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Hello Captains and welcome to Priority One's 112th episode, broadcast live on TrekRadio.net on Thursday, January 24th, 2013 and published on Monday, January 28th, 2013 at PriorityOnePodcast.com!!!
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Hello Captains and welcome to Priority One's Eleventy-first podcast, broadcast live on TrekRadio.net on Thursday, January 24th, 2013 and published on Monday, January 28th, 2013 at*PriorityOnePodcast.com!!!
We are Live on Trekradio.net every Thursday at 5:30 pm pacific time! If you?d like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat and input your desired screen name and enter!
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We have a call out to all Priority One fans for your ideas, bugs and tips for our new Field Notes Segment! Visit this link to submit your bugs, tips, or any idea or feature you would like to see implemented in game.
The talk of the event roleplaying reminds me of how Everquest conducted their GM events. Where the GMs would go to a pre-determined location and acted out a particular script for that area, and the players would come in and attempt to achieve the goal of the event. And along the way unique rewards would drop off the GM's characters.
The closest we ever came to such was the Dev team goofing off on Tribble-DS9 and monsterplay as the Borg and attack testers. One was during F2P testing where Gozer played the Borg Queen (first time we got to see her model nearly a year before Enter the Hive went live).
I could easily see the team doing this on the Holodeck and rewarding Dilithium, Zen points, maybe even unique Star Trek items that CBS feels needs to be rarer than Lockbox ships. Varon-T Disruptor anyone?
Honestly, in retrospect, I don't know why I hadn't clamored more for this when the community was complaining about an episodic content drought. I strongly believe that Roleplay events like the ones I suggest in this episode -- where GMs, Community Managers, Devs, etc play the role of Characters in the STO plot -- would satiate the player's desire for content when the Cryptic Team is busy with other game developments.
Just imagine a Red Alert in a Sector and Captain Shon is ordering Captains around! What about a sudden Klingon Invasion attempt on ESD, and the Crew of the Enterprise is giving us orders on where to focus our attack! This would be SO EPIC --- I think it would change the face of RP in STO for the better!
Honestly, in retrospect, I don't know why I hadn't clamored more for this when the community was complaining about an episodic content drought.
There is 1 simple reason why events are not a substitute for "normal" content(and therefore have nothing to do with the content drought): you have to be online at the time of the event or you miss it. And since most people have actual responsibilities in their lives, they cant plan their day around a video game. Content needs to be available to people whenever they have time to play it. Events dont work that way.
Last edited by betawatcher; 01-28-2013 at 07:37 PM.
Honestly, in retrospect, I don't know why I hadn't clamored more for this when the community was complaining about an episodic content drought. I strongly believe that Roleplay events like the ones I suggest in this episode -- where GMs, Community Managers, Devs, etc play the role of Characters in the STO plot -- would satiate the player's desire for content when the Cryptic Team is busy with other game developments.
Just imagine a Red Alert in a Sector and Captain Shon is ordering Captains around! What about a sudden Klingon Invasion attempt on ESD, and the Crew of the Enterprise is giving us orders on where to focus our attack! This would be SO EPIC --- I think it would change the face of RP in STO for the better!
Oh, no doubt.
When we had those KDF invasions of ESD, I actually told Branflakes that it was a good thing. Because players got excited, thinking it was a Dev / GM event. Even though some players took it too far with the griefing, in general people thought it was fun, seeing things happen that normally didn't happen.
So instead of players causing mischief, the Cryptic / PW team could be doing it. Where they turn on monsterplay and cause some mischief. Or do like you suggest that the team acts as Captain Shon (in different zones), summon some Borg Cubes and act like the Borg are making an attack on ESD.
They could even give subtle alerts like global emotes that hint something is about to happen, before the actual event.
Are you guys back on itunes yet? i still have you in my podcast list but it never updates to the new ones these days....
Yes! We are back on iTunes! Run a new search for "Priority One Podcast" and we should cone right up! Not sure why we got lost in the Apple Store... but, we're up there again!
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Originally Posted by betawatcher
There is 1 simple reason why events are not a substitute for "normal" content(and therefore have nothing to do with the content drought): you have to be online at the time of the event or you miss it. And since most people have actual responsibilities in their lives, they cant plan their day around a video game. Content needs to be available to people whenever they have time to play it. Events dont work that way.
You're right -- scheduling would be an issue. It's a double edge sword, really. I remember I missed a LOT of the Live Events in the Matrix Online because I had to work. However, sometimes the Live Events Team in MxO would show up randomly and spawn a ton of stuff; sometimes I was lucky enough to be there and interact with Characters from the franchise... and that was AWESOME!! -- Well worth the wait!
Cryptic would have to invest time and resources in order to make this work properly... Frequent events -- or Frequently Random (if that makes sense) -- so that ALL players felt they were given the chance to participate. Quite frankly, I think this would go a LONG way in the eyes of the community.