Rihannsu
Join Date: Jun 2012
Posts: 1,438
# 491
01-29-2013, 06:24 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
well, the ship is just well and truly hopeless. its like the first ship completely unable to perform any role in pvp at all with any efficiency. i mean, you can make a galaxy R a decent healer, or even a hard hitting aquarius, though paper thin. this just begins in fail and ends in fail.

only something with speed and maneuverability, an escort, could use that station setup and survive well. something that big and fat has to rely on tanking damage, and out healing and resisting it, there is no avoidance. its the wrong stations on the wrong kind of ship, and as cool an the pve care bears might think it is, its is the biggest joke, literally and figuratively in the game for pvp, regarding its own self preservation.

not to mention it cant support like any eng or sci heavy carrier can, and those tac stations are wasted on it because it cant use weapons that could utilize them well. so its also fail on its team contribution of the damage and healing.

its e'ffed. theres no good build for it. point it at an stf gate, thats were the thing peeks. there is the slightest glimmer of hope for usefulness, but they would have to make the LT tac a universal station too before that happens.
Not exactly what I was talking about when I was referring to being able to defend my self in general..

Even in my Orb, or my Nebula my shields feel paper thin on my Engi. Heck even my Engi/Vor'quv lately with EptS 3 + TSS 2 it feels like I can't keep my shields up any more.

Now I'm not saying that there is something wrong. Just feels that way. Probobly Tet Glider, Tetryon Weapons, and Concentrated Tachyon Mines are what's giving me problems. That and multiple enemies all fireing at once.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Career Officer
Join Date: Jul 2012
Posts: 793
# 492
01-29-2013, 09:46 PM
Quote:
Originally Posted by virusdancer View Post
Nadeon and Tric... will launch a spread of Shockwave torpedoes at a million targets if you've got them on your screen. Okay, it may not - but it likely would. Hit up a 5 in Azure Rescue - firing a Nadeon Tric and it will fire a spread with one for everything there (Tarantula, Recluse, Orb, Mesh, Widows). It's a nerdgasm. It will piss off anybody that dropped EWP, because it will scatter the Hell out of the ships. Course, wait until after they've done their FAW spammage or they'll just pop them.

Nadeon Plasma... Orange Plasma DoTs. AoE application of Plasma DoTs at that from the shock.

Yeah, the Bio-Neural I got for my Fed is sitting in the bank. I'm having all sorts of goofy fun with the Nadeon on my KDF.
LMAO.....lol I'm reading your post and I can't stop laughing
Well I tried torpedo spread and timed it right so that I could use Nadeon detonator simultaneously. I was in front of several targets but it only fired two projectiles. Another time I fired just by using the console, but again only two projectiles. Maybe all the targets weren't within the arc of fire??
Anyway, I'll try it in azure and see what happens.
Damn, I knew getting the Belerophon months ago was a good idea
Ensign
Join Date: Jan 2013
Posts: 10
# 493
01-30-2013, 03:50 AM
I've recently got into the game and rolled a Fed engineer as my first char. I'm also leveling a Klingon Tac(I've understood engis aren't too great PVP-wise and love Klingon ships) but since all my friends exclusively play Fed, I'd like to be able to do well on my Fed Engi as well.

So, anyone can suggest a good build&ship for Engineer PvP?

I'm a bit of a fan of the Galor (looks wise).Is it a good PVP ship for an engi?

Thanks in advance for any help.
Captain
Join Date: Jun 2012
Posts: 1,293
# 494
01-30-2013, 04:11 AM
Okay, I need a little advice. I recently managed to get a good deal on a Ferengi D'kora, and I need a setup that will be viable in the PvP arenas. I'm looking to unpack it on my FedEng toon, if possible, or my FedTac toon, if I must. So, with an Engi, should I go with the standard heal/beamboat, or is it worth trying out A2B with dual heavy cannons?
A Gensokyoan Mech-piloting Starship Admiral Rodent.

Take it easy!
Empire Veteran
Join Date: Jun 2012
Posts: 6,521
# 495
01-30-2013, 03:08 PM
Quote:
Originally Posted by lordblades2 View Post
I've recently got into the game and rolled a Fed engineer as my first char. I'm also leveling a Klingon Tac(I've understood engis aren't too great PVP-wise and love Klingon ships) but since all my friends exclusively play Fed, I'd like to be able to do well on my Fed Engi as well.

So, anyone can suggest a good build&ship for Engineer PvP?

I'm a bit of a fan of the Galor (looks wise).Is it a good PVP ship for an engi?

