Empire Veteran
Join Date: Jun 2012
Posts: 5,964
# 481
01-29-2013, 01:21 PM
Quote:
Originally Posted by virusdancer View Post
I've been thinking about doing a respec of my Science guy or buying more character slots after some extended testing of things with both of my Engineers...when it comes to Plasma.
i have a smiler plasma torp build in a temporal sci ship, it could probably be adjusted to fit an orb also. i think holds like TB and GW are better when you are flinging rom torps at someone, you don't want someone outrunning them. also the 3 part rom set with the beam array can fire off a nasty debuff, and can be used to subsystem targeting. also with the quick fireing omega and rom torps, just those 2 will proboly fire as often as its possible to fire torps on their own
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 5,964
# 482
01-29-2013, 01:30 PM
Quote:
Originally Posted by webdeath View Post
Recently I got the Jem'hadar Dreadnought Carrier for my Engineer on the Fed side.
with its shear hitpoints it can kinda tank pretty weel, espesually with shield heal drone things. your going to have a hard time aiming the cannons, but you should be able to harrase cruisers with the firepower. try not to get your ass shot off!
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 5,964
# 483
01-29-2013, 01:47 PM
Quote:
Originally Posted by voxlagind View Post
So here's the situation I'm in:

I ran the Fleet Excelsior with a great deal of success using an A2B build:

4 single cannons, 4 turrets
TT1, APB1, CRF2
EPtS1, A2B1, RSP2, DEM3
EPtA1, A2B1
ET1
PH1, HE2

Then I picked up a Jem'Hadar Heavy Escort Carrier and tried to import a similar A2B build onto it:

4 single cannons, 3 turrets
TT1, APD1, CRF2, APO3
EPtS1, A2B1, DEM2
EPtA1, A2B1
ET1, RSP1
HE1

And while I thought it looked good on paper, the JHEC is vastly inferior in damage dealt (almost 30% less damage dealt, and that's being generous). I've tried swapping to DHC's up front to try and recoup some of the damage, but the damage doesn't change. What I gain in more firepower, I lose in having very low uptime on my targets. Where as the Fleet Excelsior was melting my targets and had tremendous survival, this JHEC is looking very pedestrian for damage and underwhelming me in it's defenses.

If there's an A2B build for this ship, I haven't been able to figure one out.

Any recommendations for the JHEC? I really love the look of the ship, and enjoy flying it in STF's quite a bit. It would be a shame if I had to put it on the shelf everytime I wanted to do any serious PvP. What do you think, DDIS?
that is the power of DEM3, with single cannons. its seems to be quite a bit more powerful then DEM2. did you do any log parcering to see? the breen ship should be comparable with singles, they both got 4 tac consoles, 1 less weapon but 1 more tac stations, DEM2 instead of DEM3, it should sort of evens out.

this is certainly a DHC ship, just like KDF cruisers. but you dont play them like escorts, you have less tac staions and more sci and eng. these are the tools you need to use to give you openings to strike like an escort and tank like a cruiser. your greatest tool should be a tractor beam, and useing it when your much faster target is between APOs. you should also stick a DBB or put a trop on the ship and at these moments fire 3 DHC and the spike beam or torp damage so you can really make your opponents count. 4 DHC are for ships that dont have a problem with on target up time, that turn much faster then your 12/13, whatever they have now. i'll get to a build for this, becase i think im going to try to get one. look to my vet ship builds for now, they would fit on the heavy escort.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Starfleet Veteran
Join Date: Jun 2012
Posts: 30
# 484
01-29-2013, 02:04 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
with its shear hitpoints it can kinda tank pretty weel, espesually with shield heal drone things. your going to have a hard time aiming the cannons, but you should be able to harrase cruisers with the firepower. try not to get your ass shot off!
I endorse this message! Also, I have one as well, and helped show drunk his observations.
Career Officer
Join Date: Jun 2012
Posts: 112
# 485
01-29-2013, 02:30 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
you don't really need the cutting beam. just set it up in a way you think is most effective, i don't have the ship or captain type to play with the build properly my self. since making that build, i did learn something. the shockwave torp takes on the characteristics of any torp you use with it, its not just photon. stick a tric torp aft and use it with the shockwave torp. make sure theres a lot of targets in the arc. hilarity will ensue
Really? Since when? ****e I need to crack mine out again.
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
Rihannsu
Join Date: Jun 2012
Posts: 1,405
# 486
01-29-2013, 02:43 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
with its shear hitpoints it can kinda tank pretty weel, espesually with shield heal drone things. your going to have a hard time aiming the cannons, but you should be able to harrase cruisers with the firepower. try not to get your ass shot off!
I've been having problems with that actually.. At least when it comes to dealing with Escorts. Not the turn rate necessarily, but more being able to tank even a single Escort at times. I would think that I'd be able to tank abit better then I have been. I've also been questioning if having 100+ Shield power + EptS even gives enough shield resist any more to help tank.

Doesn't help that it feels like most Escorts now adays use Tetryon Glider, or worse, Concentrated Tachyon Mines. Not to mention Tricobalt Mine Layers..

