Career Officer
Join Date: Jun 2012
Posts: 337
# 21
02-06-2013, 12:16 AM
Quote:
Originally Posted by beameddown View Post
it Takes A Very Good Pilot To Make The Bug Ship Competitive In Pvp Due To The Ships Mediocre Turn, Hull, And Shields.

The Bug Ship Is One Of The Most Expensive Vessels In Sto, And For All Of That Rarity It Performs Not Good Enough In Pvp To Justify Its Cost.

In Fact, The Bug Ships Been In Need Of Some Love For Some Time Now.


3-2-1- Lol!

That whole post is full of win but it took every ounce of my concentration and will to collect myself off the floor to read the rest.

Bravo!

Last edited by doomicile; 02-06-2013 at 12:21 AM.
Lieutenant
Join Date: Jun 2012
Posts: 60
# 22
02-06-2013, 06:50 AM
Quote:
Originally Posted by mrgrocer56 View Post
I'd like to add a second vote for the saber. Tough little ship
I'll third that. It's definitely not the prettiest girl at the dance but it's fun to fly.
Captain
Join Date: Nov 2012
Posts: 3,546
# 23
02-06-2013, 06:59 AM
The saber is the ship that the bug should have been. Would be a lot less wine... it has a nice turn... great axis. Nice boff loadout... balanced console setup. Its pretty much the perfect escort. If the Jem didn't exist it would be everyones favorite ship... if the jem had gotten those specs it would still be in high demand... and it would have been nicely balanced. Of course we all know Cryptic can point to the jem as a sales driver in 3 of the last 6 or 7 quarters... where just lucky it didn't get a set of crazy polaron quad dhc cannons or something stupid. lol
When the messenger comes to appropriate your profits ... kill the messenger.
Career Officer
Join Date: Aug 2012
Posts: 249
# 24
02-06-2013, 07:09 AM
Quote:
Originally Posted by captainf00k View Post
I'll third that. It's definitely not the prettiest girl at the dance but it's fun to fly.
You just summed up my philosophy for dating "find the ones that are fun to.....erm fly"
Captain
Join Date: Jun 2012
Posts: 1,118
# 25
02-06-2013, 08:43 AM
Quote:
Originally Posted by eurialo View Post
52/30 only? do you know that engine power impact speed, turn rate and defence?

usualy my engine power is about 70-79/50 and shields power is about 50/25
And, of course you know that Impulse 24 is all you need to get the maximum defense? That is to say, on a Captain without the Evasive trait, 70% defense. Anything more than that is just pure speed.

While Engine power does indeed affect impulse speed and turn rate, I'm sure you could guess that, while you turn is better, you're also going at a faster forward momentum. Thus, negating in part, if not all, the benefit of having more engine power.

I'd prefer to get as much out of my turn rate with as little increase in my impulse speed as possible. Some people prefer to zip around and try to get out of a target's fore firing arc. That's cool, but it's also a lot of missed opportunities to get your full volley in. I prefer to out of the fore firing arc, reversing, and swinging around (much quicker way to get your target in your fore arc). I used to have problems against escorts with a lot of power in their engines, until I started changing my strategy.

I'm sure you're also aware that shield resistance and regeneration is associated with your power levels. While the latter may not be as important, the former makes a pretty big difference in how much damage you can take before you lose your shields.
Captain
Join Date: Jun 2012
Posts: 1,118
# 26
02-06-2013, 08:55 AM
Quote:
Originally Posted by beameddown View Post
the bug ship is not op,

It takes a clever person to build a effective bug ship boff layout and console layout, due to the ship having such a lack-luster boff layout.

It takes a very good pilot to make the bug ship competitive in pvp due to the ships mediocre turn, hull, and shields.
What are you talking about? The bug has Commander Tactical, Lt. Commander Tactical, Ensign Engineering, and 2x Lt. Universal. How is this lack-luster? Do you know how many people would love it if the Ensign Tactical on the Defiant to be a Universal BOFF?

Mediocre turn, hull, and shields? The only thing that has better turn rate is a BoP, and they have much lower hull and shields. The Fleet Defiant has lower shields, hull, and turn rate.

And I do not agree that 20 is only barely more than 17. Once you start adding engine speed modifiers, skill points, etc, the difference only gets greater.
Commander
Join Date: Jun 2012
Posts: 251
# 27
02-06-2013, 09:08 AM
Quote:
Originally Posted by beameddown View Post
the bug ship is not op,

It takes a clever person to build a effective bug ship boff layout and console layout, due to the ship having such a lack-luster boff layout.

It takes a very good pilot to make the bug ship competitive in pvp due to the ships mediocre turn, hull, and shields.

The bug ship is one of the most expensive vessels in STO, and for all of that rarity it performs not good enough in pvp to justify its cost.

In fact, the bug ships been in need of some love for some time now.

For starters,

Ramping up the Jem-set (shield, deflector, engine) to mk12 so now bug pilots can use the semi-helpful "victory is life" is a start, but far from being a game changer.

