Captain
Join Date: Jul 2012
Posts: 2,107
# 91
01-30-2013, 02:21 PM
How about the Norway class? No visible engines there either.

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Commander
Join Date: Dec 2012
Posts: 427
# 92
01-30-2013, 02:46 PM
True but it also isn't in the game. Heh. But if it was, I would have used that as an example over the Nebby. Thats if you don't accept the Oslo as the replacement.
Captain
Join Date: Jul 2012
Posts: 2,107
# 93
01-30-2013, 02:49 PM
Quote:
Originally Posted by xigbarg View Post
True but it also isn't in the game. Heh. But if it was, I would have used that as an example over the Nebby. Thats if you don't accept the Oslo as the replacement.
I suppose.

And no, the Oslo doesn't count as a Norway, similar to how the Zephyr doesn't count as a Steamrunner.

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Career Officer
Join Date: Jun 2012
Posts: 905
# 94
01-30-2013, 04:19 PM
It is interesting that they didn't put visible impulse engines on the Steamrunner-class for the DS9 episodes, as it was mostly a new rebuild of the model. Much like they had to do for the Saber-class.

Incidently it's pretty difficult to tell if the Saber had the usual impulse engine glow in First Contact either, something that was corrected by the time the version which appeared in DS9 arrived: Saber CGI reference and Saber onscreen.
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 01-30-2013 at 04:53 PM.
Rihannsu
Join Date: Jun 2012
Posts: 114
# 95
01-30-2013, 07:52 PM
After spending some time (couple hours in fact) going back over DS9 footage of the Steamrunner I've determined that the shots of her there are even worse then the ones in First Contact and suffer from the same issues, mainly lack of detail and pylons obscuring too much of the aft to be able to say 100% without a doubt. There's one shot that we almost get a good solid look at her from the top in perfect angle to settle this dispute but then the Defiant flies in the way, sigh.
"STO - To boldly frakk up what wasn't frakked before...."
Ensign
Join Date: Jan 2013
Posts: 16
# 96
01-30-2013, 09:04 PM
Quote:
Originally Posted by kirahitomi View Post
After spending some time (couple hours in fact) going back over DS9 footage of the Steamrunner I've determined that the shots of her there are even worse then the ones in First Contact and suffer from the same issues, mainly lack of detail and pylons obscuring too much of the aft to be able to say 100% without a doubt. There's one shot that we almost get a good solid look at her from the top in perfect angle to settle this dispute but then the Defiant flies in the way, sigh.
Yeah, that scene bugged me as well, and I agree that all these scenes kinda suck for what we are trying to see.

However I still think it looks goofy having those oddly shaped skinny little impulse engines on the pylons, specially considering how big this ship is in game.

All the while the model it self appears to have nice big "cut outs" on the saucer for them.
Commander
Join Date: Dec 2012
Posts: 427
# 97
01-30-2013, 09:54 PM
Does this answer the question? In short, the nacelles doubled as impulse engines. Imagine that.

Quote:
The warp core is located in the engineering section on decks 6 and 7. The matter-antimatter reaction assembly (M/ARA) runs vertically between the two decks, with the monitoring systems on the balcony above (Deck 6, Upper Engineering). The core is constructed from a central translucent aluminum and duranium reactor with Dilithium articulation frame, four-lobed magnetic constriction segment columns, and matter and antimatter injectors. Plasma transfer conduits exit the core on Deck 6 and extend laterally to the nacelles and the warp plasma injectors. The nacelles incorporate an in-line impulse system, which accepts matter intake and heating within the nacelles and exhausts the heated gases through a space-time driver assembly in the nacelle aft cap. Anti-deuterium is stored in a series of standard Starfleet antimatter pods on Deck 8, forward of the warp core.
http://techspecs.acalltoduty.com/ste...LSION%20SYSTEM

http://www.startrekfreedom.com/wiki/...PULSION_SYSTEM

Last edited by xigbarg; 01-31-2013 at 01:54 AM.
Career Officer
Join Date: Jun 2012
Posts: 905
# 98
01-31-2013, 01:14 AM
Quote:
Originally Posted by kirahitomi View Post
After spending some time (couple hours in fact) going back over DS9 footage of the Steamrunner I've determined that the shots of her there are even worse then the ones in First Contact and suffer from the same issues, mainly lack of detail and pylons obscuring too much of the aft to be able to say 100% without a doubt. There's one shot that we almost get a good solid look at her from the top in perfect angle to settle this dispute but then the Defiant flies in the way, sigh.
Lack of detail shouldn't be a problem since the ILM CGI models of the Akira, Saber and Steamrunner were altered for use in DS9 by Digital Muse, and were "remapped at a higher resolution in the process", as mentioned here: http://en.memory-alpha.org/wiki/Stea...lass#CGI_model
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Rihannsu
Join Date: Jun 2012
Posts: 114
# 99
01-31-2013, 07:52 AM
Quote:
Originally Posted by amosov78 View Post
Lack of detail shouldn't be a problem since the ILM CGI models of the Akira, Saber and Steamrunner were altered for use in DS9 by Digital Muse, and were "remapped at a higher resolution in the process", as mentioned here: http://en.memory-alpha.org/wiki/Stea...lass#CGI_model
Thats true, though lets examine some things, this is the original ILM first contact model;
http://drexfiles.files.wordpress.com...unnerfront.jpg If you look at the saucer section you can see that for the most part its covered by a single unmodeled texture and at the back of the saucer you can see what many of us believe is the textured unmodeled and unlit impulse engines.

Now examining that first pic let look at what happened when Digital Muse ported the model over to LightWave;
http://drexfiles.files.wordpress.com...pg?w=655&h=491
http://drexfiles.files.wordpress.com...unner_side.jpg
http://drexfiles.files.wordpress.com...unner_top1.jpg
http://drexfiles.files.wordpress.com...ner_bottom.jpg
http://drexfiles.files.wordpress.com...nner_front.jpg
http://drexfiles.files.wordpress.com...unner_back.jpg
As we can see the model (especially the texture map) went to hell. This did require a rebuild of the model and at a higher resolution but if you watch the DS9 episodes carefully outside of the original models structure and form, almost all of the original texture (and therefore any implied or textured sections of hull) are completely gone.
"STO - To boldly frakk up what wasn't frakked before...."

Last edited by kirahitomi; 01-31-2013 at 08:21 AM.
Captain
Join Date: Jul 2012
Posts: 2,107
# 100
01-31-2013, 11:17 AM
Ouch. No wonder the ship looked so plain in DS9 episodes.

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