May as well work off this and make a new C-Store Variant with a new skin. Some people may like the impulse engines on the pylon.
So Steamrunner Variant using one of the models as a reference. New skin, maybe a new support console. Or even make a fleet variant of it.
C-Store Variant and Fleet Variant (I'm for the fleet version more the a C-Store version, buts thats just a personal preference) both would be awesome, instead of various skins with different impulse placements why not a selectable option for impulse placement? It would cut down on the number of model/texture changes and make both parties happy, even add an "off" selection for those that prefer the no impulse look.
Tac: Impulse on the saucer
-Reduced power drain built in
Engi: Impulse built into the nacelles(a.k.a No visible impulse engines)
-Bonus to Warp Core built in
Sci: Impulse on pylon with a different secondary hull.
-Vesta like skin
Wishful thinking: Original Steamrunner owners get a free model of their choice.
I think that whole idea is pretty much wishful thinking (though to be honest I'd buy it). I'd just be happy with the changes we've all discussed/debated thus far. Any extras though... Well lets just say I wouldn't complain. Lol.
Funny stuff, would be cool but it already comes with the team fortress console
Lol true, though I suppose if your gonna dream/wish then do it big right? Just having some proper impulse placement and some registry lighting would be more then enough, though as I said before, I won't complain if we end up with more (fleet skin). Lol.
A question for the people into with 3D modeling and such.
Would a simple skin change be enough to change the location of the impulse trails as well. Or is it some complex thing to get the red trails to flow from a different location.
Equipping a Borg engine adds that green trail "on the fly" so I'm assuming its not complex. (yes, I know what they say about assuming)
It just seems like the more that has to be done, the less likely it will happen
It would take more then a simple skin change, it requires a change of an effects asset location, with ships that are already setup equipping something different doesn't change its location just the asset being used at the time (red trails to green trails/green plasma, ect). Its a relatively simple move but its time consuming as you have to change the impulse engine effects location on the Steamrunner for its normal effects and everything that changes those effects (borg engines, breen engines, maco engines, ect).
I'm going to school for game art which includes 3D modeling and effects so I'm familiar with the process.