Starfleet Veteran
Join Date: Jul 2012
Posts: 378
# 11
02-06-2013, 12:57 PM
Quote:
Originally Posted by hereticknight085 View Post
Which still begs the question as to why you are firing on the ship that is receiving the extend shields instead of the ships USING it. And there is nothing you can say that will make me agree with you. You ever been on the receiving end of an alpha strike from a full mk XII bug? Yeah, it fkin hurts. But guess what, you can counter that with an ES3 from a friend, an EPtS3 from yourself, and a quick RSF.

If there weren't counters like that, then escorts really would rule this game. So stop complaining and just subnuke the target. Or... heaven forbid... actually shoot at the ships USING ES? Instead of what they're protecting? My my... what a novel concept.
i had full alpha strikes from bug. in the hands of a great player they are amazing but i have survive full strikes they wont always kill you. if you prepare eps3 and tac team will help you. i will say this one more time 5 ship focus fire on 1 ship 2 escort 3 cruiser took the ship down from 100% to 30% the extends went on but it was hard to see it because it is a very light blue color but dont forget 3 alpha 2 subnuke and we could not take down that ship. you cant justify that. it is OP
Captain
Join Date: Aug 2012
Posts: 3,553
# 12
02-06-2013, 01:04 PM
Quote:
Originally Posted by hydrodura View Post
i had full alpha strikes from bug. in the hands of a great player they are amazing but i have survive full strikes they wont always kill you. if you prepare eps3 and tac team will help you. i will say this one more time 5 ship focus fire on 1 ship 2 escort 3 cruiser took the ship down from 100% to 30% the extends went on but it was hard to see it because it is a very light blue color but dont forget 3 alpha 2 subnuke and we could not take down that ship. you cant justify that. it is OP
Which still makes me want to know why you were firing on the ship that was having it's shields reinforced. Why weren't you shooting at the ships using ES? They are VERY obvious, since you see their shield bubble actually siphoning off to their target. And that animation is very obvious and very large.

There is nothing wrong/OP about the ability. If your team was smart enough to focus fire the ship that was being protected, then that's your own fault. You shoot at the ships USING the ability, not the ship being reinforced by it.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Captain
Join Date: Jun 2012
Posts: 1,480
# 13
02-06-2013, 01:35 PM
Quote:
Originally Posted by hydrodura View Post
i had full alpha strikes from bug. in the hands of a great player they are amazing but i have survive full strikes they wont always kill you. if you prepare eps3 and tac team will help you. i will say this one more time 5 ship focus fire on 1 ship 2 escort 3 cruiser took the ship down from 100% to 30% the extends went on but it was hard to see it because it is a very light blue color but dont forget 3 alpha 2 subnuke and we could not take down that ship. you cant justify that. it is OP
Fyi, subnuking the target of the extends doesn't break the extends. As others have mentioned stuns on the initiater of extends works. TBRing to seperate the target and the initiater of extends works as well. Pressure damage on other ships and switching targets works as well.
Captain
Join Date: Jul 2012
Posts: 658
# 14
02-06-2013, 02:23 PM
Quote:
Originally Posted by hydrodura View Post
Extend shields 3 with shield level at 124/100 you get 186.1 shield regen. Reduce damage to shields by 42.5 for 30 sec.
Say you do 2 extend shields 3 on one ship. That ship has a 85% resist to damage. Then if the ship being extended uses eps 1 he get 18% more resist. So that total on that single ship is 103% shield resist. And if the ship extending are useing warp core engineer 10% more resist for 8 sec that would be 20% from both ships you add it up.
If each ship runs 2 copy of extend shields the globol cool down is 30 sec same time the power last on the ship being extended so the ship receiveing the extends will have superman shields for the entire match.
Then you say subnuk the ship being extended you can subnuk the ship but the extends do not come off
So when new players try to come to a pvp that what happen you cant do damage to a ship with over 100% ship shield resist. Extend shield should only help the ship get shield regen not add resist.

ONLY ways to knock out extends is Tricobalt mines. Photonic shockwave or knock out the ship shield that is doing the extending
First, your math is wrong, shield resists stack multiplicatively, not additively, so based on your numbers the correct resistance under those circumstances is 78.0399%.

