Captain
Join Date: Jun 2012
Posts: 1,483
# 121
01-30-2013, 11:33 AM
Quote:
Originally Posted by broken1981 View Post
sorry dont want to quote your whole post. this is directed at you. while i understand that the doffs are aweome and let you pump out more fire power, i can still comaire sci team doffs and et doffs. with just thoes alone sci's and engy players have also freed up slots to pump out way more healing then they used too. later of if anyone wants i can list thoes numbers of how much more healing alone can be pumped out due to cd doffs.

but again clearly if you see nothing wrong in sci team and et doffs then nothing is wrong either with ap doffs.
Again, I think you've misunderstood my position. I'm not a fan of nearly ALL cooldown doffs. My discussion w/another poster was w/in the context of APO, but not limited to it in regards to cooldown doffs.
Captain
Join Date: Nov 2012
Posts: 585
# 122
01-30-2013, 11:34 AM
Quote:
Originally Posted by broken1981 View Post
and this i can agree with, but the op has a problem with omega itself and not what its doing extra. hes made at doffs that reduce the cd. i clearly pointed out sci team and et can be reduced as well and are just as effective if not more.

Seems reasonable to me. Right now Omega buffs survivability, maneuverability, damage, and grants immunity to momevement debuffs for its full 15 sec duration. It really seems odd to me for a self-targeted Tactical power to be a great offensive tool and nearly as great defensive tool. I mean, how often do people consider dropping AP: D3 on to their Escort instead?

While we're at it, maybe we can get Tactical Team's Tactical debuff clear window cut in half, that is, from 10 seconds to 5 seconds.
Career Officer
Join Date: Jun 2012
Posts: 1,738
# 123
01-30-2013, 11:35 AM
Quote:
Originally Posted by thegrimcorsair View Post
While we're at it, maybe we can get Tactical Team's Tactical debuff clear window cut in half, that is, from 10 seconds to 5 seconds.

This ^ /10char


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Career Officer
Join Date: Jun 2012
Posts: 597
# 124
01-30-2013, 11:40 AM
i think its stupid too but we are stuck cd doffs. aux2bat is the worse doff there is tho. thats every cd on every bo. and if you do it right thats 125 subsystem power in every system but aux. and you can get that aux back very fast
Captain
Join Date: Jun 2012
Posts: 1,015
# 125
01-30-2013, 11:45 AM
Clearly everybody thinks of something different when they hear the term "PvP balance." I'll just scattergun it I guess, /ramble on.

Weapon type balance

DHCs are teh awesome, DCs are inferior. Beams don't hurt like we wish they would.

We can talk about firing cycle and drain, but only a portion of the population can follow that conversation. I like what (I think) DDIS proposed for arrays which was lop a second off the pew, keep dps the same, allowing for 1 more second of recharge per firing cycle. Front load it a bit more, as it were. I'm assuming this is too nuanced a change since explaining it in patch notes would require explaining how firing cycles work.

DHCs' innate CRTD bonus defies logic. So let's work with that. Give arrays an Acc bonus. Acc overflow and the ability to run more crit modifiers will follow. Also reduce the range penalty to damage for arrays.

Ship type balance

Escorts produce strings of misses due to the defense mechanic

Give arrays an Acc bonus. Make it harder for the escort to get to the level of complete avoidance against a beam boat.

Escorts can use distance defensively in ways other ships can't due to their turn, speed, and inertia combined with the range penalty to damage

Also reduce the range penalty to damage for arrays. There should still be some danger at 9.9 km.

"But won't that buff beamscort pilots?"
Yes, but it won't wipe away the shame of being one.

Captain type balance

Tacs can bring the spike, Sci can make sure the spike hurts more, and Eng can blunt the spike and fix it. Except only to themselves. Currently the best way deal with Eng captains in PvP is to ignore them.

Make RSF and MW castable on allies. Give both automatic shield redistribution for the first 5 seconds.

Faction balance

Is Leadership available KDF side?

New player/vet balance

Rep gear and passives make it even more difficult for a new player to compete.

...

New players don't know what they're seeing, much less how to determine what is important.

Increase the size of the buff bar UI. Under the options menu have a key listing every buff icon. Include a description of what it looks like when a ship uses it. Instead of "OMG hax" or "I suck, back to PvE" someone could check the key and say "Oh, that was the Vesta console shield. No wonder."

Improved (and corrected) tooltips. How else will the new player know that the ability they are using or considering is improved by a certain console? This. Includes. Doffs.

Use load screens for valuable information. If necessary, poll the community regarding what should be included. +1 vote for PvP bootcamp.

