Lt. Commander
Join Date: Jun 2012
Posts: 108
# 11
02-05-2013, 01:34 PM
Don't forget, those extra Boffs can also be used for storage; shield, armor, and weapon slot plus four slots for personal devices.
Captain
Join Date: Jun 2012
Posts: 894
# 12
02-05-2013, 02:02 PM
Quote:
Originally Posted by cdrgadley View Post
I actually "gimp" my crew for immersion value...and I only have one Boff that is Commander Rank, my first officer.
Same here.

All being said, I DO actively use my senior BOffs in space maps, so it helps with immersion on my part too.

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Captain
Join Date: Jun 2012
Posts: 743
# 13
02-05-2013, 02:54 PM
Quote:
Originally Posted by cdrgadley View Post
I only have 8 Boffs because I like having a limited number of Boffs for immersion purposes.
It's funny, because I do the opposite. As I collected BOs through leveling up or from the exchange if I wanted particular traits or better BOs, I gave each of them a role on the ship. After I filled out the chief officers (engineer, science, etc.) I ended up with MACOs, chief xenozoologist, stellar cartographer, and so forth. Of course, now, with the DOff system, that's not as relevant for immersion, but they all have a place on my ship.

I do have a core "senior staff" but some of them aren't used in lieu of "junior" officers with better traits or skills. So I guess I don't take immersion so far as to interfere with min/maxing, but it is something I think about.
Join Date: July 29 2008
Lt. Commander
Join Date: Sep 2012
Posts: 106
# 14
02-05-2013, 03:56 PM
My 2 cents worth :

I came to the conclusion that 9 BOffs per toon were more than enough. I train 3 of each class. I had tried fewer, but there are a number of ships which require 3 of one class. 12 is just flat out too many, imho. The more BOffs you have, the more apparent it becomes that we need more class skills...
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