Lt. Commander
Join Date: Dec 2012
Posts: 127
# 551 Sci X Wing Bop.
02-05-2013, 07:54 AM
http://www.stoacademy.com/tools/skil...d=MavSciWing_0

Weapons: Polaron Dual Heavy CannonsX 4 Acc, CrthX2 1 Polaron Turret Acc CrtHX2, 1 Cloaking Tractor Mine Launcher/1 Tric Mine Launcher.

Deflector: Borg
Engine: Borg
Shield, Fleet Resilient Shields, or MK12 Cap2 Resilient.

Consoles: 1 Borg, 1 Iso charge, 1 Leech.
1 Aceton Assim, 2 Field Generators.
3 Energy Consoles.

Devices: Engine Batteries, Aux Batteries.

Cmdr: Viral Matrix 3, Tykens Rift 2, TSS2, Polarize Hull1
Lt Cmdr: EPTS1, RSP1, Warp Plasma1
Lt Cmdr: Tractor Beam1, Hazard 2, Photonic Shockwave1
Lt, TT, and APD1

Power Settings: 100 to Weapons, 25 shields, 25 engine, 50 aux. Attack 2, 75 weapons, 25 shields, 25 engine, 75 aux. Run Away. 25 weapons, 75 shields, 75 engines, 25 aux.

Doffs: 2 Systems Engineers, 1 Gravitmetric Scientist, 2 Shield Distribution Officers.

The X Wing is like all other bops a hit and run vessel, unlike the others which to some extent you can force into a tac captain, in my opinion the X Wing is only capable of being truly utilized by a Sci Captain. The purpose of this ship is to throw as many sci powers and CC down range as physically possible in a short amount of time. It's basically a Science Alpha Strike with battle cloak.

It is also capable of throwing heals to someone in dire need of them to relieve pressure on your friendly Negvar, Recluse or Flight Deck Cruiser since frankly the bop should either have killed, or maimed it's target, or left. Leaving heals unused in the process. Remember RSP is not there to help you sustain a fire fight. It's there to give you a cushion during your Getaway. And you need to getaway fast in this ship if the attack fails.
Lt. Commander
Join Date: Dec 2012
Posts: 127
# 552 Tac Orbweaver and Sci Orb.
02-05-2013, 07:55 AM
http://www.stoacademy.com/tools/skil...uild=Tacorb2_0

The OrbWeaver like all sci ships, for tac captains has lost abit of it's luster. (due to the nerf of PSW3) It does however have the option to mount Overloads and TBR3. Giving it some bite, that it needs fairly direly. This is basically on the other end of a TacXcelsior setup, where you set the ship up to do damage in waves and in concert with stuff like TBR3.

There is another orb setup that I'll cover later for tacs that is considerably more expensive to build. Consider this the cheapbook version.

Weapons: 3 DBBs, 3 Turrets. Acc2 CrtH. Turrets, CrthX2 Acc. Disruptors.

Deflector: Borg
Engine: Omega
Shield: Omega

Consoles: 2 Ablative Armor, 1 Borg
2 Field Generators, 2 Particle Generators
3 Energy Consoles.

Cmdr: TBR3, FBP2, TSS2, TSS1
Lt Cmdr Eng: EPTS1, EPTS2 EWP1
Lt Cmdr Uni: TT, BO2, BO3. (note due to the use of alot of non tac damaging abilities you can also swap this out for an APO, especially in danube infested matches)
Ens Tac TT
Ens Sci Polarize Hull1

Power settings: 100 to guns, 50 to shields, 25, 25. Secondary, 75 Weapons, 25, shields, 25 engines, 75 Aux.
Defensive #1, 25 weapons 75 shields, 25 engine, 75 aux.

Doffs: Tractor beam officer (TBR doff it lowers engine power of the targets getting nailed by TBR), 2 Shield Distribution officers, 2 Conn officers (Evasive Maneuvers)

It's a decent Crank Monster, with the Best Hits of a cruiser, sci ship, and higher spike potential than the average of both.