Thanks in advance for any help.
the eng is only really going to be effective as a heal boat, they arent any good at dealing damage. ships like the galor with the LTC tac are a bad place to start for a healer. ships with a LTC tac are ships for tac captains imo. make sure to grab the free tier 5 ambasidor, that would make a great healer ship.

the 1 thing this thread lacks is good healer boat builds, i really need to make some for such a basic concept. i would recommend a baseline like this for an end game healer though

mav's star cruiser/mirror assault cruiser


Quote:
Originally Posted by scurry5 View Post
Okay, I need a little advice. I recently managed to get a good deal on a Ferengi D'kora, and I need a setup that will be viable in the PvP arenas. I'm looking to unpack it on my FedEng toon, if possible, or my FedTac toon, if I must. So, with an Engi, should I go with the standard heal/beamboat, or is it worth trying out A2B with dual heavy cannons?
i guess pretty much the same goes for you too. i have fought some incredibly hard to kill eng dkora's though, and AtB currently effects the EMP console, slashing its cool down when it shouldn't. for a good place to start on a dkora build, look at some of my kdf cruiser builds. they are a similer platform to the dkora
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 01-30-2013 at 03:12 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,521
# 496
01-30-2013, 03:39 PM
ambassador class

this has a surprisingly good station setup, the opposite of the galor's basically. its not supper optimized to take the healer crown, and its not a fleet or lockbox level ship, but its free, and definitely above average for a fed cruiser. those that want reasonably strong, for a fed cruiser, dps can get it from the 3 tac consoles, and theres the nice for healing COM, LT eng and LTC sci

healer, sci or eng captain

fore- 4 beams,
aft- 2 beams, 1 chrono mine, 1 tach mine

TT1, APD1
FAW1


EPtS1, RSP1, ES2, AtS3
EPtA1, ES1


TSS1, HE2, ST3

borg deflector
borg engine
maco/fleet elite shield

4 SIF gens
2 embassy shield emitters
your choice (jump console for sci)

2 purple damage control for EPtX cooldown, 1 for AtS hot, 2 dev lab for ST cooldown


kirk, tac captain

8 beams arrays

TT1, BO2
FAW1


EPtS1, AtB1, ET3, RSP3
EPtA1, AtB1


TSS1, HE2, VM1

borg deflector
borg engine
maco/fleet elite shield

borg, temporal, zero point, 1 neutronium
2 field gens
3 energy type damage

3 tech doffs, 2 vm doffs


kirk, alternate

1 beam 3 single cannons, 4 turrets

TT1, CRF1
BO1


EPtS1, AtB1, ET3, DEM3
EPtA1, AtB1


HE1, TSS2, VM1

omega deflector
omega engine
maco/fleet elite shield

borg, temporal, zero point, 1 neutronium
2 embassy flow cap
3 energy type damage

3 tech doffs, 2 vm doffs
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 6,521
# 497
01-30-2013, 04:16 PM
Kamarag

another maneuverable kdf cruiser! how nice! how disappointing though, the 1 station combo thats missing is a LTC tac, with no other tac stations. that on a DHC equipped cruiser would be perfect. the fleet ktinga has ok tactical capacity, and the fleet vorcha has too much. just the LTC would have been just right. anyway, refer to the ambassador build for a heal boat, this ship is begging for a DHC tactical setup, even without the LTC station i wanted.


fore- 3 DHC, 1 torp (photon, quantum, transphasic, omega or tric)
aft- 3 turrets, 1 cutting beam

TT1, CRF1
THY1


EPtS1, AtB1, ET3, DEM3
EPtA1, AtB1


HE1, TSS2, VM1

omega deflector
omega engine
maco/fleet elite shield

borg, temporal, zero point, leach/1 shock wave torp console
2 embassy flow cap, 3 for fleet version
3 energy type damage

3 tech doffs, 1 VM additional disable doff, 1 BFI

a DEM and tet glider build i find works best on a KDF tactical cruiser. every shot does extra hull damage and extra shield damage, and it adds up. you can blow through a shield facing, dump some 6-15k kinetic damage torps in, or just slowly wreck their shields and hull with high dps. this ship having the LTC sci opens up several interesting possibilities, your definitely going to want to get the fleet version if you go sci offensive.

you could do something like slot 3 grav consoles and use GW1 instead of a tractor beam for an aoe hold. not sure how good that would work, you might need high aux too, and even carry around large aux batts to insure a solid casting. then maybe CSV and torp spread instead

you could slot a partical gen buffed TBR2, but with no APO, this slow cruiser wont be able to use that quite as well. another option would be FPB, 3 partical gens with PBP2 with tac buffs should be quiet the incoming fire deterrent.

