Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 21
02-02-2013, 06:55 PM
Quote:
Originally Posted by p2wsucks View Post
What you quoted was one of many changes I listed including buffs to repair abilities and not the main point in my post. I didn't even suggest looking at it until other things had been done.

"Imo, the APO defense should be fixed to 5 second duration and the BAs procs need to be fixed. Sci shield stripping Boff powers need a boost. Then see how things are."

That said the old 2x omega builds != doffs that put APs at global builds.

effectively APO3x2+xtra LtCommander Tac Boff != APO3+ APO1

effectively APO3x2+APD1x2 +xtra LtCommander Tac Boff != APO3+APO1+APD1 (not that many people spent slots on 3 AP Boffs)

I'm not sure why acknowledging this is a big deal.
well it kinda is. i hate the one side talk of apd, i dont see people making a big deal on sci team 3 or et 3 on global. thats alot of burst healing numbers in a match. i do agree omega needs to be fixed so it dont do more then it should. but leave the doffs out of it. while you say thats an extra slot i can say the same for sci and engys.

but this whole topic of crusiers are underpowered is just stupid. they do healing. i know engys in cruisers are ment to be a hybrid of dps/healing but i tend to hate that idea. if you want to do damage go in escorts, if you want to heal go in a crusier or sci ship. am i the only one who is a bit worried that you guys get cruisers buffed and we go back to cruisers online? faw is getting fixed. that should help a bit, but again i am a bit worried about it. yeah it helped eat sheilds but rendered mines useless.

Last edited by broken1981; 02-02-2013 at 07:02 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 803
# 22
02-02-2013, 08:21 PM
the more i think about it, the more i think the core of the problem is the way ships are setup.
Most damaging guns forward, every ship the same amount of guns, same firing angles etc.
What would happen if cruiser mounted weapons have a higher arc then escort mounted weapons. If cruisers can mount all weapons types everywhere? Reducing, eliminating the blind spots of cruisers that make it so easy for escorts to kill cruisers with impunity .

Or restrict what MK of a gun can be placed on a ship class. There is a canon reason for the ent-d to be so big for example. Its the phaser emitter strips. They are so power full because they are so large. Much larger then the entire defiant. Yet in game the situation is pretty much reversed. The weapons are the same, shuttle, cruisers, escort. but the number of tac consoles and boff slots are more important. And in that area the escort usually wins big time.

I don't think the imbalance can be addressed without having different ship types effect what and how much they can mount. Be it weapons, boffs, MKs and so on.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 23
02-02-2013, 09:41 PM
Wait!!! Cruisers are UP???? OMG, why wasnt this mentioned before?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 24
02-02-2013, 09:55 PM
Remove the hold protection of ApO and it would solve some issues with Escort survival.
Otherwise the only defense bonus that escorts get is the 10% over the cruisers. Everything else is power stacking through variuos means, trait buffs, passives buffs and equipment buffs.
Making so a held or slowed Escort is once again highly vulnerable defensewise would be a step towards balancing them in PvP.
Or they give Cruisers a bonus 10% to defense for being being massive to even it out.

My 2 ec.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Commander
Join Date: Jun 2012
Posts: 270
# 25
02-03-2013, 12:21 AM
Quote:
Originally Posted by bitemepwe View Post
Remove the hold protection of ApO and it would solve some issues with Escort survival.
Remove the defense bonus from APO instead imo...
K'eg/T'lol/Dude/Yak
Career Officer
Join Date: Jun 2012
Posts: 880
# 26
02-03-2013, 12:29 AM
Let's just see how the FAW changes play out before anything.
Rihannsu
Join Date: Nov 2012
Posts: 13
# 27
02-03-2013, 12:50 AM
Dealing damage should be a basic ability in every class based game. in every other game are the same problems with pure damagedealers and other classes. they are to effectiv and to simple, so other classes can not compete against them. maybe the devs should find a new role for escorts and normalize all classes in damage abilitys. alternative: make damagedealers to real glasscannons, so the need to use hit & run tactics
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 28
02-03-2013, 01:12 AM
As someone who fly BoPs in PvP I can say that cruiser are underpowered.

Not only cruisers, but also Science Captains and Engineers and engineering BO abilities of lower tiers. As well as beam tac BO abilities compared with cannons.

STO wit all this cannon spam feels more like Star Wars than Star Trek at all ...

Anyone, who says that beams are ok because they have a higher arc, have no clue, because the arc where acutally any damage is dealt is broadside (250?-180?)x2 = 140?.

Their arc is less than normal cannons while dealing less damage. Sounds fair ...

An escort who got broad sided from a cruiser should maybe play farmville, because with turrate of >15 against turnrates of <10 iot is quite easy to not get broad sided.
Commander
Join Date: Jul 2012
Posts: 366
# 29
02-03-2013, 01:15 AM
Cut the available skill points: 1/4 of them would be enough. Reverse the investement-return gain from the skills. It's 15/10/5 now, should be 5/10/15. Make the last 3 points more costly then the first six (500/750 for first tier). Move resists to two highest levels of skills, not first two or three as they are now. This would force players to make some choices and not build Swiss Army Knifes.

To sweeten the deal make the respecs a LOT cheaper so that players can afford them. With such setp - make LOTS of money (that's for Cryptic).

Make the bonus difference between 3rd level of BOFF powers a LOT greater then between first two. 1st level bonuses should be minimal (like 1% bonus, 10% bonus - 50% bonus). Making the powers specific for ship types relevant again (EPtS - I look at you...). This would also solve the problem of overhealing as escorts would not be able to slot powers that can heal them really effectively (thus turning them into glass cannons).

Cut available power to 100 while keeping the power level requirements. Sloting 100% of power to most subsystem would not be possible, even getting 100% to one will at expense of shooting down everything else if don;t have skill bonuses. Get batteries or skills or suffer. Would cut the DPS of escorts while giving them great spike damage from DHC and batteiries. While not screwing as much sci (which rely on Aux) and cruisers (with eng power boost skills).

Or do anything that will force players to think and make the game about skills at flying, not at creating keybinds.

And reverse game to pre-F2P state
Career Officer
Join Date: Jun 2012
Posts: 880
# 30
02-03-2013, 01:19 AM
Quote:
Originally Posted by xiphenon View Post
also Science Captains and Engineers and engineering BO abilities of lower tiers. As well as beam tac BO abilities compared with cannons.
Wrong.

Quote:
Originally Posted by xiphenon View Post
Their arc is less than normal cannons
Wrong.

Quote:
Originally Posted by xiphenon View Post
An escort who got broad sided from a cruiser should maybe play farmville, because with turrate of >15 against turnrates of <10 iot is quite easy to not get broad sided.
Depends entirely on range and positioning.
Reply

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