Sci Orb
http://www.stoacademy.com/tools/skil...d=Mavsciorb1_0

This Orbweaver is built just for sci captains.

Weapons: 1 Chroniton Torpedo Launcher, Acc2, CrtH, 2 Tholian Torpedoes, 1 Cloaking Tractor Mine, 2 aft Beam Arrays. Polaron. acc2, crth

Deflector: Borg
Engine: Borg
Shield Maco.

Consoles: 1 Ablative Armor. 1 Borg Console. 1 Isometric Charge,
2 Field Generators, 2 Graviton Generators.
3 Warhead chambers.

Cmdr: TBR3, FBP2, TSS2, HE1
Lt Cmdr. TT, Torp Spread2, APO1 Alternate: Tractor Beam1, Sci Team2, Sci team 3
Lt Cmdr: EPTS1, EPTS2, Warp Plas1
ENs Tac. TT
Ens Sci; Polarize Hull1

Alternate: Tykens Rift3, Viral Matrix 1, TSS2, Polarize Hull1
TT, Torp Spread2, Torp Spread3
Lt Cmdr: EPTS1, EPTS2, Warp Plas1
Ens TT
Ens Sci, Hazard1

Power Settings: 25 weapons, 75 shields, 25 engine, 75 Aux. Secondary, 25 weapons, 25 shields, 75 Engines, 75 Aux.

Doffs: 2 Shield Distribution Officers, 1 Gravimetric Scientist (for Tykens), 2 Systems Engineers.
(If no Tykens) 2 SDOs, 1 Tractor Beam Officer, 2 Torpedo Officers.



This ship is a flying debuff platform.[
Lt. Commander
Join Date: Dec 2012
Posts: 127
# 553
02-05-2013, 07:58 AM
Well DDIS now you have a crap ton of stuff to add to the TOC anyway. Serves you right for bein lazy and not rifling through the older threads!
Ensign
Join Date: Jan 2013
Posts: 10
# 554
02-05-2013, 08:28 AM
Quote:
Originally Posted by nayukan View Post
TSS1, HE2, ST3
ST3=Science Team 3 right? If so how you got it as an engi? Everywhere I read it's classfied as trainable to BoFFs by Science Captains only.

If the above it's corect, what would be a good LtC Science skill for a healboat Ambassador?

Last edited by lordblades2; 02-05-2013 at 08:33 AM.
Career Officer
Join Date: Aug 2012
Posts: 291
# 555
02-05-2013, 08:34 AM
Quote:
Originally Posted by lordblades2 View Post
ST3=Science Team 3 right? If so how you got it as an engi? Everywhere I read it's classfied as trainable to BoFFs by Science Captains only.
Trade your BOFF to a friendly neighborhood Sci Captain and have him train it for you. Then be nice and train some of his for him
Ensign
Join Date: Jan 2013
Posts: 10
# 556
02-05-2013, 08:37 AM
Quote:
Originally Posted by mrgrocer56 View Post
Trade your BOFF to a friendly neighborhood Sci Captain and have him train it for you. Then be nice and train some of his for him
How exactly do you trade BoFFs? does it need to still be a candidate?
Lt. Commander
Join Date: Dec 2012
Posts: 127
# 557
02-05-2013, 08:38 AM
Strip the gear off the boff and you can trade it unless it's a Unique boff (like the Reman boff).
Ensign
Join Date: Jan 2013
Posts: 10
# 558
02-05-2013, 08:43 AM
Quote:
Originally Posted by mavhax View Post
Strip the gear off the boff and you can trade it unless it's a Unique boff (like the Reman boff).
I had no idea Thanks
Empire Veteran
Join Date: Jun 2012
Posts: 6,770
# 559
02-05-2013, 11:17 AM
Quote:
Originally Posted by nayukan View Post
As of now I'd like to give the Ambassador a shot. Being an Engi captain, I'll try to stick with the name and create a support cruiser. I am currently flying the following setup, which I've been using roughly since the Amby got launched:

TT1, APD1
FAW1

TSS1, HE2, ST3
EPtA1, EPtS2, ES2, ASIF3
EPtA1, EPtS2


Doffs: 2x Dev. Lab (for Sci Team), 2x Shield Distri (BFI), 1x Warp Core Engineer (additional power with EPtX) - all purple

Shields: MACO
Deflector: BORG
Engines: BORG

Consoles: BORG, 3x SIF Gen - 2x Shield Emitter - 3x Tetryon Generator

Weapons: 6x Phased Tetryon Arrays [ACC]x2, 1x Chroniton Mines as well the Breen Cluster Torp



So, this ship heals very decently. There are however a few problems I have yet to solve:
My damage is weak, very weak. I somewhere read here, a decent (heal) cruiser should deal roughly 1/4 to 1/3 of the healing he dishes out. However with this ship, it is much more like 1/8 to 1/6 in terms of damage/heal ratio. I often find myself somewhat useless for a team. I am pretty sure the weapon setup ain't the best, however my classic eight beam layout won't work at all without EPtW.

This is backed up by another problem. I haven't actively played since a while and this ship is as sturdy as a paper ship. Even though I am constantly redistributing my shields (of course), chaining those two EPtS2 copies, I got shreddered to pieces within eyeblinks by escorts - mind those are mostly not even tactical escorts, but sci ones. Even when I throw TSS and RSF in the mix, my shields get eaten up like popcorn. Tac Team helps for a very short while, but since I am using Sci Team with those Doff, TT1 doesn't really have much of a priority.

So basicly I fly around keeping my team alive, which works. Then some escort gets the glorios idea to target the healer - which would be me. And boom she goes, even when I fire up virtually all skills just for me, I rarely can't keep myself alive there. So what use is a healer, who deals no damage and virtually can't take any? As mentioned I can't remember neither my Excelsior, nor my Star Cruiser being THAT fragile, however I haven't played those since a while. So either escorts got more powerful or I am missing something here, maybe I forgot how to play.


Now I have 200 Lobi Crystals to spend and I am thinking about getting of those Tachyon Mine Launchers to either replace the Chroniton Mines or that Breen Cluster Torp.
Any additional comments? Is the Sci Team focused way even decent nowadays? I was thinking with either going 2xTT1 copies and change out two Doffs (to which?) or try an Eng Team focused build, which features ET3 and ES3.

Lately I've been also thinking about ditching those two BFI Doffs and replace them with Damage Control Doffs, basicly just cycling EPtA1 and EPtS1 - hoping for the Doff proc. However since I have a hard time staying alive even with EPtS2 and BFI as a backup, I don't want to know how this works with EPtS1 and without BFI...
i would suggest doing that, 2 dev lab, 2 damage control and 1 bfi is what i would run personally. you would have room for an RSP1, and ether another AtS or ES in the other LT slot. its pretty hard for a fed cruiser to tank indefinitely if they don't have an RSP somewhere in there to fall back on at some point.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 6,770
# 560
02-05-2013, 12:03 PM
Quote:
Originally Posted by mavhax View Post
Well DDIS now you have a crap ton of stuff to add to the TOC anyway. Serves you right for bein lazy and not rifling through the older threads!
or maybe i wanted your builds in your posts! and i wanted the thread to be a collaboration! until today, maybe it was not i who was lazy

oh and mav, don't miss out on the free tier 5 ambassador and kamarang during the anniversary event, at least log in and run the anniversary mission to get them. the tier 5 are only available during this event! they both have COM eng, LTC sci, LT eng, LT tac and ENS tac.

also, get the party popper from Q, you can fill rooms with huge balloons that it can make!
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 02-05-2013 at 12:07 PM.
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