End game gear balance

Combat engines have no place in any end game sets. Just throwing this in there cause it bugs me.
Captain
Join Date: Jun 2012
Posts: 1,483
# 126
01-30-2013, 11:46 AM
Quote:
Originally Posted by broken1981 View Post
i think its stupid too but we are stuck cd doffs. aux2bat is the worse doff there is tho. thats every cd on every bo. and if you do it right thats 125 subsystem power in every system but aux. and you can get that aux back very fast
Agreed. But, I think they can be adjusted/scaled better. For example, arguably most P2W consoles are ~ the same value as a single Boff ability w/a long cooldown. Using a Boff ability as a measuring stick how effective should 3 purple Doffs be? Or for the ones you can only equip 1 of how effective should they be relative to Boff powers? Imo, it shouldn't be any better than a single Lt Commander Boff ability, so you'd only get say 2-3 like boff abilities out of 5 purple Doffs. Most of the cooldown boff, tech in particular, have the potential to be much better than that currently.
Captain
Join Date: Jun 2012
Posts: 1,483
# 127
01-30-2013, 11:48 AM
redricky - as far as i know I've not seen an alien w/leadership. This leaves the Maurading reward of a single Human Boff to have access to leadership.

Edit: I'm not sure if they're tradable or not. But who wants to grind 5 toons (or more if you want Boff variety) just to be able to have a Boff layout w/leadership. It also would just feel wrong to have KDF Boff stations filled w/humans.
Republic Veteran
Join Date: Jun 2012
Posts: 544
# 128 Ground
01-30-2013, 11:50 AM
Catians and Ferasians are OP with pounce ability not in global recool with lunge. A Tactical Catian can lunge followed by an immediate pounce.

Covert trait makes cloaking OP as Tacs can stay invisible an entire match, using Omega cloak and/or consumables to fire while remaining cloaked then recloaking with Operative kit. Most PvPers on ground have left off using anything other than Felines and Covert trait.

Engineers with Stasis Pistol, weapons malfunction allows them to damage the guy in stasis.

Stacked Omega dodge bonus.

Last edited by buccaneerdtb; 01-30-2013 at 01:20 PM.
Lt. Commander
Join Date: Jan 2013
Posts: 141
# 129
01-30-2013, 12:41 PM
Quote:
Originally Posted by broken1981 View Post
are we talking pugs here or what? i dont need to use omega on my escourt if im immobilized.
i can use my evasives. i have sci healers. i have another escourt to push people off of me. i have tt. i can even burn he or tss and disto my shields. a sci ship can use psw or tbr. or the sci ship can just tank a whole team. ive seen recluses do this many, many times. if your using omega to break holds clearly your doing it very wrong. hit a rapid fire with an omega and look at the buff to dps ur getting. hit tt with rapid fire and see how poor it looks.

to say x2 omegs on every escourt is because of tb pet spam really does not know wtf they are talking about. use of ph? really? thats just death and its not going to help out a team mate. standered lay out of any escourt is x2 omegas and epts with he and tss. is the days of tb pet spam people slotted ph to break tb pets and hope they can get by with ph 1 he 2 or ph 1 tss 2
Now you're arguing against yourself. BEfore you were adamant that escorts have a special need for the mobility-protection that APO gives which other ships don't.

By your logic, escorts don't need to run EPtS, since other ships can and do cover them with extends and TSS in team play.

You're right, the extra damage from APO is nice. But it also protects against the damage that comes from being immobilized.




And you're right that using PH comes with some harsh trade-offs, which is why I pointed that out as the science ability which accomplishes a similar goal (though it increases hull resistance instead of increasing damage as the additional effect.

My point about mentioning PH and Aux to Dampeners wasn't that escorts shouldn't be able to use APO, or that APO should be nerfed (beyond fixing it so that it does what it's supposed to), but that other ship types should have similar options. It doesn't make sense that it's easier to hit cruisers and science ships with negative defense.
Career Officer
Join Date: Jun 2012
Posts: 597
# 130
01-30-2013, 12:49 PM
Quote:
Originally Posted by inktomi19 View Post
Now you're arguing against yourself. Before you were adamant that escorts have a special need for the mobility-protection that APO gives which other ships don't.

.
can you quote me on it? cause ide love to see that. i have said that i always had x2 omegas on a ship. i said its not used for breaking tractors. when tb pets was all you saw in pvp i would slot a ph. im under the impression that the op is blaming a doff for seeing x2 omegas. i said its always been like that. i gave examples of people with et and sci team doffs. so a straight out attack on omega doffs itself is not a valid point. but i am not ignoring the subject of omega having a longer up time on key aspects in the power itself. its not meant to do that.

not to clear on why you would bring up epts and tss trying to say in my logic.......inless your trying to link it to what i was saying about tt being op...? not to clear on what your trying to say to me.

ok i think i understand now. are you saying this because of my ph comment? of so thoes were the days you used omega and still thoes stupid tb pets locked you back up. so omega, ph, omega, ph. which clearly shows that omega is an attack power. sure you can break holds, but really its ment to keep dhc on target as well as buffing dhc for that alpha. that way you cant tb me in place, tbr or psw. not omfg i got 5 people on me and 1 guy is using tb must....use.....omega......!!!!!

Last edited by broken1981; 01-30-2013 at 12:56 PM.
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