Career Officer
Join Date: Jun 2012
Posts: 1,737
# 11
02-06-2013, 03:59 PM
You worry too much.

Just wait and see. If it's too much horse**** just opt out.


Click here and here if you are interested in learning more about PvP.
Starfleet Veteran
Join Date: Jun 2012
Posts: 728
# 12
02-06-2013, 04:05 PM
Quote:
Originally Posted by virusdancer View Post
At T1 in the PvP Rep store you can buy the A.F.K. prefix for your ship.

I mean, honestly, with all the AFKing that takes place now - what are the odds that they'll do anything different where players are actually required to do anything?.
I see your point but unlike STFs, PvPs are opposite teamed up by human players...Positive spin...AFKS=easy kills
Captain
Join Date: Jun 2012
Posts: 890
# 13
02-06-2013, 04:13 PM
The warp core idea sounds interesting.

As for PvP rep, I'm utterly fine with it aslong as it rewards people who actually participate (meaning AFKing doesn't work) and the powers it grants aren't nuts.

Some ideas:-

Like Romulan and Omega marks, you should be able to turn PvP marks in for dilithium.

Each tier should increase the rewards you get upon match completion (with tier 5 giving you about 200,000 Ec)


Tier 1:-
Something ground PvP related

Tier 2:-
Option 1 - +40 to inertial dampeners, sensors, subsystem repair, power insulators
Option 2 - +40 to graviton generators, flow capacitors, countermeasures and subspace decompiler

Basically one increases resists to stuns, drains, holds etc while the other increases their effectiveness.



Tier 5:-
Salvage - Space power
Once activated it lasts thirty seconds and upon getting a kill you'll be rewarded with some purple equipment.

Unlocks:-
Elite PvP supplies - Sells rechargable shields, aux, weapons and engine batteries. Obviously bound.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai

Last edited by orondis; 02-06-2013 at 04:53 PM.
Captain
Join Date: Aug 2012
Posts: 13,148
# 14
02-06-2013, 04:57 PM
Don't get me wrong, btw, I think it would rock...if done well. I've just spent a couple hours dorking around with the way they write the combat logs. It doesn't leave me with much faith (on top of everything else...lol).

I seriously hope that they take into consideration the nature of players when they design things - people will looking to exploit and game the system. Cryptic shouldn't let that stop them from doing it - it could be awesome - they just need to do what they can to limit how players might ruin it.

As for passives/gear/etc...

+CrtH, +CrtD, +Dmg, etc, etc, vs. Players
+Shield Damage Reduction, +Hull Resist, etc, etc, etc vs. Players
-Duration on CC from Players
+Healing to Players in certain zones
+Healing from Players in certain zones

Etc, etc, etc... think about how all the various things that would only work in PvP might affect balance whether they're passives or gear, eh?

Titles? Costumes? Lol, will it just be vanity stuff?

Oh man, I'm too busy playing the speculation game about May - about how Cryptic's going to take a dump on the KDF - about the Kumari - what did they mean by a Summer Event as well - the effect that fixing FAW et al will have on the game - what the next lockbox will be...sheesh, I need to play the game more and talk less, eh?

Just so burnt out on that Rep Grind.
Oh wait, this is about another Rep Grind?
But it's okay...it's PvP.

Yep, I can spend hours in Ker'rat or the queues without thinking I'm grinding anything. Nothing like waiting on CDs to run STFs, etc, etc, etc...it's a where did the time go instead of the ugh is it time yet.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 15
02-06-2013, 10:48 PM
The only downside i see so far are the farmers. If a PVP rep system appears the anyone who wants will face a sharp learning curve as they try to bridge the skill cap between NPCs and PVPers, or AFK matches. Imagine how many are just going to sit there and watchthe day go by??
Captain
Join Date: Jun 2012
Posts: 1,142
# 16
02-06-2013, 11:32 PM
Wasn't 'more rewards for PvP' something that's been on the wish list for some time now?

Any useful reward system will bring in AFKers; there's just no getting around that (unless some reliable means of ejecting AFKers is introduced).

Personally, I'm pleased to think that PvP may come to be good for more than just killing time.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:30 AM.