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Captain
Join Date: Jul 2012
Posts: 2,976
Ok, I'm toying with my science character and I have built a ship/character combo that is rather nasty, here is what I have thusfar:

Weapons
Fore: 2x Phased Polaron Beam Array Mk XI, Quantum Torp Mk XI [Acc] [CrtD]
Aft: As Fore

Equipment
Full Aegis (Will get fleet When able)

Consoles
Eng: 3x Neutronium Mk XI (Blue)
Sci: Biofunction monitor Mk XI (Blue), Emitter Array Mk XI (Blue), Particle Generator Mk XI (Blue), Sensor Probes Mk XI (Blue)
Tac: 2x Polaron Phaser Modulator Mk XI (Blue)

Boffs
LTC Tac: TT1, FAW2, AP:B2
Lt Eng: EPtS1&2
CMDR Sci: HE1, TSS2, TR2, GW3
LT Sci: TB1, FBP1 (Clashes with TSS but not sure what to put in its place)
Ens Sci: PH1

Doffs
Energy Weapons officer (White, want a TR doff), Sensors Officer (Blue), Deflector Officer (Blue)x2, Gravimetric scientist (Blue)

Skill Plan

This ship is used for a little of everything and has been known to take attention from Tac cubes away from escorts (Though it doesn't last long afterwards) it does about 1000 damage per hit and does some evil science stuff but I think there is room for improvement in that Lt Sci skill, what do you guys think of the build and recommend for that slot?
 

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