Today I did HSE for the first time with some of my friends. After a long battle, we make it to the unimatrixes. I didn't notice it until the last second, but there was this plasma energy bolt coming at me. So yeah, a lot of damage.
749,000 damage to be exact.
There is no possible way you can survive that, especially when you're running a Defiant like me. Even the Crystalline Entity would cry if it got hit with one of those things.
We made it through the mission, but it was very painful.
everyone started all right by attacking the cube and destroying but soon went badly wrong
instead of all going to the left side like normal
1 player went right and attacked the cube, died a few times, after taking out the cube started on gen's and guess what...the spheres came!
while this was going on me and another went left doing things right with 10% rule i had no problem with this untill the other two players started up, one started attacking the gate where as the other just stopped infront of transfomer for about 5 min untill the "Player" choose to fly around the transformer again and again only going for sphere went attacked
1h 45min later we still hadnt got the tac cube to 20%...both players that attacked the gate and flown around had given up and left..stating it were our fault and we were s***
all ill say is thanks to the player that joined us to end the match
VA Chivers - U.S.S Horatio Caine - NCC-92966-A (Fleet Prometheus Class MVAM)
The other night I thought I would squeeze in 1 last quick run of ISE. Starts off and it seems ok. Take down the cubes, gens and transformers on the left. It's a little "messy" and we're running a little slow but we should make it. I notice that a Fed Escort with dual beams is over on the right side, shooting at a generator. Ask him to "please stop shooting the generator". He keeps on going and blows it. I halt the 2 spawned spheres and attack the nanite while the other 3 rush over and go for the cube. Mr. Escort is banging away at 2nd generator.
We just lose the optional and it goes pearshaped. Only a BoP and I seem to know what's actually going on and why the nanite spheres are important. Not a word from Mr Escort.
The following night, I think that I can squeeze in 1 last quick ISE. Just as we start off, I see a Fed Escort with dual beams and I check the name. It's the same guy from last night. My heart sinks, but I don't bail. He seems to have learnt from the previous evening and he's not killing generators, but he seems to be a glass popgun.
I get four of my friends, make a CSE, set loot rules, and we're off. All's going fine until we warp into a KASE.
Yes, you read that correctly, we warped into a KASE. No, I didn't set up the wrong one. I still had almost half an hour left on my KASE cooldown. So I quickly scramble probe guards and the mission proceeds normally.
Rainbow/Technicolor beams and Skittle cannons, all of whom think they absolutely must camp at the Kang, none of whom have the DPS needed to protect the Kang.
That's how my CSNs have been going.
And no better with the ISNs...
Rainbow/Technicolor beams and Skittle cannons, none of which understand that the NANITE Spheres and Probes are more important to kill than regular Spheres AND none of whom have the DPS to even kill a NANITE Probe.