Releasing phased/polaron dual heavys helps a little bit too, but still theres no guarantee that the polaron or phaser proc will even work on every shot fired, and thats not fair.

The new Jem-only consoles do not provide enough bonuses for pvp for bug ships to justify the cost of getting 2 additional jem-ships, both very expensive in their own respects. Why cryptic is trying to get the bug pilot player base to acquire these 2 other jem-ships for the 2pcs console set for their bugs is completely unknown, as it does not benefit them enough in pvp.

As to the bug as a ship in pvp,

The hull and shield rating is to low on a bug ship for it to survive in pvp, it needs constant healing from fellow players in pvp matches to even stay around for more than a couple seconds, cryptic needs to increase its base shield rating and hull to make up for this deficit so the bug ship can be competitive with the fleet version escorts in pvp.

The turn rate on the bug ship is a hair better than the defiant, but it is still not enough turn.
The bug ship needs a higher turn in order for it to even be a choice for pvp combat as even the best bug pilots struggle to gain positioning against even the most pathetic of opponents during pvp matches.

Over all, all those that fly bug ships are superior pilots in every way as they have so little to work with in regards to the bug ship.

The bug ship is always a fair opponent to go up against when comparing it to other escorts due to the bug ships poor stats, why other players don't respect the skills of bug ship pilots just shows how little they know about the mechanics of the game.

We all know that the bug ship needs more help, the new 2 pcs consoles, synergy weapons, and jem-engine/deflector/shields set- is a start, but the ship needs more.

The bug ship just needs more hull, shields, crew, and turn to be competitive in pvp.

other possible fixes cryptic could do to the bug ship to make it a viable choice for pvp could be:

-make all ship-specific consoles ALWAYS work on a bug ship

-add a universal commander boff slot, so the bug ship could have 6 boff slots

-add a 6th tac console slot, so the bug ship can make up for its lack of dps

-add a enhanced battle cloak to the bug

-add a phaser lance to the bug

on a final side note:

Also, people need to respect the awesome skillz it takes to fly a bug ship at the top levels of pvp. It takes macros, changing items mid-match, using insane amounts of teamwork, and coordination via voice programs such as TS or Vent to even get 1 kill in a pvp pug match.

The elite player base that fly bugs and get a few kills in pvp..... what people don't understand is..... (starts to cry) it took those guys YEARS of playing this game! amassing vast amounts of knowledge of the game mechanics, to even remotely make a competitive pvp bug ship! I mean, no one can just simply get one and simply add a cookie cutter tac/scort build to it, and expect to do good in pvp
Please tell me this is a joke? Because it is the best joke in the world, better than the White Horse Fell in a Mud Puddle joke.
Commander
Join Date: Jun 2012
Posts: 251
# 28
02-06-2013, 09:11 AM
Quote:
Originally Posted by mrgrocer56 View Post
I'd like to add a second vote for the saber. Tough little ship
Fourth this vote, I love the little Escort
Empire Veteran
Join Date: Jun 2012
Posts: 459
# 29
02-06-2013, 09:22 AM
Quote:
Originally Posted by shookyang View Post
And, of course you know that Impulse 24 is all you need to get the maximum defense? That is to say, on a Captain without the Evasive trait, 70% defense. Anything more than that is just pure speed.
yes, but you also need speed to reach/follow your opponent... moreover I can reduce speed if I need it.

Quote:
I'm sure you're also aware that shield resistance and regeneration is associated with your power levels. While the latter may not be as important, the former makes a pretty big difference in how much damage you can take before you lose your shields.
I know, but I prefer to buff my shield's enery level using EPtS and if you are in a team a good eng with a cruiser can buff your power or extend his shields... You can buff your shields regeneration rate with the appropriate passive of the reputation system.

I can resist for a while if my shields are down, but it's more difficult to resist if someone drain your engine power and stop you.
Captain
Join Date: Jun 2012
Posts: 1,118
# 30
02-06-2013, 10:18 AM
Quote:
Originally Posted by eurialo View Post
yes, but you also need speed to reach/follow your opponent... moreover I can reduce speed if I need it.
I don't want too much speed to overcome my target. Slowing down will likely drop your flight speed below 24, which will reduce your defense. I've chased other escorts before, and with my near (uncloaked) B'rel-like turning speed (thanks to consoles), I've followed them at point blank range and they couldn't get away from me.

28.36 impulse speed is plenty fast enough to keep up with a lot of ships.


Quote:
Originally Posted by eurialo View Post
I know, but I prefer to buff my shield's enery level using EPtS and if you are in a team a good eng with a cruiser can buff your power or extend his shields... You can buff your shields regeneration rate with the appropriate passive of the reputation system.

I can resist for a while if my shields are down, but it's more difficult to resist if someone drain your engine power and stop you.
Pick up some engine batteries if you're concerned about stopping. You won't always have your fleet mates with you.

Or, if you insist on keeping your engine power level high, pick up some shield batteries.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:51 AM.