Lt. Commander
Join Date: Dec 2012
Posts: 130
# 1 Why wont they fix the music?
01-01-2013, 11:54 AM
It feels so incredibly lame playing missions in silence until you fight something. Music always worked fine until recently. Why wont they fix this?
Empire Veteran
Join Date: Jun 2012
Posts: 421
# 2
01-02-2013, 02:43 PM
It would be nice to be able to add in audio triggers, a la "bonny-kin, bonny-kin"
Lt. Commander
Join Date: Dec 2012
Posts: 130
# 3
01-09-2013, 02:45 PM
Quote:
Originally Posted by bootyboots View Post
It would be nice to be able to add in audio triggers, a la "bonny-kin, bonny-kin"
Yes that would be cool, but its not what I'm talking about. They need to get the regular music working before even thinking about adding features like you just mentioned.
Lt. Commander
Join Date: Dec 2012
Posts: 130
# 4
02-05-2013, 12:31 PM
Are they EVER going to fix this?
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,900
# 5
02-05-2013, 01:07 PM
It might be helpful to state precisely what the problem is. We've got a good QA guy now, but he needs as much data as possible.

So, please correct me if I'm wrong, but I believe the issue is that no music plays on Foundry maps prior to engaging in combat for the first time. Honestly I play with my sound generally pretty low and don't pay attention to the music much, but I have heard people talk about this before.
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Last edited by drogyn1701; 02-05-2013 at 01:17 PM.
Captain
Join Date: Jun 2012
Posts: 3,281
# 6
02-05-2013, 08:30 PM
This bug actually made playing ajstoner's "The Far Wanderer" a lot funner. Exploring that alien ship in total silence was super epic.

Still, a fix would be nice.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
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Cryptic Studios Team
Join Date: Aug 2012
Posts: 1,125
# 7
02-08-2013, 10:45 AM
There is a fix for this and it's been tested. If it's not live now, it should be on the way. Keep an eye on the patch notes.

Last edited by pwebranflakes; 02-08-2013 at 11:31 AM.
Captain
Join Date: Jun 2012
Posts: 3,054
# 8
02-08-2013, 11:04 AM
Quote:
Originally Posted by crypticfrost View Post
There is a fix for this and it's been tested. If it's not live now, it should be on the way. Keep an eye on the patch notes.
Thanks for the info.

Last edited by pwebranflakes; 02-08-2013 at 11:31 AM.
Commander
Join Date: Jun 2012
Posts: 314
# 9
02-08-2013, 11:11 AM
Quote:
Originally Posted by crypticfrost View Post
There is a fix for this and it's been tested. If it's not live now, it should be on the way. Keep an eye on the patch notes.
Instead of a fix for this I'd rather see an overhaul to the way music works in the foundry so the author can pick what music is being played during noncombat sequences and have that tied to mission objectives so they can change the mood of the mission as they see fit.

I'd also like to see them gain the ability to pick what combat music is played during combat sequences and tie that to enemy groups.

To account for a conflict in music that may come from multiple enemy groups being fought at once with different combat music the last one to join the fight could determine the combat music played.

Last edited by pwebranflakes; 02-08-2013 at 11:32 AM.
Career Officer
Join Date: Jun 2012
Posts: 113
# 10
02-08-2013, 11:25 AM
Quote:
Originally Posted by bootyboots View Post
It would be nice to be able to add in audio triggers, a la "bonny-kin, bonny-kin"
This is a feature that we've seen in the Press Beta for Neverwinter foundry.. so..
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