but, after using this ship a wile, i find im liking VM1 the best. sure you should proboly max the expensive decompiler skill, but id say its worth it. you also can also use 3 flow cap consoles for glider, no console buffs VM. even if the person you use it on clears it immediately with ET, VM has done its damage. you see that person now has TT on cooldown, and now you will most likely be able to kill him without that protecting him from your cannon and torp alpha. if they don't use ET and clear it they will last longer sure, but you dont even need a TB then most likely. and no escort is going to have ET at all, non flown by someone dangerous.


this has turned out being an incredibly interesting ship to fly, its hard to say weather the tankier fleet ktinga or this is better. awesome addition to the kdf, thanks a bunch cryptic
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 02-24-2013 at 11:52 AM.
Commander
Join Date: Jun 2012
Posts: 251
# 498 Cliftona91's new groove
01-30-2013, 04:17 PM
After a bit of realization, I decided to go back to my first character in STO: my Fed Science Officer, for she has been neglected for a while. She is in a Vesta, yes a Vesta, so after selling a few keys in the exchange, I went to work creating my first build by myself.

This is my brainchild:

Ship: USS Mina Harker
Ship: Multi-Mission Surveillance Explorer
Role: Energy Drain/System Shutdown

Weapons:

Fore: 2 Phased Polaron Beam Arrays, 1 Chroniton Torpedo
Aft: 2 Phased Polaron Beam Arrays, 1 Chroniton Torpedo

Deflector: Borg/Maco
Engine: Borg/Maco
Shield: MACO

BOFF Stations:

LTC Universal (Science): HE1, TSS2, Energy Siphon 2
Ensign Universal (Tac): TT1
LT Tac: TT1, Torpedo Spread 2/Attack Pattern Delta 1
LT Engineering: EPTS1, EPTS2
Commander Science: TB1, TSS2, Energy Siphon 2, Viral Matrix 3/Grav Well 3

Devices: Red Matter Capacitor, Your choice of Batteries

Power Settings:

Offense: Weapons 100, Shields 25, Engines 25, Aux 50
Defense/Full Aux Power: Weapons 25, Shields 50, Engines 25, Aux 100

Consoles:

Engineering: Fermion Field, Assimilated Console
Science: Field Generator, 4 Flow Capacitors/Embassy Flow Capacitors
Tactical: 3 Polaron Phase Modulators

Hanger: Peregine Fighters for PVE. Runabouts for PVP

Doffs:

2 Energy Weapons Officers (Reduce cooldown of subsystem targeting attacks)
1 System Engineers/Gravimetric Scientist (Chance to disable another system after Viral Matrix ends)/Chance to create additional Grav Wells
2 Warp Theorists (Chance to disable a subsystem when using Energy Siphon)


This ship is a team player, not suited for 1 on 1 engagements as it doesn't do a lot of damage. It's main purpose is to drain the enemy dry, with Energy Siphons, Polaron Beams, and judicious use of the ship's innate Subsystem Targeting. I usually can drain 50+ power from all subsystems with my beams, nearly 40+ power with Energy Siphon, and nearly 50 power with Subsystem Targeting. It also has Viral Matrix to screw up your systems or a Tractor Beam to hold you in place. Any ship will find their offensive or defensive capabilities blunted by the vampiric assault this ship delivers, all while you nearly top out in all your subsystems.

And the doffs make things even more like hell for your enemies. With the Energy Weapons Officers and the 5% cooldown reduction from MACO, you can reduce the cooldown of your subsystem targeting attacks from 2 minutes to around 40 seconds.

The lone Viral Matrix Officer gives a 50% to disable a system after the initial Viral Matrix attack ends, and your Warp Theorists also give a chance to disable a system when utilizing Energy Siphon. This makes the effects of your attacks linger long after you had your fill of their ships power.

Build:

http://www.stoacademy.com/tools/skil...d=VestaVamp1_0

Last edited by cliftona91; 02-04-2013 at 12:03 AM.
Career Officer
Join Date: Jul 2012
Posts: 793
# 499
01-30-2013, 05:00 PM
Confirmed: I tried using Nadeon Detonator again in Azure nebula, and I DID get several projectiles to be released. Including multiple shock-waves upon impact
Captain
Join Date: Aug 2012
Posts: 11,963
# 500
01-30-2013, 06:44 PM
Quote:
Originally Posted by apocalypse2001 View Post
Confirmed: I tried using Nadeon Detonator again in Azure nebula, and I DID get several projectiles to be released. Including multiple shock-waves upon impact
Two questions I have about it, though...

DOFF'd? Can you trigger multiple shockwaves from the multiple shockwaves?

Does the 2pc KHG affect the damage? It's a torpedo...
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
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