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Republic Veteran
Join Date: Jun 2012
Posts: 3,560
I was thinking a bit and well as any KDFer knows we don't have any fleet ships that have 5 tac consoles vs the Feds 2.

The Idea I think would to make it similar to the Tactical Escort but not have the stats to identical to the Qin or Somraw. I was thinking maybe a fleet version of the Pach. (Partly because there are only two other raptor models to choose from...partly because I think the Puyjaq looks sweet.)

I would say 35k hull
Shield Modifier maybe somewhere in the .8 to .85 range
Turn rate of say 14.
Inertia of around 60 to 65
Boff Layout similar to the other two fleet raptors, I'd love to say Universal ensign but that might be a bit powerful...so if not universal maybe Science?
Consoles maybe 5 Tac/3 Sci/2 Eng
Commander
Join Date: Jul 2012
Posts: 376
# 2
02-05-2013, 03:29 AM
I would say 33k hull
Shield Modifier maybe somewhere in the .9
Turn rate of say 17.
Inertia of around 70
Boff Layout similar to the other two fleet raptors,
Consoles maybe 5 Tac/3 Sci/2 Eng

I prefer lower hull and bigger turn ratio and shield mod.Actually they are copied from Fleet defiant which is the deadliest "raptor" in game in this moment.

Kdf should have a comparable raptor .
Captain
Join Date: Jun 2012
Posts: 1,764
# 3
02-05-2013, 03:47 AM
I'm Fed and I support this proposal!

Also, I hear there's something wrong with the Qin's turning pivot? Should that be fixed as well?

(Mind if I ask what was wrong with the Qin's pivot in the first place?)
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Captain
Join Date: Jul 2012
Posts: 3,103
# 4
02-05-2013, 04:30 AM
Fleet Qorgh Raptor
Requires: T5 SY, 4 FM, LT. Gen. rank

Turn: 17
Hull: 32,500
Shield mod: .88
Inertia: 70
Crew: 45

+15% to Weps

Seating:
CDR Tac
LTC Eng
Lt. Sci
Ens. Tac

Weapons: 4F/3R

Items: 2

Consoles:
2 Sci
3 Eng
5 Tac

Cloak: standard

There, I think that's gimped enough to avoid inciting the ire of Fedscort and Bugship players....
"when you're out of Birds of Prey, you're out of ships."

Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.
Commander
Join Date: Jul 2012
Posts: 376
# 5
02-05-2013, 04:33 AM
Quote:
Originally Posted by khayuung View Post
I'm Fed and I support this proposal!
Also, I hear there's something wrong with the Qin's turning pivot? Should that be fixed as well?(Mind if I ask what was wrong with the Qin's pivot in the first place?)
About pivot turn :
http://sto-forum.perfectworld.com/sh...ot+turn&page=2

In pvp if you try to use a raptor as it is (without RCS console for example) you will find that is almost impossible to turn as any federation escort.More even some sci federation ship's do out-turn my raptor.It is like flying in circle around with federation ship pounding the raptor from behind while you can't do anything to get a weapon lock.Very frustrating and unfair mostly in C&H where you have no other choice than to stay and fight near a fixed point in space.

It is like this :"Hey lets make kdf some slow turning ship's so faster fed escorts can have fun shooting them easily and don't forget to give them bigger hull so the fun won't end too soon"
Captain
Join Date: Jun 2012
Posts: 1,764
# 6
02-05-2013, 04:40 AM
I see. Definitely that needs to be part of the fixes.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Commander
Join Date: Jul 2012
Posts: 376
# 7
02-05-2013, 04:41 AM
Quote:
Originally Posted by patrickngo View Post
Seating:
CDR Tac
LTC Eng
Lt. Sci
Ens. Tac
This seating is quite unusual for a escort by missing a LTC tactical seating.
Probably it would work in only cannon build I guess.
For me personally it would be a little problem because I should have to ditch BO or THY that I am using now.

Anyway except seating the other characteristics are nice.
Republic Veteran
Join Date: Dec 2012
Posts: 367
# 8
02-05-2013, 04:43 AM
34k hull, 18 turn, 0.83 shields, 60 inertia, 0.22 impulse mod.
Lt. Commander
Join Date: Jun 2012
Posts: 249
# 9
02-05-2013, 08:54 AM
There are good and there are bad ships. Why do you want 5 tac consoles on a crappy hull ? Make this one a heavy bird of prey (read K'Vort) and you may actually get a 5 tac consoles ship with a turning capability.
Btw, we do have a 5 tac consoles fleet ship. Fortunately I've forgotten the name of the fugly spacewhale.
Captain
Join Date: Jun 2012
Posts: 3,934
# 10
02-05-2013, 09:23 AM
Fleet Pach

Start with the standard Qin specs and add 10% across the board, then add the 5th TAC console slot.

Done.

...and I LOVE the Qin pivot point right where it is !
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $27 to upgrade my Kamarag ?
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