Well, plasma doesn't sound as cool as antiproton when it's fired. So I think it's pretty obvious which one wins
Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
I use plasma weapons on my KDF ships The Borg dont like them and have had XII weapons drop in after playing elite games but not very often and nothing i ever want......so if I got this right if your not in a fleet your never going to equip your ships with XII weapons ,,,,mmmmm that's not good,,,,,,good job I all ready equipped mine,,,,,
No, you're silly. I'm under no obligation to parse everything I say for your edification.
You're being somewhat of a tool.
The question was: why does people say Plasma suck?
You barged in and said plasma doesn't suck at all and the people who say it does are "padding their ego" to justify their own energy type choice.
Then, once properly humiliated and corrected by the legitimate point that plasma indeed does suck in PvP meta, you claimed that you could care less about PvP as if that somehow makes you less owned in the face for being wrong, and a jerk.
Plasma is the hottest thing running in PvE right now.
the romulan threat scaling consoles + the romulan weapons set + romulan plasma weapons = highest theoretical DPS for your energy weapons, ignoring crits and procs. Using plasma energy weapon consoles buffs the dot component of plasma torps as well, and EWP if you can load it, too.
AP gets an edge on high-crit builds, but not really enough to edge out plasma when you add the procs back in.
PvP... it depends on how many sci slots you have. Use enough threat consoles and you will push past the 20% reduction from STF shields, and you are only left with the fact that your procs can be cleared. AP is probly your best bet, tho, as I understand it burst is king in PvP. Disruptor would be my second choice, as the damage resist debuff is really, really nice. I'd actually probly rate it as first choice, but I usually play sci and understand the importance of debuffs and teamwork. On a tac or a more damage focused ship AP is probly the best way to go.
Tetryon and Polaron suffer from Power Insulators, elsewise they would be good PvP choices, as well, but serious PvPers are speced into PI, so while you aren't facing a straight damage redcution your procs are less then effective.
Phaser... Meh. Its not bad, don't get me wrong, I'm just not a fan of its random nature. I prefer knowing what I'm going to get rather then a mystery proc... Thats just me.
Also, in the case of Tetryon and to a lesser extent phasers, you will find some targets that they are just not useful against. Anything with no shields is a total waste of tetryon and a waste of shield phaser procs. If its not moving engine phaser procs are useless. If it doesn't have weap... I think you get the picture.
If you know you aren't going to PvP, or don't mind building multiple sets, plasma is currently a no-brainer. If you are going to PvP even a little, IMO AP and disruptor are the strongest choices, followed by phaser, and then plasma. Tetryon and polaron may as well not proc.
On the threat consoles in PvP... not quite. The % dmg increase from consoles only applies to the base damage, so out of say 1000 DPS for the weapon a 25% console adds 50 DPS, which is a 5% increase per 25% console.
As far as PvP goes polaron is a lot stronger than antiproton, two main reasons being that there's no competitive antiproton weaponry (as confirmed by devs) and CritD only applies to base damage, making it somewhat more lacklustre in practice than one would expect.
I really don't get it why people are making such a big fuss out of the differences in weapon types in PVE. One commonly reads things like "once the enemy's shields are down, Tetryons are squirt guns", "Phasers are completely useless in STFs, because of their proc" and similar exaggerations.
If one actually runs tests on the different type of energy weapons using the same modifiers, and parses a constant damage cycle for 10+ minutes against shielded and unshielded targets (there are multiple foundry missions where that can be done), one will find out that differences are, very, very small.
Even on an unshielded target, on a prolonged damage cycle, the difference between using Phasers or Tetryon vs. AP or Plasma is almost negligible.