Rihannsu
Join Date: Jun 2012
Posts: 119
# 111
02-01-2013, 01:30 PM
Quote:
Originally Posted by xigbarg View Post
May as well work off this and make a new C-Store Variant with a new skin. Some people may like the impulse engines on the pylon.

So Steamrunner Variant using one of the models as a reference. New skin, maybe a new support console. Or even make a fleet variant of it.
C-Store Variant and Fleet Variant (I'm for the fleet version more the a C-Store version, buts thats just a personal preference) both would be awesome, instead of various skins with different impulse placements why not a selectable option for impulse placement? It would cut down on the number of model/texture changes and make both parties happy, even add an "off" selection for those that prefer the no impulse look.
"Lets see what this button does..."
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,382
# 112
02-01-2013, 01:36 PM
I believe the Steamrunner is a fleet version of the ship. No fleet skin or windows, of course. But it has 10 consoles. 4 tac. 4 eng. 2 sci.

All fleet-quality ships have 10 console slots, and it has the second-strongest hull of any of Starfleet's escorts behind the Armitage. And a shield modifier of 1.
http://sto-forum.perfectworld.com/image.php?u=91851766000&type=sigpic&dateline=13403  39147
Rihannsu
Join Date: Jun 2012
Posts: 119
# 113
02-01-2013, 01:40 PM
Quote:
Originally Posted by iconians View Post
I believe the Steamrunner is a fleet version of the ship. No fleet skin or windows, of course. But it has 10 consoles. 4 tac. 4 eng. 2 sci.

All fleet-quality ships have 10 console slots, and it has the second-strongest hull of any of Starfleet's escorts behind the Armitage. And a shield modifier of 1.
That is true... It needs the fleet skin and windows options... LOL
"Lets see what this button does..."
Captain
Join Date: Dec 2012
Posts: 506
# 114
02-01-2013, 03:52 PM
Steam 3 pack, lol.

Tac: Impulse on the saucer
-Fleet skin
-Reduced power drain built in

Engi: Impulse built into the nacelles(a.k.a No visible impulse engines)
-Venture Skin
-Bonus to Warp Core built in

Sci: Impulse on pylon with a different secondary hull.
-Vesta like skin
-Sensor Analysis

Wishful thinking: Original Steamrunner owners get a free model of their choice.

Last edited by xigbarg; 02-01-2013 at 04:05 PM.
Rihannsu
Join Date: Jun 2012
Posts: 119
# 115
02-01-2013, 06:26 PM
Quote:
Originally Posted by xigbarg View Post
Steam 3 pack, lol.

Tac: Impulse on the saucer
-Fleet skin
-Reduced power drain built in

Engi: Impulse built into the nacelles(a.k.a No visible impulse engines)
-Venture Skin
-Bonus to Warp Core built in

Sci: Impulse on pylon with a different secondary hull.
-Vesta like skin
-Sensor Analysis

Wishful thinking: Original Steamrunner owners get a free model of their choice.
I think that whole idea is pretty much wishful thinking (though to be honest I'd buy it). I'd just be happy with the changes we've all discussed/debated thus far. Any extras though... Well lets just say I wouldn't complain. Lol.
"Lets see what this button does..."
Ensign
Join Date: Jan 2013
Posts: 16
# 116
02-02-2013, 10:09 AM
Quote:
Originally Posted by xigbarg View Post
Steam 3 pack, lol.

Tac: Impulse on the saucer
-Fleet skin
-Reduced power drain built in

Engi: Impulse built into the nacelles(a.k.a No visible impulse engines)
-Venture Skin
-Bonus to Warp Core built in

Sci: Impulse on pylon with a different secondary hull.
-Vesta like skin
-Sensor Analysis

Wishful thinking: Original Steamrunner owners get a free model of their choice.
Funny stuff, would be cool but it already comes with the team fortress console
Rihannsu
Join Date: Jun 2012
Posts: 119
# 117
02-02-2013, 10:29 AM
Quote:
Originally Posted by fairbeard1 View Post
Funny stuff, would be cool but it already comes with the team fortress console
Lol true, though I suppose if your gonna dream/wish then do it big right? Just having some proper impulse placement and some registry lighting would be more then enough, though as I said before, I won't complain if we end up with more (fleet skin). Lol.
"Lets see what this button does..."
Ensign
Join Date: Jan 2013
Posts: 16
# 118
02-03-2013, 08:40 AM
A question for the people into with 3D modeling and such.

Would a simple skin change be enough to change the location of the impulse trails as well. Or is it some complex thing to get the red trails to flow from a different location.

Equipping a Borg engine adds that green trail "on the fly" so I'm assuming its not complex. (yes, I know what they say about assuming)

It just seems like the more that has to be done, the less likely it will happen
Rihannsu
Join Date: Jun 2012
Posts: 119
# 119
02-03-2013, 10:17 AM
Quote:
Originally Posted by fairbeard1 View Post
A question for the people into with 3D modeling and such.

Would a simple skin change be enough to change the location of the impulse trails as well. Or is it some complex thing to get the red trails to flow from a different location.

Equipping a Borg engine adds that green trail "on the fly" so I'm assuming its not complex. (yes, I know what they say about assuming)

It just seems like the more that has to be done, the less likely it will happen
It would take more then a simple skin change, it requires a change of an effects asset location, with ships that are already setup equipping something different doesn't change its location just the asset being used at the time (red trails to green trails/green plasma, ect). Its a relatively simple move but its time consuming as you have to change the impulse engine effects location on the Steamrunner for its normal effects and everything that changes those effects (borg engines, breen engines, maco engines, ect).

I'm going to school for game art which includes 3D modeling and effects so I'm familiar with the process.
"Lets see what this button does..."
Rihannsu
Join Date: Jun 2012
Posts: 119
# 120
02-06-2013, 11:56 AM
How many looks and posts does it take to get to the center of the Steamrunner model/texture issues? The universe may never know... Lol.

J/K - Was going back over the thread when I saw the commercial...
"Lets see what this button does..."
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