Tet glider really shines in Hive Onslaught. Anything that helps drag those shields down is a godsend. I actually have a build I use only for HO that involves multiple energy and shield drains. If I luck out and get a decent tac or 2 to make up for the damage I lose going flowcap instead of partgen that borg queen goes down *FAST*.
My record HO so far is 13:22. That was in a pug, with me in flowcap mode making the mobs weak as hell. Tet glider rocked there.
Because nothing is scarier then a Betazoid sci flying a Galaxy
(I'd love for Tet Glider to be one of those that replacements for example, but in both controlled testing and live 5v5 matches Tet Glider w/ DHCs + CRF seemed to make no significant or even remotely visible impact on damage performance).
If you're using a Combat Log parser, Tetryon Glider isn't likely to even show up. Shield Drain damage isn't very well reported (if at all) in our Combat Logs.
And yes, fixing that is on our short list.
Cryptic - Systems Design
Regaring the OP, I have a hard time giving up Energy Wake procs form Omega shields. Also, anything that isn't Hyper-Impulse Engines is a non-starter for me. Though I may try them out at somepoint. Iirc the old boost to polaron damage was ~ the same as a Tac console.
At the end of the day, this game is about making money.
However couldn't agree with you more about making the bug more OP potentially
"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles