I really think that the idea is just too far fetched.
An entire class of weapons, that can only be used on some cruiser of one faction only, that have a special interaction with current BO.
I'd rather they just adjust standard BAs if the devs feel they are underperforming - I also think its more realistic that this would happen.
"An entire class of weapons, that can only be used on some cruiser of one faction only"
good description of DHCs! with 1 extreamly minor exception. here is exactly what im trying to propose
-beam arrays unchanged for all ships, except when placed in the forward arc of fed cruisers
-the weapon would simply fire 1 shot per cycle in the forward slot of a fed cruiser, with the same DPS it always had.
- beam array BO damage unchanged from current
thats it. with 4 entire seconds of no follow up, it will still just end up being pressure damage, but at least it will put you on notice, and give you a healthy fear of a fed snoozer that exactly no one has right now. even if a bunch of them are shooting 1 target, TT wont even blink with its DPS, and with no followup if a shield gets downed for an entire 4 seconds, only a cruiser with a friend will make that spike count. what a novel concept, cruiser damage being useful to a team effort. talk about a relic of the past.
i also think single cannons should become heavy single cannons, those weapons large borg ships have, so they don't look exactly like turret shots anymore. and so they are more effective then they are now. since like beam arrays, they arent effective enough.
I still think the problem is the weapons and to a degreee the powers.
For instance the engineering class has only 5 powers available at ENS. 4 of which share a cd.
Compared to tac 9 with 3 cd categorys, and sci 8 and I think most of those share a cd only with higher level powers. maybe some lower level utility powers for the eng slots like a space supressing fire that only affects beams.
Why is it that the high level beam powers can only be carried on afew beam only ships? Shouldn't the tier 3 version of each power simply take up the tier 2 versions slot?
Maybe instead of a damage increase beam powers an weapons should gain some kind of utility. Like an innate shield penetration or a stacking debuff of some kind to reflect the pressure damage they are supposed to inflict. If it works for the weaker torps why not the weaker energy weapons.
See the link in my sig, I made a mor indepth post about my ideas elsewhere.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.
Not everything you see on the internet is true - Abriham Lincoln
ive never seen a top pvp, killing or even tanking* anyone (1vs1 of course) in a cruiser
*-well, sometimes it happens
Devs would like a concise list of things that are broken and not working currently, so here's a short list for PvP: Neutronic Torpedoes, Ionic Turbulence, Surgical Strikes (including Faeht firing through cloak), PartGen stacking and CrtH being boosted to absurd levels.
Cruisers main problem is that beam arrays are UP "power drain and dmg and other things" Other than that there is that shield power lvl that only affects the shield regeneration why not shield cap ? I think mostly all cruiser captains put in all their power to weapons, and to the shields. Why not benefit for that? btw escorts already have shield mod of 0.9-1 what is weird in so many ways