Captain
Join Date: Jun 2012
Posts: 757
# 21
02-06-2013, 08:00 AM
Quote:
Originally Posted by dalnar83 View Post
I took out my Prometheus with beams out of space dock and even with tetryon glider I could not bring my victims shields down.. The drain is just not manageable. Beam escort was always worse (or rather different) but the implementation of various passives surely didnt help it.

If escort with 4 consoles that can hug the target on perfect broadside and point blank range does **** dmg with them, what about 2-3 console ships.

Unless you use DHC, your dmg sucks period.
TetGlider on Beams does suck because they don't have the fire rate to really make use of it.

But I dunno. I used to get pretty respectable damage out of my Intrepid at 100 Weapons power and 5 Beams. But, then again, I haven't used a beamBoat since... Season 6?
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Captain
Join Date: Jun 2012
Posts: 1,118
# 22
02-06-2013, 08:26 AM
Quote:
Originally Posted by mustafatennick View Post
Based on this prognosis the pvp ques have lost another player sure you won't miss me but its a crying shame as Star Trek and beams is how it's meant to be
Perhaps you could try the new (and expensive) Romulan beam arrays with the plasma and disruptor proc.

More people are moving away from the STF gear and opting for the Elite Fleet shields. The plasma burn, while it doesn't seem like much, can really start putting the hurt on people only running one HE (which is pretty much everyone).

It's possible that you could just burn your target to death if you can get high DOT and a lot of plasma DOT procs.
Captain
Join Date: Aug 2012
Posts: 12,028
# 23
02-06-2013, 09:40 AM
Quote:
Originally Posted by shookyang View Post
Perhaps you could try the new (and expensive) Romulan beam arrays with the plasma and disruptor proc.

More people are moving away from the STF gear and opting for the Elite Fleet shields. The plasma burn, while it doesn't seem like much, can really start putting the hurt on people only running one HE (which is pretty much everyone).

It's possible that you could just burn your target to death if you can get high DOT and a lot of plasma DOT procs.
Things I've observed while flying Rom Beams/Hyper/Omega/(EWP) and Hyper/Omega/Plasma Torps/Mines/EWP:

1) The guy that wastes his HE on the DEW DoTs and leaves himself open to the Torp/Mine/EWP DoTs.

2) The healer that wastes their HE on the guy with the DEW DoTs, leaving that guy open to the Torp/Mine/EWP DoTs.

3) The somewhat coordinated group that HE's the DEW DoTs and the rest, but leaves another target exposed to DoTs/other hull damage.

4) The coordinated group that renders your DPS all but null and just kills you.

Outside of the potential disruptor proc on the Rom Plasma weapons, there's also running APD to further decrease that hull resist. APB's going to be cleared by TT spam.

This is along the lines of why I felt it was viable in PUGland but pointless in Premade World.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Survivor of Romulus
Join Date: Jun 2012
Posts: 234
# 24
02-06-2013, 09:59 AM
Beams are viable, Tactical or Engineers in any cruiser can hammer the hell out of enemies with x8 beams. First off u need to realize weapon power is boss here, EptW3,Aux2Bat and anything that increases ur weapon power setting. I have found the Ambassador to be an awesome beam boat, with the LtCmdr sci boff running he1,tss2 and Energy Siphon2 on a Aux2Bat/DeM3 build is devatating with a Tactical captain.

~The Eleventh Order~
11thOrder Youtube
Captain
Join Date: Jun 2012
Posts: 1,118
# 25
02-06-2013, 10:03 AM
Quote:
Originally Posted by virusdancer View Post
Things I've observed while flying Rom Beams/Hyper/Omega/(EWP) and Hyper/Omega/Plasma Torps/Mines/EWP:

1) The guy that wastes his HE on the DEW DoTs and leaves himself open to the Torp/Mine/EWP DoTs.

2) The healer that wastes their HE on the guy with the DEW DoTs, leaving that guy open to the Torp/Mine/EWP DoTs.

3) The somewhat coordinated group that HE's the DEW DoTs and the rest, but leaves another target exposed to DoTs/other hull damage.

4) The coordinated group that renders your DPS all but null and just kills you.

Outside of the potential disruptor proc on the Rom Plasma weapons, there's also running APD to further decrease that hull resist. APB's going to be cleared by TT spam.

This is along the lines of why I felt it was viable in PUGland but pointless in Premade World.
My fleetmate's plasma build does emphasizes on plasma torpedoes than arrays. So, he definitely gets more plasma procs. In fact, his ship only has the Romulan experimental beam array and the chroniton beam banks. He also runs his weapon power at the minimum, because he just uses the chroniton beams for the movement debuff proc and the beam array for the disruptor and plasma DOT.

And he does a pretty good job on his own, though he does admit that he gets slaughtered when he's being focus fired on by several people. But, really, who doesn't?

Since the plasma proc doesn't trigger as often on the romulan beam arrays, it may not work as well as one that has emphasis on the Omega and Hyper plasma torpedoes. But, it's still do-able.
Captain
Join Date: Aug 2012
Posts: 12,028
# 26
02-06-2013, 10:27 AM
Bah, need to switch log parsers - forgot that ACT doesn't do it right. Heck, STOICs doesn't do it right either. So never mind. I don't feel like manually parsing with Notepad++ and Excel right now.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin

Last edited by virusdancer; 02-06-2013 at 10:57 AM.
Commander
Join Date: Jun 2012
Posts: 421
# 27 Random Thougths On Beams
02-07-2013, 08:43 AM
One of my biggest gripes with Beams is that they (graphically at least) fire far too often. They light up the screen and look like they should really be doing something but some odd mechanics seem to prevent that from being the case.

I'd like to see beams fire only once per cycle. The damage calculations would still operate similarly to the way they do now with four possible chances to hit/miss. If all of the calculations say they hit then your single beam will be stronger. That should make the beam a little more spikey since it would apply that damage only once rather than over time.

Power drain might work more like DHCs, so it should fire at a higher level but also recover more quickly.

Fire at will would still work something like it does now (once they've fixed the issues with certain mods being ignored by various abilities). Plus, it would actually look very different from the new single shot per cycle version so it would be more visually impressive than it is now.

I also think that Beam Overload should be returned to something like its original state where the beam was offline for a while after it was used. I think it's a more realistic penalty than just power drain.
__________________________________________
Captain
Join Date: Jul 2012
Posts: 2,192
# 28
02-07-2013, 08:57 AM
Quote:
Originally Posted by stevehale View Post
One of my biggest gripes with Beams is that they (graphically at least) fire far too often. They light up the screen and look like they should really be doing something but some odd mechanics seem to prevent that from being the case.

I'd like to see beams fire only once per cycle. The damage calculations would still operate similarly to the way they do now with four possible chances to hit/miss. If all of the calculations say they hit then your single beam will be stronger. That should make the beam a little more spikey since it would apply that damage only once rather than over time.

Power drain might work more like DHCs, so it should fire at a higher level but also recover more quickly.

Fire at will would still work something like it does now (once they've fixed the issues with certain mods being ignored by various abilities). Plus, it would actually look very different from the new single shot per cycle version so it would be more visually impressive than it is now.

I also think that Beam Overload should be returned to something like its original state where the beam was offline for a while after it was used. I think it's a more realistic penalty than just power drain.
As a beam user, I agree ! always found stupid the look of beams firing. I could even live with a new type of beam, heavy beam...one or two long slow powerful hits.

6:13 http://www.youtube.com/watch?v=wwKnvRPIrl0
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