so any thoughts on my D'kora blurb?? or are you avoiding that ship like the plague?
well, the dkora is ok, but i cant help but see it as a kdf cruiser with a fed turn rate, kind of in a zone of obscurity as far as my interest goes. basically any excelsior or regent build with slight tweaking will work well, and with good holds it may be able to use DHCs a bit, but those occurrences are going to much fewer and more far between then on a better turning cruiser like a vorcha or ktinga.
as far as an engineer captain goes, i cant recommend anything with that many tac stations for an engineer. the eng cant deal damage, its 2 potentially damage dealing abilities are made redundant in the face of weapons power overcaping. the dkora isn't an optimized heal boat at all, its a cruiser for a tac. but without ease of use for DHCs, its not able to easily use them.
Sorry for dragging the discussion back to the lrsv, but I thought I might as well share what I've noticed after trying it out for two days.
I know it's probably due to me not doing it right and all, and granted just 2 days is too little, but I was rolling with the transphasic suggestion and I found it to be quite underwhelming. I know sci/sci shouldn't be about huge dps, but it felt like it didn't have "useful" weapons at all apart from the beam array :p the transphasic damage was laughable at best.
I haven't tried the plasma idea though. I habe a feeling it would be better. And sorry if this is newbish, but I'm not sure what mods to use for torps, as far as I started running pug pvp I just went straight for acc x3... Or is it overkill?
Boff wise it works like a charm rudiefix
And again my apologies for interrupting the d'kora talk :p
trans builds require tac consoles full of trans torp damage consoles, 3 or more are ideal. also, the mines do more damage then the torps. try more shield bypassing damage too, TBR, GW, FBP, a TB to hold someone in a mine dispersal pattern, stuff like that. particle gens also buff the damage of all those sci skills
well, the dkora is ok, but i cant help but see it as a kdf cruiser with a fed turn rate, kind of in a zone of obscurity as far as my interest goes. basically any excelsior or regent build with slight tweaking will work well, and with good holds it may be able to use DHCs a bit, but those occurrences are going to much fewer and more far between then on a better turning cruiser like a vorcha or ktinga.
as far as an engineer captain goes, i cant recommend anything with that many tac stations for an engineer. the eng cant deal damage, its 2 potentially damage dealing abilities are made redundant in the face of weapons power overcaping. the dkora isn't an optimized heal boat at all, its a cruiser for a tac. but without ease of use for DHCs, its not able to easily use them.
cool. That was very helpful Yeah, I think that might the most apt description for it: a cruiser for tactical captains.
Of course, IN - rp, it has so many possibilities....
So I guess the consensus is that I DON'T use it, right? :/ EDIT: sell it?
So i switched to the plasma setup, and i find it does much better than the transphasic one. Does this seem like it can get the job done or do i have to make more changes? :
I'm planning to replace the Disruptor beam with the Romulan Experimental beam for the 2 piece bonus (and eventually work on getting the 3 piece) when I have enough dilithium..that 8k a day refine is pretty slow. Or do you think it's not worth to lose the Accuracy in pvp? And does Disruptor proc (if im lucky enough) add more DoT from plasma?
2x VM Doffs, 2x Development Sci doffs, 1x Torp Doff
Borg Deflector Mk XI (for graviton + bonus Aux)
Borg Engine Mk XI (for 2 piece bonus)
MACO XII Resilient Shields
Basically, it pretty obviously is a mix and match of 3 different builds (DDIS's plasma wells/Mavairo's Pyro Intrepid loadout, rudiefix's LRSV boff/doff layout).
Would removing the token ambiplasma envelope in tac (and replacing it with a Zero Point energy console/ Ablative generator) hamper the performance of the ship? It doesnt seem to drop the dps all too much on tooltip but i am having some reservations about it since i'm already running another theta console, or should i ditch that instead?..having 2 slots used on 3m cooldowns is kind of apprehensive...what do you guys think?
And instead of the Maco shields, would using the 3-piece borg be decent? That would potentially free up a TrB1 slot for a PH1 or something else. Or is it just not worth it since it does seem to be trying to do way too much in one build?
Thanks for taking the time to review this
Last edited by babyfacez; 02-03-2013 at 05:27 PM.
Reason: added colors
If I was running the ship I made a few minor changes:
replace TS for HY. TS is good for chronitons, but since you using omega torp, HY is very good choice.
I would also remove one plasma mine, and put there your beam array. It can be a plasma one, since you dont use real dps with your beam. It's just to use the subsystem targetting, and those cycle every 15 seconds, so they do not need to be in front.
