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Both the tribble and the holiday projects are giant failures. The fleets who haven't finished this yet are getting a blessing in disguise, they might think they want this ornament but they really don't. It is a giant revolting spinning globe in the centre of the base with a horribly un-star trek 2012 written on it. It would have been fine had it been like a breen tactical model in the holodeck or something
Nobody keeps their Christmas tree up all year, not sure why Cryptic thinks we wanted to.
Personally, this relates to theft on Perfect Worlds part... Yes a project is time limited and can be understood by players, but when filling this project with anything that has cost real money and then saying that will not be compensated elsewhere is theft.
Imagine going to a car dealership and agreeing to purchase a new car, you sign the deal, pick the appropriate payment method and know you have a 6-14 week delivery while they build it, you have either paid up in full or start weekly payments... then the dealership turn around and say, sorry that car has been taken out of production now, it was only a short term production and your car wont be complete in time... you wont get a refund...
It would never happen!
A project once started should be allowed to finish... and no future ones started, or the funds inputted should be diverted elsewhere to other ongoing projects or converted to a usable means (ie dilithium) and put into a fleet pot to be used on another project (but not withdrawn from the fleet contribution system) and thus Perfect World not loosing any precious finances and users not losing their financial commitment to the game/project.
To turn around and say yeah but you got fleet credits so you can keep them is poor substitute, i can imagine the reason they are being left is only because it would be too hard to modify everyone's account to remove them!
Haven't really paid attention to the market recently. As someone who might possibly have a few hundred ornaments sitting in their bank, what would be a fair price to offer to fleets at this point?
They're going generally for the same cost they were during the last few days of the event. Most of them are still under 10k.
Bajoran Gratitude Beads are the big exception, running around 100,000, but it was also the rare item in it. Of course the rarity disparity is really a problem with how they built that task. And honestly, I imagine most folks are going to looking at the grat beads first, since that's what they really need.
Personally, this relates to theft on Perfect Worlds part... Yes a project is time limited and can be understood by players, but when filling this project with anything that has cost real money and then saying that will not be compensated elsewhere is theft.
Imagine going to a car dealership and agreeing to purchase a new car, you sign the deal, pick the appropriate payment method and know you have a 6-14 week delivery while they build it, you have either paid up in full or start weekly payments... then the dealership turn around and say, sorry that car has been taken out of production now, it was only a short term production and your car wont be complete in time... you wont get a refund...
It would never happen!
A project once started should be allowed to finish... and no future ones started, or the funds inputted should be diverted elsewhere to other ongoing projects or converted to a usable means (ie dilithium) and put into a fleet pot to be used on another project (but not withdrawn from the fleet contribution system) and thus Perfect World not loosing any precious finances and users not losing their financial commitment to the game/project.
To turn around and say yeah but you got fleet credits so you can keep them is poor substitute, i can imagine the reason they are being left is only because it would be too hard to modify everyone's account to remove them!
So last I checked, the holiday ornaments didn't cost any money, and the only even arguable way you could spend money to get them would be spending Lobi, and for what they gave that seemed a little silly.
Second, unlike the seeming popular opinion of the forums, not every action that PWE or cryptic undertakes in the game is tantamount to theft. I assume there is no system in place to keep track of what each fleet individual contributes to a project in hindsight, because once you get into the large projects with hundreds of items to add in, the logs for the starbase would be prohibitively huge. All they're really trying to do is say that there is a starbase project that many fleets have active, the items which are required for it do not drop anymore, because they were holiday specific. Rather than force every fleet to have that slot closed until they can fork out enough money to buy the ornaments on the exchange with a set supply, and thus a consistently increasing price on the gratitude beads, they're making it so the fleets don't have to be stuck with it..
They're trying to give a reasonable solution to the impending problem, which is both a compromise to the fleets who are stuck with it, and with the amount of time and money that would need to be spent for other projects. I assume they're just nuking the project as an available one in the servers, as a ~30 second fix to the problem. I don't think you can reasonably expect them to code in entirely new mechanics and systems in order to make it so the fleets can get a refund on a single holiday project, that's not even very popular once its complete, especially when much of the point of the starbase projects is that you have to complete the ones you start.
Your time just ran out. Nothing to do with small vs large fleets. You knew about this when you started it. How is it limited if you have as long as you want to do it (once you pick it up)?
Just to note: I don't support limited projects at all, and would like to see proper UI options to remove all projects (fleet and personal). How could Cryptic design these systems without that functionality?
So last I checked, the holiday ornaments didn't cost any money, and the only even arguable way you could spend money to get them would be spending Lobi, and for what they gave that seemed a little silly.
Second, unlike the seeming popular opinion of the forums, not every action that PWE or cryptic undertakes in the game is tantamount to theft. I assume there is no system in place to keep track of what each fleet individual contributes to a project in hindsight, because once you get into the large projects with hundreds of items to add in, the logs for the starbase would be prohibitively huge. All they're really trying to do is say that there is a starbase project that many fleets have active, the items which are required for it do not drop anymore, because they were holiday specific. Rather than force every fleet to have that slot closed until they can fork out enough money to buy the ornaments on the exchange with a set supply, and thus a consistently increasing price on the gratitude beads, they're making it so the fleets don't have to be stuck with it..
They're trying to give a reasonable solution to the impending problem, which is both a compromise to the fleets who are stuck with it, and with the amount of time and money that would need to be spent for other projects. I assume they're just nuking the project as an available one in the servers, as a ~30 second fix to the problem. I don't think you can reasonably expect them to code in entirely new mechanics and systems in order to make it so the fleets can get a refund on a single holiday project, that's not even very popular once its complete, especially when much of the point of the starbase projects is that you have to complete the ones you start.
Actually they are not giving a reasonable solution, a reasonable solution would be to figure out how to give fleet leaders the option to remove it. That is a reasonable solution. Not a one size fits all solution. Those fleets that just want to get rid of it, fine let them but not at the cost of those fleets that wish to try and finish it next Christmas.
To me it's not theft or anything like that. It's a knee-jerk reaction to a problem, not a solution.
"The highest courage is to dare to be yourself in the face of adversity. Choose right over wrong, ethic over convenience, and truth over popularity."
Join Date: August 2008
Your time just ran out. Nothing to do with small vs large fleets. You knew about this when you started it.
All the special projects say Limited Time Project, but until now we were told so long as we have it started before the time expires we will be able to keep it. If they were going to change those rules that should have been stated before the project was available so people would know the new rule.
"The highest courage is to dare to be yourself in the face of adversity. Choose right over wrong, ethic over convenience, and truth over popularity."
Join Date: August 2008
Actually they are not giving a reasonable solution, a reasonable solution would be to figure out how to give fleet leaders the option to remove it. That is a reasonable solution. Not a one size fits all solution. Those fleets that just want to get rid of it, fine let them but not at the cost of those fleets that wish to try and finish it next Christmas.
To me it's not theft or anything like that. It's a knee-jerk reaction to a problem, not a solution.
And you really expect them to create an entire new interface system to allow for an optional quitting of a single special project versus taking the more efficient route, which is currently the only way to remove a fleet project. You either don't want to finish it and ignore it, or you do want to finish it and they gave you a week's notice. Its not like they're saying that its getting removed today.
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Joined April 2008. Lifetime Subscriber. Original member of the original 2nd Fleet.
Expended $1,132 USD on this game - regretting it all. This game and some of its staff disappointed me per every cent spent.