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Lt. Commander
Join Date: Jul 2012
Posts: 113
# 11
01-29-2013, 02:42 PM
well the main point of having this as a passive ability is so that it is not just a clone of a cloak, I mean that's technically what it is but doing it in a different way. keeping the high speed and maneuvering is a must for this ship. but keep posting ideas maybe they will take notice of it

Last edited by aramyll; 01-29-2013 at 02:44 PM.
Career Officer
Join Date: Aug 2012
Posts: 67
# 12
01-29-2013, 05:09 PM
i nominate the name "Huntress Class"..."chamelion" doesn't fit the cat theme
Lt. Commander
Join Date: Jun 2012
Posts: 130
# 13
01-29-2013, 07:38 PM
Quote:
Originally Posted by xigbarg View Post
There's also the Steamrunner. That also has 10 consoles but lacks a fleet variant.
You just stated why it doesn't have a fleet version; because it already have 10 consoles ;P
Commander
Join Date: Dec 2012
Posts: 482
# 14
01-29-2013, 07:55 PM
Quote:
Originally Posted by alexhurlbut View Post
You just stated why it doesn't have a fleet version; because it already have 10 consoles ;P
Yeah, it one of those moments where you realize something while you talk about it. I just didn't do a good job displaying that.


Quote:
Originally Posted by thratch1 View Post
I'm not sure if people would fly a ship with only 15 degree turn rate and 27,000 Hull. The Fleet Aquarius has only 26,400 Hull and 17 degree turn rate, and nobody flies it. As it is, your ship there kind of has the same problems that the Aquarius has, in that it's just a neutered version of something we already have (the Defiant). The low hull with high speed/maneuverability is a must for this hypothetical ship.
Also when I though of the turn rate, I was thinking it as a escort, science ship hybrid. So it has a low turn rate on par with other escorts around it's tier but I can see it bumped to 16-17. As for reduced hull, its a mixed bag. Boosted shields or mull hull on a science-y stealth escort?
Captain
Join Date: Jun 2012
Posts: 1,241
# 15
01-29-2013, 08:11 PM
Quote:
Originally Posted by aramyll View Post
Since the use of cloaking devices by the federation is prohibited by a treaty, why not then circumvent that. The caitian stalker fighter is a great example of the use of stealth without a cloaking device.


A tier 5 escort ship for the z-store, having passive stealth just like the stalker fighters from the Atrox Carrier.

Chameleon class escort:

STATS:
Hull Strength: 27,000
Shield Modifier: 1.15
Weapons: 4 Fore 3 Aft
Device Slots: 3
Bridge Officer Stations: Commader Tac, Lt. Comm Uni, Lt. Uni, Lt. Eng, Ensg Uni
Console Modifications: 4 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 22 degrees per second
Impulse Modifier: 0.20
Low Energy Signature
+10 Weapon Power
+10 Auxiliary Power
Can use cannons
Thoron Beam Generator (Universal Console Mod), same as stalker but would look similar to the Heavy Graviton Beam from the Maco set (without the knockback)

The ship is light agile and armed, with its light armor and low energy signature the ship can engage larger vessels and overpower them before they even know hit them. The ship is designed to counter the ever growing number of ships utilizing cloaking devices, it is capable of getting close to an enemy ship bombard it and then fall back waiting for its passive stealth to kick in so it can go in for another strike. Perfect for hit and run tactics, the ship is capable of deploying a Thoron Beam (Universal Console Mod). This console can generate a beam that deals moderate damage to an enemy, but also drains the target's Auxiliary Power and may take its Auxiliary Subsystems offline. There is also a chance the Thoron Beam will jam the target's sensors, making it even harder for the target to detect the Ship.

If im missing any info or your thoughts and comments would be nice, I have a good idea of how I want the ship to look but I suck and drawing and don't know squat about design lol.
If anything the Caitian ship designs should not be escorts but a hybrid of a light cruiser and a science ship.

Think Nebula but very maneuverable and with good speed. Not escort fast but almost.

Cruiser/Sci hybrid :

Cruiser-derived:
4 fore / 4 aft weapons
+5 to all power settings

Sci-ship derived:
subsystem targeting


Stations would be unique:

Lt Cmdr Science
Lt Cmdr Engineering
Lt Cmdr Tactical
Lt Science
Lt Engineering

yes..thats right.. NO COMMANDER slot for this T5 ship. Instead it has three Lt. Cmdr stations for each discipline and 2 auxiliary science and engineering stations.

Unique Console: Binar Battle Computer

Passive: Reduces subsystem targeting timers by 75%
Active (2 minute timer): 30 seconds in which subsystem targeting abilities have no timer.


The result is a highly versatile ship that, worthy of a caitian, stalks, disables and 'plays' with its prey before the final blow.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Lt. Commander
Join Date: Jun 2012
Posts: 226
# 16
01-30-2013, 10:47 AM
You've essentially asked for a Fed BoP with none of the trade-offs associated with flying a BoP.
Commander
Join Date: Jun 2012
Posts: 282
# 17
01-30-2013, 11:03 AM
the Steamrunner is a good ship, but the Caitian Stealth escort would have to be re-worked. The turn rate should be around 18.
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