This also gives you another plasma torp to use in front. Since you only use 1 torpedo doff, you really need more than 2 torps to let it proc.
In front I would use the torps with the highest dot's. The fleet plasma torps and omega have the highest kinetic damage AND dot's. 2x fleet torp + omega torp also cycle good. The romulan torp has to go to the back in that case. So you would end up with this:
If I was running the ship I made a few minor changes:
replace TS for HY. TS is good for chronitons, but since you using omega torp, HY is very good choice.
I would also remove one plasma mine, and put there your beam array. It can be a plasma one, since you dont use real dps with your beam. It's just to use the subsystem targetting, and those cycle every 15 seconds, so they do not need to be in front.
This also gives you another plasma torp to use in front. Since you only use 1 torpedo doff, you really need more than 2 torps to let it proc.
In front I would use the torps with the highest dot's. The fleet plasma torps and omega have the highest kinetic damage AND dot's. 2x fleet torp + omega torp also cycle good. The romulan torp has to go to the back in that case. So you would end up with this:
I'll definitely try out the Fleet plasmas in a few days, I'm really short on dil to get them at the moment...20k/8k dil = 2.5 (3) days of refining :p oh well.
I did try to put 3 torps up front, but the firing was so fast on the others that the romulan one never had a chance to fire. Thats why i tried with 2 torps 1 beam array up front :p
But i'll definitely try out your suggestion on the loadout when i can get the fleet torps :p
As of now I'd like to give the Ambassador a shot. Being an Engi captain, I'll try to stick with the name and create a support cruiser. I am currently flying the following setup, which I've been using roughly since the Amby got launched:
Weapons: 6x Phased Tetryon Arrays [ACC]x2, 1x Chroniton Mines as well the Breen Cluster Torp
So, this ship heals very decently. There are however a few problems I have yet to solve:
My damage is weak, very weak. I somewhere read here, a decent (heal) cruiser should deal roughly 1/4 to 1/3 of the healing he dishes out. However with this ship, it is much more like 1/8 to 1/6 in terms of damage/heal ratio. I often find myself somewhat useless for a team. I am pretty sure the weapon setup ain't the best, however my classic eight beam layout won't work at all without EPtW.
This is backed up by another problem. I haven't actively played since a while and this ship is as sturdy as a paper ship. Even though I am constantly redistributing my shields (of course), chaining those two EPtS2 copies, I got shreddered to pieces within eyeblinks by escorts - mind those are mostly not even tactical escorts, but sci ones. Even when I throw TSS and RSF in the mix, my shields get eaten up like popcorn. Tac Team helps for a very short while, but since I am using Sci Team with those Doff, TT1 doesn't really have much of a priority.
So basicly I fly around keeping my team alive, which works. Then some escort gets the glorios idea to target the healer - which would be me. And boom she goes, even when I fire up virtually all skills just for me, I rarely can't keep myself alive there. So what use is a healer, who deals no damage and virtually can't take any? As mentioned I can't remember neither my Excelsior, nor my Star Cruiser being THAT fragile, however I haven't played those since a while. So either escorts got more powerful or I am missing something here, maybe I forgot how to play.
Now I have 200 Lobi Crystals to spend and I am thinking about getting of those Tachyon Mine Launchers to either replace the Chroniton Mines or that Breen Cluster Torp.
Any additional comments? Is the Sci Team focused way even decent nowadays? I was thinking with either going 2xTT1 copies and change out two Doffs (to which?) or try an Eng Team focused build, which features ET3 and ES3.
Lately I've been also thinking about ditching those two BFI Doffs and replace them with Damage Control Doffs, basicly just cycling EPtA1 and EPtS1 - hoping for the Doff proc. However since I have a hard time staying alive even with EPtS2 and BFI as a backup, I don't want to know how this works with EPtS1 and without BFI...
DDIS, in THIS post on page 51, you never clarified what the other weapon was. Did you mean the concentrated tachyon mine from the Lobi store??
yes, those are the 1 and only tach mines. though really, on a heal boat you can set the weapons up like you want, it hardly maters. just stick anything on there that might fowl someone up by chance, breen torp, tach mines, chrono mines, rom torp, trans mines, anything like that. could do a target shields too
its kinda funny, but i have basically no heal boats in the entire thread. they just boar me to death, but they would be the most helpful info to post. you are welcome to post too, other people have added good builds, and for if some reason you want to later edit something but cant , a simple redirect to a new post can be easily done in the TOC.
I'll go rifling through the older Cruiser Threads and repost the builds here later
This thread needs moar healin.