Your claim that this can be kept up continuously is also wrong, Extend Shields 3 is a Commander ability, so you can only run one copy per ship, and because the cooldown isn't considered to start until it goes down AtB doesn't help it much (best possible case is a 5 second cooldown reduction).

Finally, even if you were completely right on everything else, why shouldn't two healboat cruisers giving it everything they possibly can be able to keep a third ship also fighting for survival alive against the combined efforts of 2 DPS specialists and three other ships? That sounds almost, *gasp*, balanced!
Commander
Join Date: Jun 2012
Posts: 318
# 15
02-06-2013, 02:54 PM
Extends is very strong but thats cause its a very specialized skill. Its for reinforcing the shields of other ships, thats it. No movement enhancements, power buffs, or debuff clears. It only restores shields and ups resistance. To do this they must stay under a range and the power is a channel on other so if you get interrupted or out of range to bad. Aslo as stated only usable on others. Its fortunate that a multiple subnuke wont rip it off or it would probably go in the junk bin with tachyon beam as useless powers. Seems rather well balanced especially compared to other powers out there.
Lieutenant
Join Date: Jan 2013
Posts: 59
# 16
02-06-2013, 03:37 PM
Sounds to me his team was weaker than the other team...which was also smarter, it would seem.
No offense, but the scarce details provided seem to point to a severe strategical failure.

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Captain
Join Date: Jun 2012
Posts: 1,015
# 17
02-06-2013, 04:28 PM
ES is a great team support power. In related news, water is wet.

As has been pointed out, bad math is bad.

Snarky comments out of the way, you are on the verge of becoming a competent premade. If you can learn to coordinate false alphas to get the other teams to blow their heals then you will have moved into a higher class. The other option is to futile banging on hardened shields followed by cries to nerf them. Ok so maybe I still had some snark left.
Career Officer
Join Date: Jun 2012
Posts: 271
# 18
02-06-2013, 04:59 PM
So what's the secret when people just stack team fortress on top of ES? OH and just for fun lets all carry a copy of it and cross extend each other. With Aux2Bat cycling so 1 copy of ES works like 2. Eh just throw on a ES Doff too for the extra SDR. Why not have everyone with the Max SDR value?

Point is, the ability can be easily abused without much effort. However rather than nerf the ability outright, I'd rather see it given a longer CD or the target not able to be multi-extended.

Last edited by ocp001; 02-06-2013 at 05:01 PM.
Captain
Join Date: Jul 2012
Posts: 658
# 19
02-06-2013, 05:34 PM
Quote:
Originally Posted by ocp001 View Post
OH and just for fun lets all carry a copy of it and cross extend each other. With Aux2Bat cycling so 1 copy of ES works like 2. Eh just throw on a ES Doff too for the extra SDR. Why not have everyone with the Max SDR value?
As I pointed out earlier, AtB does next to nothing for Extend Shields, and the only way you can run 2 copies of AtB and Extend is with a cruiser or a Vesta with the LtC moved to eng, and you don't want your whole team to consist of those. Now, in principle a whole team of Jem Bugs and Steamrunners could chain Extend on each other indefinitely, but they'd have to stay close together and be extremely aware to pull it off.
Career Officer
Join Date: Jun 2012
Posts: 271
# 20
02-06-2013, 06:24 PM
Quote:
Originally Posted by jadensecura View Post
As I pointed out earlier, AtB does next to nothing for Extend Shields, and the only way you can run 2 copies of AtB and Extend is with a cruiser or a Vesta with the LtC moved to eng, and you don't want your whole team to consist of those. Now, in principle a whole team of Jem Bugs and Steamrunners could chain Extend on each other indefinitely, but they'd have to stay close together and be extremely aware to pull it off.
I totally got your point, and simply pointed out that there are scenarios where the execution of ES and the intention are not in sync.

In SOB we have 5x of whatever ship you can possibly want. How about 5 mobius destroyers with temporal war fare sets and ES? And I'd even say there are fleets better equipped and better coordinated.

All that DHC love with near invulnerability sounds good to me.

Last edited by ocp001; 02-06-2013 at 06:26 PM.
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