318
# 147
01-29-2013, 02:35 PM
The question about sci powers being tac buffed is would removing or reducing that make it where they would be rebalanced so that they would function adequately based on skill spec, and not on how much dps TBR/FBP puts out with full tac buffs.

I want tachyon beam to do something and be a worthwhile skill to take on a burst damage Vesta build but its not, its not even any where close to useful compared to TB and TBR or even GWIII.

Sci skills shouldn't be about the damage numbers they should be about the effects. VM is a good example it does 0 damage at all but is useful if you take it as it causes the enemy to use up options to counter it giving you an opportunity to make a kill. And TB is basically the space version of hold to the ground and pummel no one cares about the miniscule damage it does, the effect is worth so much more. Yet only a few people use TBR for the push effect most are still using it for the damage.

As far as tachyon beam I'd like to toss the drain and turn it into a just a flat reduces shield resist or possibly increases bleed through damage by % amount skill. That way instead of being a shield damage skill its a shield affecting skill.

Thats my opinion on science anyway.
Lt. Commander
Join Date: Aug 2012
Posts: 160
# 148
01-31-2013, 10:27 AM
Wow. I'm gone for 5 months & this is still an issue.
Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
Career Officer
Join Date: Jun 2012
Posts: 1,738
# 149
01-31-2013, 10:39 AM
Not for much longer, man.

They seem to have found the problem and are now coming up with a way to fix it.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Aug 2012
Posts: 13,300
# 150
02-13-2013, 01:24 PM
So for those of us who have been staying tuned... seeing that there's some nifty stuff being done in patch notes and all the rest...

...is there any word on where this stands?
Vice Admiral Geist, Klingon Science Officer
I.S.S. Arcadia, Stargazer-class Mirror Universe Heavy Cruiser
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