I am also trying to perhaps a Plasma DoT Build. But I'm not sure if I should be using Torps more, or Plasma Beams for that one. I would think Torps would work better or are more reliable especially if Mines were used. But I'm just not sure. Bleh. I feel like the more that I play STO, the less I know.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Empire Veteran
Join Date: Jun 2012
Posts: 5,964
# 487
01-29-2013, 02:44 PM
Renim's resistance viewer tool

https://bitbucket.org/Renimalt/sto-r...ewer/downloads

so ive been playing with a new toy the last few days, like ACT the log parser, it reads the log that is generated by the game after you enter the /combatlog 1 command. this shows shield and hull resistance though, based on the damage entries recorded in the log basicly as they happen. it imposes itself over the game, but its window is small, its easy to stick in a corner so its out of the way.

anyway, there are several settings. you can select yourself, and see your resistance levels as you take damage from kinetic and the various energy damage types, or you can set it to display the resistance of the person taking your damage. needless to say, this is invaluable for testing things.

you can also set it to display who has the most resistance in the match, and who has the least, as well as who is taking the most fire friendly or enemy. i think. im still trying to figure it all out still. this can be of use to healers, tipping them off as to who is getting shot the most on your team.

if your trying out a plasma weapon build, you could use this to find someone who doesn't have an STF shield, it will pretty clearly show weather someone has one based on the displayed plasma resistance, compared to their resistance to other damage types. its also a clear indicator of weather your target is so hardened you might as well not bother shooting them, once it displays they have up near 75% shield resistance.

basic instructions:

1.double click the icon, and find the STO folder with the combatlog.log file. my file path for that is star trek online\Star Trek Online\Live\logs\GameClient

2. after selecting the log, hit no on the box that pops up. if you have no combatlog.log file, you may need to first generated one by activating /combatlog 1 and do something that would cause an entry in it. even fall damage would do it probably.

3. it will ask you to enter your character name@handle. you dont need to do this, but it will create an entry that wont be removed if you select <clear name list> to clean up all the names in the drop down. once you have your name associated with any combat log entry, your name will show up there though anyway. that window is to just create an unclearable entry for your self, because the tool inst capable of knowing that you are you basically, its just reading entries in the log.

now the tool should be displayed

3. in the top drop down, the person you select is the person it will display information about. you can select yourself, or anyone

4. check the SS? box, and entering your name or someone else's name in the second box and it will display the resistance levels of the person you or that person is shooting at.

5. checking TA turns on ally/enemy detection, but it can draw more processing power to use. its from the point of view of the name selected in that lower box.
  • ATF- shows the resist of the ally taking the most fire
  • ETF- shows the resist of the enemy taking the most fire
  • ALR- shows the ally with the lowest average resists
  • ELR shows the enemy with the lowest average resists


ALR and ELR will show players as long as there are any, otherwise it will show npcs.


i find just knowing your own resistance levels, or that of your targets the most useful though personally. i'll proboly be editing this to fix any errors i made, i've said everything i know about its function as of now.

again, this only interacts with the combat log, a file generated by the game when you give the command to do so. this does not interact with the game client at all.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 03-06-2013 at 09:24 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 5,964
# 488
01-29-2013, 02:57 PM
Quote:
Originally Posted by webdeath View Post
I've been having problems with that actually.. At least when it comes to dealing with Escorts. Not the turn rate necessarily, but more being able to tank even a single Escort at times. I would think that I'd be able to tank abit better then I have been. I've also been questioning if having 100+ Shield power + EptS even gives enough shield resist any more to help tank.

Doesn't help that it feels like most Escorts now adays use Tetryon Glider, or worse, Concentrated Tachyon Mines. Not to mention Tricobalt Mine Layers..

I am also trying to perhaps a Plasma DoT Build. But I'm not sure if I should be using Torps more, or Plasma Beams for that one. I would think Torps would work better or are more reliable especially if Mines were used. But I'm just not sure. Bleh. I feel like the more that I play STO, the less I know.
well, the ship is just well and truly hopeless. its like the first ship completely unable to perform any role in pvp at all with any efficiency. i mean, you can make a galaxy R a decent healer, or even a hard hitting aquarius, though paper thin. this just begins in fail and ends in fail.

only something with speed and maneuverability, an escort, could use that station setup and survive well. something that big and fat has to rely on tanking damage, and out healing and resisting it, there is no avoidance. its the wrong stations on the wrong kind of ship, and as cool an the pve care bears might think it is, its is the biggest joke, literally and figuratively in the game for pvp, regarding its own self preservation.

not to mention it cant support like any eng or sci heavy carrier can, and those tac stations are wasted on it because it cant use weapons that could utilize them well. so its also fail on its team contribution of the damage and healing.

its e'ffed. theres no good build for it. point it at an stf gate, thats were the thing peeks. there is the slightest glimmer of hope for usefulness, but they would have to make the LT tac a universal station too before that happens.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jul 2012
Posts: 793
# 489
01-29-2013, 03:01 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
you don't really need the cutting beam. just set it up in a way you think is most effective, i don't have the ship or captain type to play with the build properly my self. since making that build, i did learn something. the shockwave torp takes on the characteristics of any torp you use with it, its not just photon. stick a tric torp aft and use it with the shockwave torp. make sure theres a lot of targets in the arc. hilarity will ensue
are you serious?! --- wow i just looked at the description again, and it seems to have changed like you said. It no longer just says to only be used with photonic torpedoes.
It says that it cannot be used with other exotic types....as in what? romulan torpedoes and such???
Captain
Join Date: Aug 2012
Posts: 9,301
# 490
01-29-2013, 04:56 PM
Nadeon and Tric... will launch a spread of Shockwave torpedoes at a million targets if you've got them on your screen. Okay, it may not - but it likely would. Hit up a 5 in Azure Rescue - firing a Nadeon Tric and it will fire a spread with one for everything there (Tarantula, Recluse, Orb, Mesh, Widows). It's a nerdgasm. It will piss off anybody that dropped EWP, because it will scatter the Hell out of the ships. Course, wait until after they've done their FAW spammage or they'll just pop them.

Nadeon Plasma... Orange Plasma DoTs. AoE application of Plasma DoTs at that from the shock.

Yeah, the Bio-Neural I got for my Fed is sitting in the bank. I'm having all sorts of goofy fun with the Nadeon on my KDF.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:59 PM.