Career Officer
Join Date: Jun 2012
Posts: 2,077
# 31
02-04-2013, 11:46 AM
Originally Posted by valkarie14 View Post
Whats with this? i have full health then boom random death,
You don't have any Pakled crewmembers and shiny red buttons on your ship?
Sometimes I think I play STO just to have stuff to rant about on the forums!

Join Date: Dec 2012
Posts: 9
# 32
02-04-2013, 03:11 PM
On my Klink in a Q'V

Full health full Shields 12k from nearest enemy nothing visually firing at me....dead....oh what fun!!
Career Officer
Join Date: Nov 2012
Posts: 616
# 33
02-04-2013, 06:55 PM
Originally Posted by tripph View Post
It's not deliberately invisible....
It's still invisible.
Most JJ Trek hate = IDIC fail.
Most who don't like the new Star Trek either didn't like TOS, don't remember TOS, or didn't see TOS
Empire Veteran
Join Date: Jul 2012
Posts: 236
# 34
02-04-2013, 08:27 PM
Im just wondering, if the torps are not invisible, what can we really do to avoid it anyway? I mean, we'll be fighting and micromanaging many cubes/spheres while they're shooting multiple torps at you?

For escorts the problem gets worse as most of us gets in close to our targets to make our weapons deal max damage, the distance travelled by the torps are much shorter for us to effectively take any action.

The only solution i can think of is carriers having their pets on guard or reserving point defense/FAW (not viable for escorts w/o arrays). I'm sure pets can see the invisible torps right?

I have also used mines effectively too in killing torps (both visible/invisible), just that you can't really control what the mines want to kill.

So really, if the torps are made visible.. there's very little we can do to avoid it, especially when we're at the thick of things. Not mentioning our field of vision which is limited and we don't have tactical ensigns on the bridge who warns us of impending doom.

Having said that.. I have a brilliant idea.. you know the fighter planes have >> LOCK ON << feature when missiles are locked on to you?, maybe if we can have that feature enabled, it might be a solution? Maybe for targettable projectiles like heavy torps/bio neural warheads only, normal torps won't trigger that lockon feature, else it will just flash all the time.. haha

whaddya think?

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