Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 191
02-07-2013, 07:40 PM
Why not turn DDIS idea into a Tac BOff ability for beams and keep (except for a drain fix) beams as they are?
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Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 192
02-07-2013, 09:10 PM
Quote:
Originally Posted by ussultimatum View Post
I really think that the idea is just too far fetched.

An entire class of weapons, that can only be used on some cruiser of one faction only, that have a special interaction with current BO.

I'd rather they just adjust standard BAs if the devs feel they are underperforming - I also think its more realistic that this would happen.
"An entire class of weapons, that can only be used on some cruiser of one faction only"

good description of DHCs! with 1 extreamly minor exception. here is exactly what im trying to propose

-beam arrays unchanged for all ships, except when placed in the forward arc of fed cruisers

-the weapon would simply fire 1 shot per cycle in the forward slot of a fed cruiser, with the same DPS it always had.

- beam array BO damage unchanged from current


thats it. with 4 entire seconds of no follow up, it will still just end up being pressure damage, but at least it will put you on notice, and give you a healthy fear of a fed snoozer that exactly no one has right now. even if a bunch of them are shooting 1 target, TT wont even blink with its DPS, and with no followup if a shield gets downed for an entire 4 seconds, only a cruiser with a friend will make that spike count. what a novel concept, cruiser damage being useful to a team effort. talk about a relic of the past.


i also think single cannons should become heavy single cannons, those weapons large borg ships have, so they don't look exactly like turret shots anymore. and so they are more effective then they are now. since like beam arrays, they arent effective enough.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,616
# 193
02-07-2013, 09:22 PM
I still think the problem is the weapons and to a degreee the powers.

For instance the engineering class has only 5 powers available at ENS. 4 of which share a cd.
Compared to tac 9 with 3 cd categorys, and sci 8 and I think most of those share a cd only with higher level powers. maybe some lower level utility powers for the eng slots like a space supressing fire that only affects beams.

Why is it that the high level beam powers can only be carried on afew beam only ships? Shouldn't the tier 3 version of each power simply take up the tier 2 versions slot?

Maybe instead of a damage increase beam powers an weapons should gain some kind of utility. Like an innate shield penetration or a stacking debuff of some kind to reflect the pressure damage they are supposed to inflict. If it works for the weaker torps why not the weaker energy weapons.


See the link in my sig, I made a mor indepth post about my ideas elsewhere.
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 194
02-07-2013, 09:32 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
"An entire class of weapons, that can only be used on some cruiser of one faction only"

good description of DHCs! with 1 extreamly minor exception. here is exactly what im trying to propose
Well except for nearly every KDF ship being able to mount DHCs.

And all carriers (as lol as it is), and battle carriers (Kar'fi).




Quote:
Originally Posted by dontdrunkimshoot View Post
-the weapon would simply fire 1 shot per cycle in the forward slot of a fed cruiser, with the same DPS it always had.

- beam array BO damage unchanged from current
BO would be my main concern, so if that's not part of it than I wouldn't have to much issue with it - but who knows how ridiculous this might be with FAW.

No one even notices standard DHC fire, this would be double that and then you can put FAW on top of it. 1v1 that would probably exceedingly overpowered.

They would also need to specifically build a special interaction between BO and these arrays as "current" BO is based on the weapon's base. So this is probably not some simple thing.

Lt. Commander
Join Date: Dec 2012
Posts: 101
# 195
02-08-2013, 11:57 AM
ive never seen a top pvp, killing or even tanking* anyone (1vs1 of course) in a cruiser


*-well, sometimes it happens
Captain
Join Date: Jun 2012
Posts: 757
# 196
02-08-2013, 12:00 PM
Quote:
Originally Posted by ssb64 View Post
ive never seen a top pvp, killing or even tanking* anyone (1vs1 of course) in a cruiser


*-well, sometimes it happens
Era Skysni.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Career Officer
Join Date: Jun 2012
Posts: 1,675
# 197
02-08-2013, 01:13 PM
I've seen Era solo Rock 1v1 and take him down to 40% hull or so.

Probably wouldn't happen now with all of the stupid reputation passives.


Click here and here if you are interested in learning more about PvP.
Commander
Join Date: Dec 2012
Posts: 361
# 198
02-08-2013, 01:18 PM
if someone lost to a cruiser, he or she was doin it wrong.

sad pandas are weak. dont write noob names on pink with dots on its end.
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 199
02-08-2013, 01:58 PM
Quote:
Originally Posted by ussultimatum View Post
Well except for nearly every KDF ship being able to mount DHCs.

And all carriers (as lol as it is), and battle carriers (Kar'fi).
but you specifiably said cruisers


Quote:
Originally Posted by ussultimatum View Post
BO would be my main concern, so if that's not part of it than I wouldn't have to much issue with it - but who knows how ridiculous this might be with FAW.

No one even notices standard DHC fire, this would be double that and then you can put FAW on top of it. 1v1 that would probably exceedingly overpowered.

They would also need to specifically build a special interaction between BO and these arrays as "current" BO is based on the weapon's base. So this is probably not some simple thing.
remember, the dps is still horrible. the total damage your taking will be much less.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Commander
Join Date: Aug 2012
Posts: 427
# 200 blabl
02-09-2013, 01:22 PM
Cruisers main problem is that beam arrays are UP "power drain and dmg and other things" Other than that there is that shield power lvl that only affects the shield regeneration why not shield cap ? I think mostly all cruiser captains put in all their power to weapons, and to the shields. Why not benefit for that? btw escorts already have shield mod of 0.9-1 what is weird in so many ways
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