Empire Veteran
Join Date: Jun 2012
Posts: 2,695
# 11
01-28-2013, 06:05 PM
Quote:
Originally Posted by voodoopapa View Post
Thanks for the feedback. I wasnt aware of all the races. I plan on getting started with an Orion female but not sure which role i want to do. Just need to wait for the wife to go to sleep :-)
Just a heads up on that Orion female... Put as much points as you can into body armor to give it enough damage resistance. The thing behind the females is the seduce skill alone is a very very big game breaker in most ground combat even in stfs LOL. For that their draw back is poor damage resistance so the body armor spec being high helps with that. The only other KDF race with poor damage resistance is ferasans but the way both races are setup they are the only KDF races that get big pros for their big cons.

A basic run down of how KDF races work are:

Klingons: Strong in Energy Weapons, Melee Weapons, damage resistance, and critical severity... Generates a medium level of threat generation for its damage resistance.

Orions: Males are very strong in the basis of damage resistance and melee. The females however have seduce that is a confuse power like scramble sensors for ground but their damage resistance base is very low.

Nausicaans: The nausicaans are one class like Klingons that can be high dps no matter what the class but Nausicaans have the peak capacity to do more damage than most any race if setup properly with passives but there is one condition you must have yourself moderately put into stealth to generate enough exposure to use an exploit attack against targets so the omega set cloak and the smoke grenades are very helpful here.

Letheans: One of my personal favorites and recommend tactical because the tactical skills are the only ones that increase their telepathic skills which aliens can also get telekensis but only Letheans get the Rapture skill with combination of the doff Dr. Sibak from the friday 13th mission and tactical initiative spec to max the 20 second duration of that skill allows Rapture to be used non stop for the whole 20 second duration. As well rapture is 100% shield penetration and 40% chance unresistable stun. The only counters to this are passives and consumables that resist or prevent psionic damage some examples like the embassy consumables, the personal shield from Skirmish reward, and the passives that resist it can't remember the names of them off hand.

Gorn: Gorn are a little bit slower than most but they have the highest natural melee passive without any special conditions as well they have plasma resistance which I did notice did get nerfed some way back when but I assume that was to do with STF's since mine I had standard issue gear from where you get it at commander and tanked fine on my gorn sci even in elite LOL. But trust they are as deadly as they look (Also the gorn bite skill is awesome except being is it counts as a melee and a radiation/toxin attack it was never updated to the melee 80% shield penetration that everything else melee except for sweeping attacks which I am going to generate a threat on these two things to get it some attention because its been months and still not fixed, but borg can adapt to the non melee damage portions of the bite which will say radiation.)

Liberated borgs are nice but they need work TBH they have borg neural blast which helps if you set their passive design up with melee which keeps targets from backing up out of melee range but things like when it says Liberated Borg Klingon and then it tells me the traits I picked are from the Liberated Borg Human trait pool it just reminds me more and more of the cut and paste that KDF always gets with new content

I think that touches base on all or majority of what the pros and cons are to using each race with the KDF. There are some fed races that are about even or come close, and some like bolian vs gorn the bolians can poison the gorn if they bite them (but I think in 2 years i've only seen one or two bolians). The most part tho KDF was originally setup as a pvp faction which was close to a year before my time I had just came along into the KDF after there was a few things PvE to do. Again overall the KDF has fewer options but in retrospect they do have a lot more when it comes to what we have there are just a few issue that really need to be fleshed out along with making the KDF experience feel like being in the Klingon Defense Force
Captain
Join Date: Jun 2012
Posts: 622
# 12
01-28-2013, 08:43 PM
As others have stated, the Klingon missions while few are phenomenal. Even some of the other missions occasionally turn out better in terms of gameplay since you are not being ordered about by a Captain or Lieutenant as the blue side. Many of the missions come from the Chancellor himself regardless if you would like to skewer the honorless pataQ. For Martok!
All cloaks should be canon.
Lt. Commander
Join Date: Jun 2012
Posts: 185
# 13
01-29-2013, 02:50 PM
Quote:
Originally Posted by voodoopapa View Post
Im curious as a PVEr if playing a Klingon is even worth doing? I know absolutely nothing about playing a klingon, only that I've been told its mostly for PVP. I have noticed a severe lack of outfitting for Klingons in the cash shop.

curious what the overall attitude was for the klingons
When the game first came out the KDF where certainly a pvp faction but since f2p the KDF slowly have had more story line missions added to them. These days the KDF can be played as a pve faction and even has more Dilithium grinding missions than the feds you will also find less noobs on the KDF side.
Ensign
Join Date: Aug 2012
Posts: 25
# 14
01-31-2013, 10:30 AM
KDF can be a really fun aspect of the game to explore but it does help if you can find yourself a fleet to play with.

In terms of missions there are a few new missions that are worth playing but for the most part they are cut and paste versions of the federation ones.

For me the appeal is that it is a different pace, most people in my fleet say the same thing it just feels so much more laid back.

We are a little limited, especially in terms of outfits and ships but there are ways around this with mirror ships playing a much more important role in the game than the fed versions.

On the whole I started KDF because I had become disillusioned with the federation game play and am very happy I decided to take the plunge.

Rarely bother with my fed main any more.
Captain
Join Date: Oct 2012
Posts: 1,181
# 15
01-31-2013, 11:02 AM
The Klingon side has some unique missions, ships and species to play as giving players a different experience so yes choosing to create a character on the Klingon side and play it is worth it. I wish more people would create characters on the Klingon side and play them.
Captain
Join Date: Jun 2012
Posts: 890
# 16
01-31-2013, 08:42 PM
Whilst I can't say much for PvE myself, I do know that Kerrat open PvP is a favourite amongst the KDF for easy pickings of newbie Feds.

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 17
01-31-2013, 08:54 PM
Quote:
Originally Posted by voodoopapa View Post
Im curious as a PVEr if playing a Klingon is even worth doing? I know absolutely nothing about playing a klingon, only that I've been told its mostly for PVP. I have noticed a severe lack of outfitting for Klingons in the cash shop.

curious what the overall attitude was for the klingons
What PvE we have is awesome but we have very little of it and most does not fit into the STO storyline very well if at all.

Its a fault of the KDF we fans wish to see changed.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Empire Veteran
Join Date: Oct 2012
Posts: 742
# 18
01-31-2013, 09:17 PM
I run a stable of 9 yoons, 6 of them KDF.

Less PvE missions by far then Fed, abd because you start at level 20 an abbreviated PvE levelling track to cap. Easily able to play to cap in under 40 hours of play.

My main is an Orion "Gun Bunny" SCI (the babe in the avatar image) thay currently flys around in a Fleet Retrofit K't'inga. Didn't bother with "seduce" as I wanted her to be a space bound killer, which she does very nicely.

KDF can be great fun, and as has been noted the dilithium grind IS easier KDF side. Find a fleet with a tier 2 or better base to join and go to town.

There more KDF stuff "Possibly" (caviet emptor etc etc it a long story *sigh*) coming later this year, time will tell, but more KDF players welcome always.

Swing on by for some blood wine and glory!

Khemaraa sends
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Captain
Join Date: Jun 2012
Posts: 890
# 19
01-31-2013, 11:26 PM
Quote:
Originally Posted by oldkhemaraa View Post
Less PvE missions by far then Fed, abd because you start at level 20 an abbreviated PvE levelling track to cap. Easily able to play to cap in under 40 hours of play.
Really? What about the Empire Defense dailies (Fed/Rom/Card) and the Pi Canis Sorties (Alpha/Bravo/Path of the Warrior)?

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
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