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Captain
Join Date: Jun 2012
Posts: 1,350
# 111
01-31-2013, 02:15 PM
I really wish we could have a discussion involving a dev' about the whole thing, especially the state of the trinity of class of ships. It doesn't make ANY progress if they aren't listening.
Career Officer
Join Date: Jun 2012
Posts: 775
# 112
01-31-2013, 05:24 PM
Quote:
Originally Posted by whamhammer1 View Post
I really wish we could have a discussion involving a dev' about the whole thing, especially the state of the trinity of class of ships. It doesn't make ANY progress if they aren't listening.
Quite true.
Captain
Join Date: Aug 2012
Posts: 3,553
# 113
01-31-2013, 08:39 PM
Likely response if a dev ever did respond:

WORKING AS INTENDED.

-.-
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Republic Veteran
Join Date: Jun 2012
Posts: 909
# 114
01-31-2013, 09:14 PM
Cruisers don't need better turn rates, beams need to be better overall, and maybe there needs to be some torps with side launchers. Making gameplay more alike for all 3 ship types isn't really a great solution, that said all 3 types should be good.
Captain
Join Date: Aug 2012
Posts: 13,650
# 115
02-01-2013, 04:29 AM
Quote:
Originally Posted by whamhammer1 View Post
I really wish we could have a discussion involving a dev' about the whole thing, especially the state of the trinity of class of ships. It doesn't make ANY progress if they aren't listening.
This isn't the first discussion on the matter. Like you're wishing they'd respond, they're likely wishing everybody had searched the forums. They'll never say that, though - they're just as aware of the borked Archived Post nonsense as everybody else is... but yeah, this isn't the first discussion on the matter.


"Wheeeee, this is kind of fun. Oopsie...my bad."
Fleet Admiral Geist, Klingon Science Officer
Endless, Hazari Destroyer
Commander
Join Date: Aug 2012
Posts: 457
# 116
02-01-2013, 06:51 AM
I used to fly the Galaxy-X often. I really enjoyed the lance and cloak...fun toys. When they released the Fleet Excelsior I jumped into that and flew that for quite a while. Just recently I thought I would go back and fly my dreadnought for a few stf's and it was...for the lack of a better word...painful. It really sucks when you are engaging multiple enemy ships and you are focusing on one of the ships and then after it's destroyed you realize the other ship(s) have flanked you. Then you have to try and turn the beast around. Good luck with that...it's not like your in any danger of dieing with these enemies on your ass. It's just painfully boring to sit there turning for 10 seconds just to get back into firing position. I never use my Galaxy-X anymore. I can't stand to fly anything with a turn rate under 7. I think all fed cruisers should get a +1 bump to their turn rate. It wouldn't break the semblance of ?balance? that we currently have now, but it would make these ships a lot more fun to fly.


U.S.S. Mary Celeste
Career Officer
Join Date: Jun 2012
Posts: 1,229
# 117
02-01-2013, 07:03 AM
All I can say is evasive or deuterium or Aux2ID or AP:A and learning to turn in reverse...

If its taking you 10 seconds to turn around in a fire fight, you are doing it wrong. Big ships can turn really well in reverse.

Once you get the rhythm down you can get front face when you want it.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Captain
Join Date: Aug 2012
Posts: 13,650
# 118
02-01-2013, 07:52 AM
Quote:
Originally Posted by kimmym View Post
All I can say is evasive or deuterium or Aux2ID or AP:A and learning to turn in reverse...

If its taking you 10 seconds to turn around in a fire fight, you are doing it wrong. Big ships can turn really well in reverse.

Once you get the rhythm down you can get front face when you want it.
The more it's discussed, the more some of it is coming off as a lack of piloting ability than the ship itself. Many folks aren't discussing trying to keep a target in a particular arc like an Escort...they're just discussing basic piloting things that they're doing wrong.


"Wheeeee, this is kind of fun. Oopsie...my bad."
Fleet Admiral Geist, Klingon Science Officer
Endless, Hazari Destroyer
Commander
Join Date: Aug 2012
Posts: 457
# 119
02-01-2013, 08:21 AM
Quote:
Originally Posted by kimmym View Post
All I can say is evasive or deuterium or Aux2ID or AP:A and learning to turn in reverse...

If its taking you 10 seconds to turn around in a fire fight, you are doing it wrong. Big ships can turn really well in reverse.

Once you get the rhythm down you can get front face when you want it.
If you've already used evasive and or ap:a or omega then your left with only reverse turning. Which, yes I can do, (10 seconds was an exaggeration) point was that I can do it faster in the Excelsior then I can in the dreadnought which makes it much nicer to fly.


U.S.S. Mary Celeste
Career Officer
Join Date: Jun 2012
Posts: 1,539
# 120
02-04-2013, 08:58 AM
Quote:
Originally Posted by p2wsucks View Post
This is why even KDF cruisers are designed to manuever better. They are there to provide pressure damage while Raiders hit and run. If then need to withdraw they need to be able to move better than who they're withdrawing from.
This would be relevant if, you know, anyone actually needed to withdraw more than once or twice during an entire eSTF.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
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