Lt. Commander
Join Date: Aug 2012
Posts: 185
# 31
02-08-2013, 03:18 AM
The escorts are not OP. The cruisers are useless, that is the problem.
Republic Veteran
Join Date: Oct 2012
Posts: 1,985
# 32
02-08-2013, 03:20 AM
Quote:
Originally Posted by wirtdd View Post
The escorts are not OP. The cruisers are useless, that is the problem.
Exactly, and when branding the problem as such, it just gets less likely to receive dev attention and more likely to be dismissed as whining.

Please change the thread title.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,632
# 33
02-08-2013, 03:23 AM
Quote:
Originally Posted by smokeybacon90 View Post
Exactly, and when branding the problem as such, it just gets less likely to receive dev attention and more likely to be dismissed as whining.

Please change the thread title.
You know I did say I don't believe they are OP

Quote:
Originally Posted by disposeableh3r0 View Post
Yes there is that problem (see sig). But if the more popular damage dealers were less tanky then the existing damage output would seem more significant. And is some were a little less manueverable then you could explain away their tankiness and reduce their damage otput slightly.

And I don't think they are op hence the "OP", I just think it was never well balanced and some of it makes no sence.

Like a ship with a crew of 50 people having the same stats as a ship with a crew of 150.

Plus a defiant with BOP stats means a defiant with some universal slots. only fair for the nerf. AND WE WOULD HAVE A FED RAIDER!!
Not sure if reading thread or only thread title.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Empire Veteran
Join Date: Jul 2012
Posts: 236
# 34
02-08-2013, 03:28 AM
Quote:
Originally Posted by disposeableh3r0 View Post
Well most of the game can be played with only dps, and the fact that your 1v1 ended in stalemate just shows that there is a balance issue. Granted any vessel capeable of mounting cannons will do more damage and they should, they should not also be able to take the kind of damage they currently can.
I disagree. IF the cruiser is able to kill the escort while the escort have problems killing the cruiser, then there's an issue with balance.

Balance is when everything ends in a stalemate. If one class is able to overpower the other, then its not balanced.
Commander
Join Date: Jul 2012
Posts: 394
# 35
02-08-2013, 03:38 AM
I think that if somebody is flying a fleet cruiser and can't tank an escort something is wrong with his build.
I do remember before season 7 when Oddy came out first time.They were easy to shoot down except one or two and I knew that if one of these was in a match it was a waste of time trying to shoot down one.(tried once 3 kdf ships almost 15 minutes to kill one oddy and couldn't )
I say before season 7 because now there are in game elite shields,leadership is working (aka new borg regeneration without cd),new powerfull fleet cruiser's came into game so in my opinion cruisers can be very good in their role as cruiser right now.
Yesterday for 3 kdf escorts (one was a jhas) took more than 3-4 minutes to kill an federation cruiser and we did that by parking near cruiser and shooting at 0 km all three escort many volley's of fire.
So cruiser's are very strong ships as they are now and are very useful in PVP for the team having them.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,632
# 36
02-08-2013, 03:40 AM
Quote:
Originally Posted by avarseir View Post
I disagree. IF the cruiser is able to kill the escort while the escort have problems killing the cruiser, then there's an issue with balance.

Balance is when everything ends in a stalemate. If one class is able to overpower the other, then its not balanced.
But its supposed to be a trinity. Rock must beat scissors, scissors must beat paper, and paper must beat rock.

Granted it's more complicated than that but I still feel that splitting the escort class would be a step in the right direction.

Along with other things.

As I think about it there are only 2 escorts at t5 or above that would even be affected by the BOPing, the rest would just become destroyers, which they really always were.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Captain
Join Date: Nov 2012
Posts: 1,502
# 37
02-08-2013, 04:11 AM
Quote:
Originally Posted by disposeableh3r0 View Post
But its supposed to be a trinity. Rock must beat scissors, scissors must beat paper, and paper must beat rock.

Granted it's more complicated than that but I still feel that splitting the escort class would be a step in the right direction.

Along with other things.

As I think about it there are only 2 escorts at t5 or above that would even be affected by the BOPing, the rest would just become destroyers, which they really always were.
Thats a misconception. It might be your hope to work like that, but I strongly doubt that is what the devs want.

When you do a 1on1 with different classes, it should always be a stalemate, showing that there is not really a balancing issue. Doing 7k DPS in a cruiser is possible (in STF while tanking 1 tactical and the gate.

You just have to fly it right. But most people want to fly an cruiser like an escort and thats bound to fail. And there are a lot escorts out there with zero damage. It just depends what skill the player has.
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Empire Veteran
Join Date: Jul 2012
Posts: 236
# 38
02-08-2013, 04:32 AM
Quote:
Originally Posted by disposeableh3r0 View Post
But its supposed to be a trinity. Rock must beat scissors, scissors must beat paper, and paper must beat rock.

Granted it's more complicated than that but I still feel that splitting the escort class would be a step in the right direction.

Along with other things.

As I think about it there are only 2 escorts at t5 or above that would even be affected by the BOPing, the rest would just become destroyers, which they really always were.
The trinity is not balanced. Thats basically pigeonholing a ship/class to a particular usage. Trek ships are designed to be able to do a lot of things depending how you equip them.

While there're things you can do better.. eg. take a beating like cruisers, cc like sci ships or dps like escorts, a particular class can still do decent in things they're not specialised in. A cruiser can still DPS (a thread about 9K DPS regent is still alive and kicking i believe).

What you're asking is rather pointless, because Cryptic has already done that split for you. Chimera has slower turn rate, but higher hull. Defiant has higher turn rate, lower hull and pretty bad boff layout for survival.

By creating a BOP-like fed escort class, you're just going to dig into endless arguments.. soon pple will start asking: where's Fed's battle cloak???
Lieutenant
Join Date: Aug 2012
Posts: 52
# 39
02-08-2013, 05:31 AM
All I know is CSV is pretty strong.

Last edited by asraschaal; 02-08-2013 at 05:50 AM.
Captain
Join Date: Jun 2012
Posts: 868
# 40
02-08-2013, 06:22 AM
This must be the February edition of 'Escorts are Overpowered'.



Seriously people, does the phrase Glass Cannon mean nothing?
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