Captain
Join Date: Jun 2012
Posts: 1,395
# 11
01-29-2013, 04:02 PM
Personally I think the majority of the Rep powers are problematic. I can understand the system is Cryptic's love child but they really need a thorough going-over.

I hold most DOffs in the same regard.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 993
# 12
01-29-2013, 04:09 PM
The problems with the Compressed Cryo Launcher and the Cold Damage. It's a Pulsewave with Cold Damage, no one has Cold Resistance, this leads to 2 problems:


1. A super buffed tactical officer can one-shot you using the Arcwave Setting of the Cryo Pulsewave, no matter how many defense buffs you are running
2. There no exist armors with Cold Resistance, you only have a Tribble, wich is very little resistance compared to the normal armors that have around +60 for all the energies.


We need cold resistance to be added to the STF Armors or any kind of consumable, this it's going to make the Cryo Pulsewave still useful just like any other Pulsewave in the game but a gameplay much fairer.
Division Hispana
www.divisionhispana.com

Last edited by mrkollins; 01-29-2013 at 07:33 PM.
Captain
Join Date: Oct 2012
Posts: 663
# 13
01-29-2013, 04:12 PM
Quote:
Originally Posted by adamkafei View Post
Lets not forget how SNB combined with SScan and PF is an excellent combo for sci/scorts or DF is another major one if you have a group of escorts so long as you stay together and you can use that in conjunction with PF again if you need some cannonfodder in an escort. Those combos give a sci/scort more functionality than an eng/scort as well as giving a major advantage over the eng/scort and placing it a little behind the tac/scort in terms of effectiveness.
Ye, we have all figured that out, but it seems your qualms is more with science captain skills then let alone science abilites.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 14
01-29-2013, 04:20 PM
I'm sure I speak for Bort too when I say, "/subscribed".

One thing that I am going to suggest that will help this thread stay more organized and constructive is the following (which some of you are already doing, so thank you!): if there is a concern that you wish to raise, state what it is and why. Completely made-up example on what I suggest it looking like:

Quote:
Branyon Detonator Console: This console seems overpowered because the Flakeyon Detonator Console has a similar effect with a longer cool down and an extra counter to it.
Again, completely made-up, but you get the picture. Just listing out the power or item is not going to help -- let us know why it's a concern.

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Captain
Join Date: Aug 2012
Posts: 1,014
# 15
01-29-2013, 04:27 PM
Change the name and visuals of the rom rep cloak to something more like signal jamming, it feels wrong.

Lock box ships need a nerf or everything else needs a buff.

Add new phaserbeam boff ability proximity detonation. Next three shots do more damage than normal, and cause small 2 or 3 km explosions. They hit one target, give a damage boost, and help against various spam with good timing. It's ranking slots are the same as cannon abilities. Based on the balance of terror.

In Starcraft abilities that take away the ability to play or micro are often considered overpowered, make moves to enhance options and style in gameplay.
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The Constellation is made up primarily of Connie refit parts and it is tier 5, there is no logical reason whatsoever for the no tier 5/6 connie rule.
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 16
01-29-2013, 04:39 PM
Quote:
Originally Posted by cidstorm View Post
Lock box ships need a nerf or everything else needs a buff.
Please see my post right above yours. Which ships and why do you think this?

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Empire Veteran
Join Date: Jun 2012
Posts: 6,952
# 17
01-29-2013, 04:54 PM
fleet ships are the new base line, the non fleet ship are free steeping stones until you pay money or grind enough dil to upgrade
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Rihannsu
Join Date: Jun 2012
Posts: 1,565
# 18
01-29-2013, 05:02 PM
Quote:
Originally Posted by pwebranflakes View Post
Please see my post right above yours. Which ships and why do you think this?
Jem'Hadar Attack Ship
Highest turn-rate of all escorts, excluding raiders.
Aside from Escort Carriers, the highest HP of all escorts.
Shield Rating of 1, while most other escorts tend to have around 0.9
Two universal boff slots
5 tactical console slots
Benefits from Jem'Hadar Space Set

In other words, for an escort the ship has no flaws. Other ships at the very least tend to trade defensive stats for offense or turn rate etc. In this case... it's an OP ship and the whole community knows it.
Captain
Join Date: Jun 2012
Posts: 735
# 19
01-29-2013, 05:05 PM
Quote:
Originally Posted by suaveks View Post
Jem'Hadar Attack Ship
Highest turn-rate of all escorts, excluding raiders.
Aside from Escort Carriers, the highest HP of all escorts.
Shield Rating of 1, while most other escorts tend to have around 0.9
Two universal boff slots
5 tactical console slots
Benefits from Jem'Hadar Space Set

In other words, for an escort the ship has no flaws. Other ships at the very least tend to trade defensive stats for offense or turn rate etc. In this case... it's an OP ship and the whole community knows it.
Make this post about PvP balance of items and powers, don't turn this into a p2w ships-cry topic because is most likely that devs will ignore it.
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Empire Veteran
Join Date: Jun 2012
Posts: 2,911
# 20
01-29-2013, 05:06 PM
Different people have different levels of thinking so what may seem OP to one person isn't so to another. To me the lockbox ships do not seem that much of a step up in actual advantage they just seem to me like an iconic symbol of something you may not be able to normally get in a Star Trek game to play with. A good example is the KDF there were some games that let you play Klingons but for the most part looking back from 80's to the present majority of them have vastly been where you can only play a federation ship and most of the time it was the enterprise, enterprise A, or enterprise D.

I do think with some revamp of crafting though that these differences people are seeing that they want to fill the gap with should be done by crafting. STO like many games I've seen where crafting takes a major role in the begining of a game but as STO stands right now is right next to every other MMORPG where crafting is thrown out the window or if anything takes a back seat. Just a few examples of things like KDF players should be able to craft battle cloaks but make it where say a player could open personal shops in those areas of social zones no one ever goes to and be able to sell things so ships like the defiant that seem to lack things like this the only reason I don't play fed side is the powers the feds have to me are mediocre and takes away from the Star Trek experience. Little things like the battle cloak issue though are great ways to flesh out both factions. Also with the PvP issue I am kinda hoping something is done to bring it back to the feel of the DS9 era where both sides were allies and flesh the KDF out, Crafting out, PvP out, and putting in more factions.

In all though in a game where rewards are key there is nothing to balance if nothing draws the players into it. So PvP being just a death match doesn't appeal to players like me who have played just about every game but not all since the 80's and STO's PvP just feels like I am going back in time playing Wolfenstein 3D or Duke Nukem 3D.
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