Survivor of Romulus
Join Date: Jun 2012
Posts: 519
# 21
02-01-2013, 06:06 AM
NOOOOOO!!!

Just got home from a course I'm taking, log onto to STO to relax, and get the 5 minute warning

Really sucks when that happens, specially after looking foreward to flying my new Ambassador all day...

But hopefully this maint will fix the servers, wich are... Not entirealy stable to put it kindly...

Oh well, that's life i suppose

Last edited by otowi; 02-01-2013 at 06:10 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 384
# 22
02-01-2013, 06:07 AM
Quote:
Originally Posted by snoge00f View Post
The server got stuffed by the Anniversary.

First time I've seen a login queue in ages.
I know! I think there was a lot of closings due to weather, so lots of people home that wouldn't normally be on a Thursday.

Managed to get the Q mission done on all characters, queued while changing characters(!) , finished the main mission on one toon and it looped back to the end as if I hadn't finished it.

Hoping it was lag. Took about 5-8 minutes to get the party box on ESD, decided to wait until today but waited too long this morning.
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Vice Admiral Moogie, U.S.S. Acquisition
Rule of Acquisition #57: Good customers are as rare as latinum. Treasure them.
Ensign
Join Date: Jan 2013
Posts: 3
# 23
02-01-2013, 06:07 AM
Quote:
Originally Posted by darthstormstrike View Post
May be it will fix the problem of the new mission not completing correctly at random and having to run it again from some point in the mission?
i had that, left the mission, started it again an hour later only went through it once as it completed when i got back to spacedock
Career Officer
Join Date: Dec 2012
Posts: 31
# 24
02-01-2013, 06:07 AM
11.500 was last if i switched my char 16 hours ago

mfg
Lieutenant
Join Date: Nov 2012
Posts: 49
# 25
02-01-2013, 06:09 AM
3 patches in a week lol
Career Officer
Join Date: Jul 2012
Posts: 220
# 26
02-01-2013, 06:10 AM
To be clear, what time did the server go down so we know when the two hours is up so we can start complaining again..XD
Click here to see the true story of the KDF and Cryptic!

"...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 27
02-01-2013, 06:12 AM
Quote:
Originally Posted by thebumble View Post
To be clear, what time did the server go down so we know when the two hours is up so we can start complaining again..XD
12 minutes ago. I'm thinking we might be done closer to 1.5 hours, so we'll see

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Ensign
Join Date: Jul 2012
Posts: 19
# 28
02-01-2013, 06:12 AM
Quote:
General:

General server stability improvements.
Patch notes continued;

Fixed PvP balance: KDF Level cap now set to 40
All Fleet projects (Starbase and Embassy) now require Lock Box Keys and Dilithium only to complete.
Lobi crystals are now bound to account as opposed to bound to character, but will expire in 24 hours if not used.
Fleet ships now cost 8 Fleet ship Modules and 400,000 Dilithium.
3 new Federation ships added, 6 KDF ships removed.
All KDF boots now have spikes.
Any zone, fleet, local, or private chat now de-cloaks all ships on the server.
Beaming to First City no longer sends you to the Shipyard, sends you to Drozna station instead.
Lockbox drop rate now increased by a factor of 200.
Fixed invisible Borg torpedoes: All Borg weapons now invisible.
Fixed framerate due to balloons: FPS now locked at 5 FPS.
Ensign
Join Date: Jul 2012
Posts: 11
# 29
02-01-2013, 06:14 AM
the week not finished yet so hehe we can stil reach 4 and 5 maintenances.
Ensign
Join Date: Nov 2012
Posts: 18
# 30
02-01-2013, 06:14 AM
Stability improvements are full of WIN! I thank all involved in advance. The time slot chosen for this patch was slightly earlier than the norm...also full of WIN.
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