Ensign
Join Date: Jul 2012
Posts: 2
# 3561
02-05-2013, 09:34 PM
Quote:
Originally Posted by admiralm0tt View Post
Romulan/Cardassian playable factions (with starships)
Definitely a must. The Star Trek universe is vast and should not be limited to only 2 playable factions.

Long term: integrate all factions as playable into the main storyline.

Last edited by neleej1; 02-05-2013 at 10:17 PM.
Ensign
Join Date: Jun 2012
Posts: 23
# 3562
02-06-2013, 10:58 AM
Short
-more account wide ships?
-more emotes / zen store emotes pack
(more social emotes for those who like to socialize. think second life?)
-allow 100% user modding of UI interface, blizzard style.

Medium
-ground pet duels, similar to pokemon, or 'pet battles' in WoW.
-romance abilities with ship characters
-more verticality in space combat
-a "Ghostbusters style" minigame or boss battle when fighting and capturing incorporeal entities.
-ground mounts or personal mobility devices of some kind
-more missions IN the mirror universe

Long
-non-humanoid (less human looking) playable alien races. (bird like, dinosaur like, quadruped, etherial, tholian... would)
-cover shooter mechanic (gear of war style)
-ground boff positioning ability (republic commando or rainbow six style. playing boffs tactically in cover for sniper, covering positions)
-destructible environments
-larger ground environments (with mounts)
-increase in type/variety of minigame mechanics


Special:
class-specific methods for collecting and crafting, similar to WoW. resources (mining/archeology/herbology could turn into tactical salvage analysis/xenoarchaology/bio-survey, with corresponding resources or crafting componenets. Thus character development and skill choice would be connected to crafting tree options.

Thanks for all your hard work guys.

-G
Ensign
Join Date: Jun 2012
Posts: 23
# 3563
02-06-2013, 11:02 AM
many aspects of the game would be more engaging with one alteration:

interaction with computer consoles and terminals, tricorders etcetera, with a believable lcars menu system. the ability to conduct actual scans and solve problems, get data, while using the computer systems would make these minigames much more immersive and enjoyable.
Survivor of Romulus
Join Date: Jun 2012
Posts: 45
# 3564
02-06-2013, 11:24 AM
I would like to see a fleet leaderboard that lets you track weekly and monthly contributions not just the lifetime.
Ensign
Join Date: Jan 2013
Posts: 3
# 3565
02-07-2013, 07:03 AM
Short Term request:
More colors on ships! I like how the AU has a paint job, why not make it a standard.

Mid term request:
NX Class Refit for Vice Admirals. That would kick some serious butt.


Long term request:
Kill the lag in ESD.
No one can hear you freezing your butt off in space.
Lieutenant
Join Date: Oct 2012
Posts: 39
# 3566
02-07-2013, 07:21 AM
Server Stability, Bandwith Upgraded to handle the amount of people that play, and of couarse Content
Ensign
Join Date: Jul 2012
Posts: 18
# 3567
02-07-2013, 07:41 AM
I don't know how to categrorize my requests:

I would like to see more Missions...not just in the Foundry (which are very good) but 'official' continuations to say the Icaran threat, the Undine, Cardassian, Klingon war, etc.

I would like to see bridge packs for the earlier period of Star Trek. We have the uniforms, no how about the bridges? ST TMP, II, III, V. Enterprise-B and Excelsior bridges.

Oh, and Marquis playable factions, with ships.

And more planets from TOS. Sigma Iota, Cappella, Neural. Would love to visit these places, not in missions, but just as flavor, backgrounds.

Last edited by joe3871; 02-07-2013 at 07:44 AM.
Ensign
Join Date: Feb 2013
Posts: 25
# 3568
02-07-2013, 11:14 AM
First off if any of the following suggestions have already been made I apologize for not reading through nearly 360 pages.

Short
- Raise the limit of Dil that can be refined per day

- Make the cost of the Master Keys a $1 instead of $1.25. I know this is a profit based decision but when so much depends on them in the form of lock boxes which for the most part give crap. People are still gonna buy them and it will still be bringing in a profit. Either that or run more specials on them so that they are more affordable for what they little good stuff they get out of the lockboxes. Either that or make the odds better of getting the better drops from the boxes.

- Give the Escort Class of ships a better resistance to damage similar to Neutronium Alloy Armor. The Cruisers have more 10%-15% hull and the science vessels have much better shields as much as double and the Defiant had ablative armor in the series. This would even out the defensive side of the three classes.


Medium
- Allow more customization of fleet ships that we are paying for or at least up grade those ships in more personal way. For example add a console where we choose instead of a ?generic? placement. Allow us to add additional bridge officer slots up to "X" amount. As an alternative to this allow us to upgrade an existing slot. This should only be available on the Fleet ships that we are already paying for. This could be added as a Tier VI ability at our starbase shipyards.

