Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
Ah.. the Healer.. A role that a Carrier doesn't always pull off because of it's Garbage Truck like maneuverability.
Hopefully not in the Kar'fi how ever. Only because while it can provide support, it won't have enough, from my experiences, to produce the same effect as a Vor'quv.
Beams then are you best bet. Phaser, Disruptor, or Phased polaron for sure.
If you have to go a Torpedo boat build instead, Plasma and Transphasics are good. Try to stay away from Tricobalt Mines AND Dispersal Pattern Beta 1 or 2. Not because it's not a good combo, but because despite the "nerf" that was done to that combination, it really wasn't enough.
Shield Healing Drones aren't a bad route to go. You can set them to Defend a target ally, and they will stick to that ally. Not sure if they fixed it so that they will come back if you recall them. Though you'd want to use 2 pairs of Shield healing Drones. Because they just don't really give enough recovery with just one pair. And they made it so that when they explode, they don't do as much damage as other pets. (Last I checked)
Again, Birds of Prey are good damage pets if you put them into Follow and then, as I said before, "sick" them on an enemy.
And Orion Fighters (Don't recall their EXACT name) are good for the Engine disables they can bring out. I think they also can disable weapons. Which is good because that can reduce damage.
That's pretty much all I can think of Pet wise and Weapon wise for a "Healer" Carrier. Not my best subject. I hope what I do give helps.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
if need-be ill just use my sci-carrier to attack and leave the healing role to my engi-fleet negh'var . . . ill definitely try out what you said first . . . if it doesnt work for pvp then im sure it can help for pve (for the people that just get to higher levels and havent sorted ships like escorts).
either way i want to be a healer since there is a severe lack of them in pvp
I don't do much pvp, just a few kerrats, c&h, ect but regarding the mirror vo'quv, it might be worth experimenting with a aux2 dampener as it really can increase your turn rate for long enough to potentially turn around to get an angle for a subnuke, gw, vm, ect (of course it requires awareness so you have aux2sif when needed)
Of course using it and an aux2sif means you are stuck cycling epts1 and 2 or two epts1, the two epts1 option opens the ability to have an extend1 as well - in the end its how you play that decides the best option - I tend to pack my sci slots with shield emmiters so epts1 works for my 'keep out of danger until you have no choice' method of carrier flying but if you charge right in, epts2 is a batter option, or epts3 and a epts2
"...These are the voyages of the stoship Nerfaprise - its continuing mission, to benefit the forum cliques - to keep the unbalanced status quo and homogenise the game.. and to boldly screw over cruisers, engineers, scientists, KDF (sometimes) and science ships like no other game has done before!"
I know that an Aux2Bat build on the Atrox carrier would be foolhardy, but could an Aux2Bat (two Aux2Bats, actually) be run on any other type of carrier?
I know that an Aux2Bat build on the Atrox carrier would be foolhardy, but could an Aux2Bat (two Aux2Bats, actually) be run on any other type of carrier?
The Mirror Vo'quv has the slots to run it, but in all honesty, it's probably a bad idea. You kill your ability to rapidly relaunch pets, and the effectiveness of all Aux-sensitive powers, in return for bringing your remaining BOff powers to their group cooldowns while cranking your weapon, engine, and shield power to the max. In all honesty, I don't think you'd be getting enough out of your remaining BOff powers to justify not having the ability to rapidly put your pets back into the air.
If you support Science Bridge Officer powers not being affected by Tactical Captain powers then you need to stop drinking the Kool-Aid.
If you think Tactical Captains in Escorts rule PvP you should call your local Poison Control Center immediately.
I know that an Aux2Bat build on the Atrox carrier would be foolhardy, but could an Aux2Bat (two Aux2Bats, actually) be run on any other type of carrier?
Quote:
Originally Posted by thegrimcorsair
The Mirror Vo'quv has the slots to run it, but in all honesty, it's probably a bad idea. You kill your ability to rapidly relaunch pets, and the effectiveness of all Aux-sensitive powers, in return for bringing your remaining BOff powers to their group cooldowns while cranking your weapon, engine, and shield power to the max. In all honesty, I don't think you'd be getting enough out of your remaining BOff powers to justify not having the ability to rapidly put your pets back into the air.
The mirror Vor'quv might be the only carrier I'd consider doing it with.. Not sure on how effective it would be, because as you said, you'd be losing your Aux power for the Recharge boosts..
Although I do wonder if running 2x Purple Technicians, 1x Blue Technician, 2 Purple Flight Deck Doffs (Recharge reduction) Might help with the pet situation that grim states above. Because he is right that your Aux power being reduced constantly will hurt your ability to deploy pets, but I also wonder if the Flight Deck cool down reducing Doffs could make up for that.
I don't have the ability to test this theory because I don't own the Mirror Vor'quv, or have the Doffs on a character I would give the mirror Vor'quv to in order to test it properly. But if pets were all that you worry about, that might be a way to get around the Aux drain.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
The mirror Vor'quv might be the only carrier I'd consider doing it with.. Not sure on how effective it would be, because as you said, you'd be losing your Aux power for the Recharge boosts..
Although I do wonder if running 2x Purple Technicians, 1x Blue Technician, 2 Purple Flight Deck Doffs (Recharge reduction) Might help with the pet situation that grim states above. Because he is right that your Aux power being reduced constantly will hurt your ability to deploy pets, but I also wonder if the Flight Deck cool down reducing Doffs could make up for that.
I don't have the ability to test this theory because I don't own the Mirror Vor'quv, or have the Doffs on a character I would give the mirror Vor'quv to in order to test it properly. But if pets were all that you worry about, that might be a way to get around the Aux drain.
Do fighters and drones share the same cooldown? It might be worthwhile in their case, but you'd definitely be hamstringing any use of frigates. I dunno, though. Piggiest ship I ever flew was the Oddy last anniversary, and I can't see the slower turning Mirror Vo'quv getting a lot of mileage out of its BOff slots at global cooldown.