Captain
Join Date: Aug 2012
Posts: 14,013
Just wanted to add this here for folks that may not have discovered it on their own or not read about it over in the Gameplay Bugs.

Plasma Conductive Circuitry
+7.6% Plasma Damage
+15.2 Starship Electro-Plasma System

That +7.6% is only applying to Plasma Energy - Beams and Cannons.

Torp PDoTs - no. Mine PDoTs - no. EWP - no.
Plasma DHC/DC/SC/DBB/BA/Turret - both damage and PDoT.

They either need to change the 2pc bonus tooltip to say +7.6% Plasma Energy Damage or apply that +7.6% to Plasma damage...

Willard the Rat, Klingon Science Officer

Swordsman has a bounce to it...

Last edited by virusdancer; 01-29-2013 at 10:12 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 7,090
# 2
01-30-2013, 03:34 AM
all the plasma dots are plasma energy damage, so like the tac consoles that set bonus should boost them as well.
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Captain
Join Date: Aug 2012
Posts: 14,013
# 3
01-30-2013, 08:00 AM
Particle Generators: +EWP
Plasma Infusers: +Directed Energy Weapons, +Energy Weapon DoTs, +Projectile DoTs, +EWP
Ambisplasma: +Projectile DoTs (as well as the torp, but that's kinetic - not plasma)
2 pc Harness: +Directed Energy Weapons, +Energy Weapon DoTs
Romulan Science: Not sure, never fleeted for them. They work like Infusers, no?

Could have sworn the 2pc Harness was affecting Torp/Mine damage as well. I mean, it's pretty much what I've been talking about since they mentioned the S7 Rep stuff. The mix of Romulan Plasma with Omega and Hyper on my Fed Engineer and the mix of Omega, Hyper, Plasma Torps/Mines, etc on my KDF Engineer...with both running EWP as well until I moved the Fed to a Chel.

I just never got around to picking up the 0Point on the KDF guy (combination of being burnt out from Rep Grind and just dorking around in Ker'rat with various other mixed torp/mine builds). I haven't changed anything on the Fed in about a month, so I wouldn't have looked...

...just could have sworn it was different.

Still that being said, I'm not sure why it doesn't work this way:

Particle Generators: +Directed Energy Weapon, +Energy Weapon DoTs, +Projectile Weapon DoTs, +EWP
Plasma Infusers: +Directed Energy Weapon, +Energy Weapon DoTs, +Projectile Weapon DoTs
Ambiplasma: +Energy Weapon DoTs, +Projectile Weapon DoTs (as well as the +kinetic for the plasma torps)
2pc Harness: +Directed Energy Weapon, +Energy Weapon DoTs, +Projectile Weapon DoTs, +EWP
Romulan Science: +Directed Energy Weapon, +Energy Weapon DoTs, +Projectile Weapon DoTs, +EWP

Willard the Rat, Klingon Science Officer

Swordsman has a bounce to it...
Captain
Join Date: Jun 2012
Posts: 2,268
# 4
01-31-2013, 09:39 AM
Quote:
Originally Posted by virusdancer View Post
Just wanted to add this here for folks that may not have discovered it on their own or not read about it over in the Gameplay Bugs.

Plasma Conductive Circuitry
+7.6% Plasma Damage
+15.2 Starship Electro-Plasma System

That +7.6% is only applying to Plasma Energy - Beams and Cannons.

Torp PDoTs - no. Mine PDoTs - no. EWP - no.
Plasma DHC/DC/SC/DBB/BA/Turret - both damage and PDoT.

They either need to change the 2pc bonus tooltip to say +7.6% Plasma Energy Damage or apply that +7.6% to Plasma damage...
I would much rather prefer it as 7.6% Plasma Energy Damage.

We all know that the other option will just open another Pandora's box.
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