- Allow the Universal Consoles to be placed in the Device Slot area but not consumed. Alternately add an additional area that is specifically only usable by Universal Consoles. This could possibly be based on the class of the ship for example Escorts and Science ships get one and Cruisers get two. I would recommend that it would be based upon the size of the ship some ships like the Odyssey Class ships would all have two since they are very large ships and they cover all three types of ships.

-Fix the shortcomings of the Dreadnaught Cruiser. As a DPS based cruiser it is not worth buying for such a large price tag. Since it is so slow in the turns it does a poor job at best when equipped with cannons which are the one thing that sets it apart from most other cruisers, maybe all since I can?t recall any other cruisers that can equip duel cannons. One option would be to allow more than one turret to be mounted on it possibly in place of the ability to use cannons.
The same can be said of the weak hull and shields of the Aquarius Destroyer. For as expensive as this ship is it is fairly weak for being in the highest ranking of escorts.


Long
- Via our starbase, allow us to completely build ships from the ground up. The starbases themselves already have the capability as verified by building Fleet Ships. For instance you pay X amount for each major frame type ie: Escort, Cruiser or Science. Then from there charge based upon the additional amount of hull, shields, consoles, bridge officer slots, ect.
For instance:
Base Ship: 50000 Dil (this would give you the following: 1 Fore and Aft Weapon slot, Deflector, Engine and Shield slot for free) Alternately the cost could be the standard 4 Fleet Ship Modules as with other fleet ships instead of 50,000 Dil.
Each point of Hull: 1 Dil
Shield Modifier per between .1 and 1: 500 Dil (ie a .5 modifier would be 2500 Dil)
Shield Modifier Over 1: 5000 Dil (ie a 1.4 modifier would cost 25000 Dil)
Turn Rate: 1000 per point
Inertia: 100 per point of Inertia
Each Fore Weapon Slot: 10000 Dil
Each Aft Weapon Slot: 10000 Dil
Each Device Slots: 1000 Dil
Each Bridge Officer Station: 10000 Dil
Bridge Officer Rank: 10000 Dil per station
Each Innate Bonus that the ship gets: 10000 Dil
Carrier Ability: 10000 Dil per hanger (maybe more depending on how many ships and of what type it can launch)
Although these are just numbers that I have thrown out there it should be very expensive so that every Tom, **** and Harry isn?t running around with super ships. Like with everything else it would eventually be more accessible to more people especially those who have played for a long time.
The skin of the ship would be able to be customized based on the base ship type. All of the various choices would be able to be made from any and all of the corresponding ships that fall into that class i.e. Cruiser, Escort or Science. This would allow the people to truly customize the look of their ships instead of being limited to 3 basic selections if that in several cases of ?unique? ships.

- Add a third freelance faction that can deal with both the Federation and the Klingon. Maybe have it be something you pay for with Zen or something only open to people that have lifetime subscriptions. It would be awesome if they could choose from ships from both sides freely. I know I have seen elsewhere that it has been stated that the Cardassians and Romulans together would be the logical choose since both factions have pretty much been blasted into a shell of their former glory. Yet they still have enough influence to be something of a threat. I would like to see a completely open faction open to everyone and sort of a cluster of species and technology.

- Allow us to personalize our kits to have what we want in them. Alternately have a new level of kit that can be modified as such. With the ability to have what ever level we want in the 4 slots that are available in the class based kits. This would obviously be a top tier item and would on be available to admirals and possibly only vice admirals.
Ensign
Join Date: Jul 2012
Posts: 9
# 3569 Please Read!!!!
02-07-2013, 01:42 PM
SHORT
BRING BACK THE 2ND ANNIVERSARY MISSION TO GIVE OTHER PEOPLE A CHANCE TO GET THE ODYSSEY SHIP. IF SOME1 JOINED TODAY THEY WOULD MISS OUT ON ALOT

MID
CHANG THE M.A.C.O. AND OMEGA COSTUMES TO THE REAL LOOK. I HAVE THE WHOLE MK X SET BUT IM TIRED OF WASTING EC, DIL AND OMEGA MARKS JUST FOR A COSTUME.
PLZ CHANGE! MOST WANTED!

LONG
ALLOW FREE ROAM SO WE CAN CALL PEOPLE TO OUR READY ROOM, BEAM DOWN AND UP FREELY, MORE DECKS ON THE SHIP, A WORKING HOLO SIMULATOR, YOU CAN ACTUALLY CUSTOMIZE AND EDIT YOUR OWN SHIP INSTEAD OF JUST THE LOOK AND BRIDGE ALTOGATHER, PUT PEOPLE IN THE BRIG.
THESE HAVE BEEN REQUESTED ON MANY FORUMS THAT I AND MANY PEOPLE AGREE ON.
PLEASE CHANGE THIS!

sorry for caps.
Ensign
Join Date: Dec 2012
Posts: 3
# 3570
02-08-2013, 07:31 PM
I just have a few thoughts though they aren't really short,mid,or long.. They need to create some different enemies, the Kazon maybe or the Videans.. also if we have transwarp how about going back to the Delta Quad. and extending the level of characters from 50 to well something more..
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