I am waiting for May's update to see if Cryptic has completely screwed over the KDF faction. If they introduce a new playable faction and KDFs aren't at the level that Feds were at launch, then they have screwed up. It is possible to have two well designed factions in one major update, but considering their past, then it is not surprising that most people doubt that they can do it. Cryptic had a really short development time which initially screwed up the KDF faction. They should have just done the Federation faction, then introduce the KDF faction later instead of releasing the KDF faction as a PvP faction. Then there was the problem of Atari screwing over Cryptic since they obviously wanted to just sell Cryptic and not provide a decent budget. Even after PWE took over and hired a bunch of people, it takes time for employees to be properly trained and develop content. Hopefully, STO is done with all the idiocy that has hindered the development of this game.
Here is how I see it...
During the first six months of my "STO" experience, Cryptic kept saying they were: (1) developing new featured episodes, (2) pushing to restore the first 25 levels of KDF, (3) adding content for casual players, and (4) adding new 'overall' content for KDF. (Jan 2012-June 2012)
After my first six months of experience, Cryptic did a complete one-hundred eighty degree turn on all four issues. According to the folks in charge, KDF doesn't make enough money. Instead of creating new featured episodes, Cryptic decided to abandon them for the 'Foundry Spotlight'. (June 2012-December 2012)
Approximately three days ago, I decided to seek out another game. Even though its F2P elements are slightly restricted, compared to "STO's", I am having a one hell of a great time. Since Cryptic didn't want to deliver a variety of factions, new clothing styles, new main quests, new c-store items (outside of duty officers and cruiser ships), and less grinding, I decided that I had to find my thrill somewhere else.
...and, I did.
Even though I have decided to play another game, I will come back to see what Cryptic has done for season eight. If they do not finally deliver the goods, while keeping the costs down, I may decide its time to move onward.
As far as I am concerned, "Star Trek: Online" is a great game overall. When it comes to delivering new content, the only thing we will get is grinding, grinding, grinding, grinding, grinding, grinding, grinding, etc...
Cryptic will never-ever flesh out the KDF faction, nor will they reduce the insane grinding caused by the reputation system, fleet bases, and embassies combined.
When it comes to the Romulan faction, I personally do not think Cryptic is going to come through. Instead of getting a full Romulan faction, I bet we are only going to get a 'playable character'. We will get something similar to the Caitian, Trill, and Ferasan. Its not going to be a completely new faction. Its going to be a 'playable character'.
I bet you a lot of money that players have hyped season eight into something it is not.
Unless someone comes down from the heavens, the only thing Cryptic will do is add to the grindfest.
I love Cryptic. I really do.
I just do not think they know the definition of fun.
Cryptic's version of fun is insane grinding, and I do not think that will ever change.
DDO has good characters. And evil. Their alignment system, which is the grand daddy of factions, has multiple paths, so DDO does have a second faction. Unlock your dark elf, and run with it.
Wait, what? I played DOO with multiple toons and a huge guild, I don't recall anything notable about alignments at all. I did unlock dark elves, my primary was a dark elf wizard that I burned out on due to complexity. In fact, I remember there was literally nothing important about alignment other than equipment, class, and spell restrictions.
You managed to produce only a handful of names (and I stand corrected on EQ since I barely remember it), that hardly means multiple factions is a staple of "half decent" MMOs. I stand corrected on City of Heroes as well, as I played in the first few months after launch and it was single-faction for at least a year and a half before Cryptic released City of Villains.
Regardless, the existence of just GW1/2, LotRO, ***, and the others I mentioned should be sufficient to disprove your hyperbolic premise of "Every half-decent MMO has at least two factions."
"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Personally, I feel it's all because most people mistook 'We'd LIKE to get this done by then' wording for actual promises... imo, business always have changing schedules and such, so it's not surprising when things change and/or fall through.
But no, many treated Cryptic's words like they're contracts written in blood... and some still do even though they're not sharing as much I never understood how others see things like that...
Fan driven expectations have clouded all our vision and it always will. At this point its time remember the past but look to the future.
Originally Posted by staq16
The Federation may have all the superficial attention - but the game engine has a Klingon heart that lives only for battle.
Originally Posted by smiecho
I'm seroiusly thinking about leaving this game for a while.
You managed to produce only a handful of names (and I stand corrected on EQ since I barely remember it), that hardly means multiple factions is a staple of "half decent" MMOs.
Just to clear it up, since I used the "half-decent" term to describe and not snoggymack22, although from what I've read he agreed with that.
"Half-decent" is quite subjective on my behalf I must admit. I never went near or plan to go near the games you mentioned. It's just not my piece of cake. Perhaps the reason is them having only one faction.
So there's the possibility for me this type of games to suck, while maybe for you or some other players they'd be better than many multi-faction ones. However, there's no point in debating over subjective stances that will just lead to being off topic here.
Just for the record, forgive me if I'm mistaken, haven't gone down that road quite in a while, but I believe that EVE has 4 factions to begin with, however their relevance in deminished by the in game player coalitions you mentioned since the type of play this game has eventually leads to that.
Depends if there is a foreseeable future for this game, I am of the opinion that Cryptic will abandon this project for Neverwinter Nights when this ceases to make their profit expectations. I think that its important to consider that I have heard Champions Online is suffering because of Cryptic's focus on Star Trek: Online at the moment and it begs the question...
Will all this matter when something better comes along? Cryptic have shown repeatedly that they do not care about Star Trek and in the end, all they care about is money. Its sad really...
Giving up on the Klingon Empire is illogical on two fronts:
1) It would alienate the KDF players and probably make a lot of them quit the game. 18% may not be a majority, but it's still a good chunk of the playerbase.
2) The results of the last poll indicated that nearly as many people want a full KDF faction as those that want playable Romulans. And it's easier to crank out a bunch of episodes and a tutorial than a whole nother faction.
"With the first link, the chain is forged. The first speech censured ... the first thought forbidden ... the first freedom denied ... chains us all irrevocably."
I think that its important to consider that I have heard Champions Online is suffering because of Cryptic's focus on Star Trek: Online at the moment and it begs the question...
That's how free-to-play companies roll. At some point they move most of their developers over to work on a new game and start neglecting their old game. Most of the freeloaders leave as a result, allowing the company to shut down some servers and move those over to the new game as well. Now all that's left is a small group of hardcore players that keep spending money (also known as whales). The old game is now very lean but profitable, and the new game is ready to lure in the masses.