Commander
Join Date: Jul 2012
Posts: 367
# 151
02-03-2013, 07:31 AM
5% is probably excageration. I mean 5% of 2 million is like 100 000 dedicated PvP players. I do not know about other timezone, but I would be suprised if there is like 100 PvPlayers in my TZ.

And hasnt the last PvP Dev said that PvP is so small part of STO that removing it wont influence gameplay at all? So 5% sounds pretty optimistic.
Captain
Join Date: Jun 2012
Posts: 1,404
# 152
02-03-2013, 07:44 AM
Quote:
Originally Posted by zarathos1978 View Post
5% is probably excageration. I mean 5% of 2 million is like 100 000 dedicated PvP players. I do not know about other timezone, but I would be suprised if there is like 100 PvPlayers in my TZ.

And hasnt the last PvP Dev said that PvP is so small part of STO that removing it wont influence gameplay at all? So 5% sounds pretty optimistic.
I was asking for a source mate, not speculation.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Nov 2012
Posts: 97
# 153
02-03-2013, 08:00 AM
I would really like the see beams have a stronger utility bonus than what we have now.

Each weapon type has its own unique proc ability.

Why shouldn't beam weapons have a higher % chance to proc this effect? Everyone right now hasa 2.5% chance to proc one of these effects. Why not allow beams to have a 5%-10% chance to proc per hit.


Beams should not do comparable dmg to cannons BUT the unique effects of each weapon type should be MUCH higher as an alternative.

I think that would give beams and this game a much more diverse flavor in combat/dmg than we have now.
Career Officer
Join Date: Jun 2012
Posts: 1,746
# 154
02-03-2013, 01:41 PM
Quote:
Originally Posted by hereticknight085 View Post
...... or add a bloody HEAVY BA to counter the dual HEAVY cannons. And a lot of the more sensible con-BA players agree with this.
I think the sticking point is that Beamers (come on, come ON, catch on as an STO meme!), or at least a lot of them, want to restrict their newfangled Heavy Beams to cruisers only.

Anything short of a Starbase Phaser Lance/Wave Motion Gun/Reflex Cannon/Deathstar Megalaser should be available to all ships. Heck, I've come to realize that fed cruisers should even have access to DHCs if they wanted to make some sort of close in ultra slow brick build. Not sure how good it'd be,but why limit player's options?

Edit: As a sidenote, who else would prefer to see something like a Macross styled range of ships than more of the known trek bad guy ships in the lockboxes? Good grief, gimme my X-304 skin for the Armitage already!! GRRRR!!!

Last edited by skyranger1414; 02-03-2013 at 01:44 PM.
Captain
Join Date: Jul 2012
Posts: 3,233
# 155
02-03-2013, 03:17 PM
Quote:
Originally Posted by hereticknight085 View Post
Oh, I agree with this whole-heartedly. A lot of the pro-BA players want DHC level damage with BA level firing arcs and range diminishers. And a lot of con-BA players say "fk it, just fly a cannonscort".
I'm quite happy with a simple change to beam drain or even just the drain mechanics since Flekh taught me how to play cruisers (good guy Flekh, knows his way around the game)
Captain
Join Date: Aug 2012
Posts: 3,553
# 156
02-03-2013, 03:26 PM
Quote:
Originally Posted by skyranger1414 View Post
Anything short of a Starbase Phaser Lance/Wave Motion Gun/Reflex Cannon/Deathstar Megalaser should be available to all ships. Heck, I've come to realize that fed cruisers should even have access to DHCs if they wanted to make some sort of close in ultra slow brick build. Not sure how good it'd be,but why limit player's options?
And here is where you and I differ greatly in opinion. But before I go into that, I will add in a small note that fed cruisers cannot use DHCs. That is for escorts, battlecruisers, destroyers, and ONE cruiser and ONE science ship. So sorry to say, builds are already limited for most cruisers, and most science ships.

Also I still think that it's a little odd that every ship can use every weapon type. That doesn't really make sense. Ok, nevermind it does, but to have every single ship able to use every weapon with exactly the same effectiveness? That's just whacked. If you look at how some of these weapons work, that makes little to no sense at all.

Of course then one has to consider canon vs game. And game wins out every time, since as I have stated dozens of times, this game is not canon, which removes a lot of arguments XD. However I still believe the weapon restrictions should be more widespread, keep certain weapons on certain ships only, and then alter how the weapons work to make them better tailored to that ship-class.

But that's a different debate for another time.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 1,351
# 157
02-03-2013, 04:10 PM
Quote:
Originally Posted by bitemepwe View Post
I liked Cruisers online from before... They had brownies.

Im curious though, what will science bring when they get to be on top?
When science vessels get to be on top, they will bring pie, probably rhubarb.
Captain
Join Date: Jun 2012
Posts: 1,351
# 158
02-03-2013, 04:13 PM
Quote:
Originally Posted by bitemepwe View Post
Though at thos point the debate has become redundant. Having given or agreed with the ideas of;

Decreasing the drain of beams
Creating a CRF BOff ability for beams
Lowering beams range modifier
Etc etc

I do not hink beamers will ever be happy until beam arrays do exactly the same damage as DHCs and that makes no sense to me in any balanced way.
I don't know if I am a so called "beamer", but I would like to see them be more capable at dishing out damage. Do I want them to equal DHC's? No, I just want to see that beams, turrets and single cannons can do more damage than players can soak with resistance.
Captain
Join Date: Jul 2012
Posts: 3,233
# 159
02-03-2013, 04:16 PM
Quote:
Originally Posted by whamhammer1 View Post
When science vessels get to be on top, they will bring pie, probably rhubarb.
When Science ships are on top space will be torn apart, twisted in more ways than one can imagine and moulded back together and the universe will cease to exist as we know it... I look forward to it
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 160
02-04-2013, 11:22 AM
do beam FAW cool downs differ than cannon scatter cooldowns?

i think I am seeing a 15 second for the cannon scatter and 20 for the bfaw when running two copies.
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