Lieutenant
Join Date: Jan 2013
Posts: 98
They are weighing my ship down and putting pressure on the waste disposal system. and they have a kind of funny musty smell.

Is there something I should be doing with them?
Have to drop them off somewhere?
Better yet is there a slave trader somewhere I can sell them too???
Empire Veteran
Join Date: Jun 2012
Posts: 211
# 2
01-30-2013, 11:33 AM
Occassionally, you find DOFF missions to resettle them, I find them all the time around DS9.

Oh and there IS a slavetrader, but only for KDF ;-)
VADM William "Darkshadow" Shadow | Join Date: Apr 2009 |
USS Immortal NX-93608-F (Oddyssey Tactical Cruiser)
VADM Rogueshadow IRW Kirino Kosaka (Valdore Retrofit)
LT General Morbo IKS Karac (Bortasqu War Cruiser)
LT General Posu IKS Saya Takagi (Chel Grett Warship)
Career Officer
Join Date: Jun 2012
Posts: 4,907
# 3
01-30-2013, 11:42 AM
Give them a hug and sendt them off to some desolate planet and tell them to start a new colony.
My name may say "PWE member", but I will never be.
-NEVER Forget the Screwups and ignorance made towards the people who supported the game through 2011
Don't look silly, don't call it "Zen-Store" - Don't waste devs time, Post proper bug-reports
Captain
Join Date: Jun 2012
Posts: 652
# 4
01-30-2013, 11:45 AM
Colony Chains

If you wander around to the Nebulas ect like Delta Volianus you will find a 7 part chain - the first part is 1 hour long and needs 2 Astrometric Probes, further missions involve dumping of Colonists.

At the end of the chain you get a Blue Doff only available there and a repeatable assignment to get a Purple Doff

There are 14 locations in total off the main sector blocks



http://www.stowiki.org/Assignment:_Colony_Site_Survey info on the chains and what is involved
http://www.auroratrek.com/index.html

Last edited by verlaine11; 01-30-2013 at 11:47 AM.
Captain
Join Date: Jun 2012
Posts: 1,568
# 5
01-30-2013, 11:45 AM
Quote:
Originally Posted by dkshadow9498 View Post
Oh and there IS a slavetrader, but only for KDF ;-)
Orions don't particularly like KDF colonists, who tend to have the fail traits but not the crit or success traits... they prefer Prisoners.

The colonists are best used in the basic Relocate/Deport missions or as part of the nebula/cluster colonization chains. The former gives you 100 dil per colonist, the latter unlocks a repeatable mission that can get you Very Rare doffs.
Captain
Join Date: Jun 2012
Posts: 514
# 6
01-30-2013, 11:46 AM
Quote:
Originally Posted by anazonda View Post
Give them a hug and sendt them off to some desolate planet and tell them to start a new colony.
LOL. There are two doff missions that can use colonists. One gives a pretty good amount of dil. It's called Relocate Colonists something. It can appear in any sector with a colony chain once you've completed the chain.
Career Officer
Join Date: Jun 2012
Posts: 1,703
# 7
01-30-2013, 11:55 AM
Quote:
Originally Posted by bohiap View Post
LOL. There are two doff missions that can use colonists. One gives a pretty good amount of dil. It's called Relocate Colonists something. It can appear in any sector with a colony chain once you've completed the chain.
The Relocate Colonists mission can also appear by talking to your Operations Officer (Doff) from the Doff interface, or on your ship interior.
Formerly known as Armsman from June 2008 to June 20, 2012 http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91861979000&dateline=  1340755546
PWE Drone says, "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Lieutenant
Join Date: Jan 2013
Posts: 98
# 8
01-30-2013, 12:29 PM
Quote:
Originally Posted by verlaine11 View Post
Colony Chains

If you wander around to the Nebulas ect like Delta Volianus you will find a 7 part chain - the first part is 1 hour long and needs 2 Astrometric Probes, further missions involve dumping of Colonists.

At the end of the chain you get a Blue Doff only available there and a repeatable assignment to get a Purple Doff

There are 14 locations in total off the main sector blocks



http://www.stowiki.org/Assignment:_Colony_Site_Survey info on the chains and what is involved

that sounds more like it, I think they will be happier now they aren't going to get jettisoned out with the waste so my energy weapons officer could use their icy cold corpses as target practice.
Captain
Join Date: Jun 2012
Posts: 771
# 9
01-30-2013, 12:59 PM
Quote:
Originally Posted by bohiap View Post
LOL. There are two doff missions that can use colonists. One gives a pretty good amount of dil. It's called Relocate Colonists something. It can appear in any sector with a colony chain once you've completed the chain.
There's actually at least 5 assignments on Federation side that takes colonists, which reward up to 500 dilithium per assignment.

There's the Relocate Colonists assignment that can show up pretty much anywhere.
Then the others are all found in star clusters, my favorite being the Transport (Additional) Settlers which takes 5 colonists, has low failure chance and is fairly easy to get up to a 20% crit chance, rewards 500 dilithium on a non-crit, and only takes 30 minutes.

Other assignments that use them include Establish (Additional) Forward Base, Establish (Additional) First-In Colony, and another one that takes 4 colonists, rewards 500 dilithium, but has a much higher fail chance that I can't remember the name of right now.

There's also the Embassy Reputation project that requires Civilians, and some Starbase Upgrade projects that will accept them as well.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
-----=====*****<[ Fleet Recruitment Thread ]>*****=====-----
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:56 AM.