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Commander
Join Date: Oct 2012
Posts: 289
# 11
02-10-2013, 02:41 PM
I PVP a lot in Kerrat, about 2 hours a night, and I was running Fleet weps on all my ships, I then spent about 10 mil EC and went out and got XII purple (Acc)x2 Crth weps off of the exchange and put them on my escourt and wow what a difference. If you read the PVP forum posts they all agree the DMG modifer is junk and the most valueable wep modifer is ACC, thats why ACC x2 and ACCx3 weps are the most expensive weps on the exchange. Damage dosent matter if you cant hit your target. I then did a respec and focused on Crit chance and then loaded up the Borg Console and the Temporal console from the lobi store that boost crit along with 2 of the Romulan Boffs that give a %2.5 bonus to crit passive and it took me to a whole other level of play. Watching the parser roll of "crit, crit,, crit,crit, over and over with 2200,1998,2300,3100,2000, over and over each shot with no misses, So right off the bat I would loose the fleet weps and get some ACC x2 Crth weps, Also if you can get you hands on a Galor you can load out your Fleet Excelsior with the ACC x2 spiral Disruptor beams and really put in some work with 4 XII Purple Disruptors Tac consoles and slap on a nice XII EPS manifold and BO3 and you can one shot BOP's with a nice BO3 hit with a Crit.
Captain
Join Date: Aug 2012
Posts: 844
# 12
02-10-2013, 03:17 PM
Quote:
Originally Posted by admgreer View Post
I PVP a lot in Kerrat, about 2 hours a night, and I was running Fleet weps on all my ships, I then spent about 10 mil EC and went out and got XII purple (Acc)x2 Crth weps off of the exchange and put them on my escourt and wow what a difference. If you read the PVP forum posts they all agree the DMG modifer is junk and the most valueable wep modifer is ACC, thats why ACC x2 and ACCx3 weps are the most expensive weps on the exchange. Damage dosent matter if you cant hit your target. I then did a respec and focused on Crit chance and then loaded up the Borg Console and the Temporal console from the lobi store that boost crit along with 2 of the Romulan Boffs that give a %2.5 bonus to crit passive and it took me to a whole other level of play. Watching the parser roll of "crit, crit,, crit,crit, over and over with 2200,1998,2300,3100,2000, over and over each shot with no misses, So right off the bat I would loose the fleet weps and get some ACC x2 Crth weps, Also if you can get you hands on a Galor you can load out your Fleet Excelsior with the ACC x2 spiral Disruptor beams and really put in some work with 4 XII Purple Disruptors Tac consoles and slap on a nice XII EPS manifold and BO3 and you can one shot BOP's with a nice BO3 hit with a Crit.
Fleet weapons in there current state are junk for any situation even pve/stfs

Acc is key in pvp due to the high amounts of speed tankers kicking around

CritH and critD will out damage any weapon in pve/stf
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Jun 2012
Posts: 1,343
# 13
02-10-2013, 04:26 PM
Quote:
Originally Posted by mustafatennick View Post
Fleet weapons in there current state are junk for any situation even pve/stfs

Acc is key in pvp due to the high amounts of speed tankers kicking around

CritH and critD will out damage any weapon in pve/stf

I would love to find acc, critd, or crith, Mk XII's for my ship, by the EC cost of entry is pretty high right now. Adv. Fleet Weapons can at least get me a low cost of entry for appropriate level (Mk XII's) that aren't Borg types untill I can increase my EC bank a bit to afford the ACCx3 and such.
Captain
Join Date: Jun 2012
Posts: 1,343
# 14
02-10-2013, 04:31 PM
Quote:
Originally Posted by admgreer View Post
I PVP a lot in Kerrat, about 2 hours a night, and I was running Fleet weps on all my ships, I then spent about 10 mil EC and went out and got XII purple (Acc)x2 Crth weps off of the exchange and put them on my escourt and wow what a difference. If you read the PVP forum posts they all agree the DMG modifer is junk and the most valueable wep modifer is ACC, thats why ACC x2 and ACCx3 weps are the most expensive weps on the exchange. Damage dosent matter if you cant hit your target. I then did a respec and focused on Crit chance and then loaded up the Borg Console and the Temporal console from the lobi store that boost crit along with 2 of the Romulan Boffs that give a %2.5 bonus to crit passive and it took me to a whole other level of play. Watching the parser roll of "crit, crit,, crit,crit, over and over with 2200,1998,2300,3100,2000, over and over each shot with no misses, So right off the bat I would loose the fleet weps and get some ACC x2 Crth weps, Also if you can get you hands on a Galor you can load out your Fleet Excelsior with the ACC x2 spiral Disruptor beams and really put in some work with 4 XII Purple Disruptors Tac consoles and slap on a nice XII EPS manifold and BO3 and you can one shot BOP's with a nice BO3 hit with a Crit.
I think the Galor is a bit out of my price range to get, so the spiral disruptors are pretty much out of the question for me. I'm not averse to using DBB with the right setup (not sure if that's turrets or ba's) , I've been enjoying the single cannon/turret mix for a bit. I have a guy with BO3 and such as well. Is there an energy type thats best for single cannons in my case, or DBBs?
Captain
Join Date: Aug 2012
Posts: 844
# 15
02-10-2013, 04:35 PM
Quote:
Originally Posted by whamhammer1 View Post
I would love to find acc, critd, or crith, Mk XII's for my ship, by the EC cost of entry is pretty high right now. Adv. Fleet Weapons can at least get me a low cost of entry for appropriate level (Mk XII's) that aren't Borg types untill I can increase my EC bank a bit to afford the ACCx3 and such.
Agreed, crazy prices

I didn't mean to insult in anyway but the Devs need to sort it
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Starfleet Veteran
Join Date: Nov 2012
Posts: 263
# 16
02-11-2013, 04:53 AM
For my part, I don't pvp, and do STFs beyond more than what is healthy, so this is my slant on things.

I put together a Fleet Excel build, based on using a two piece Borg kenetic beam with the console, and the three piece Romulan plasma set, along with a full set of STF Borg plasma arrays, along with a mk XII Plasma Dual Beam Bank, that I begot in an STF loot drop. Three Mk XII blue plasma tac consoles, the rest the usual console choices, with an EPS console as my prefered eng console, over a (IMHO) cruddy RCS.

The Borg mod on the STF arrays might not be much these days, but the rest of the weapons all work just fine. The Kenetic and Romulan arrays actually (unless I am sorely mistaken,) reduce power drain, leaving the other arrays to get more bank for the EC. Plus seeing a Torp Spread III send off a wall of Plasma Torp Deth, off a burst Evasive Maneuvers at the enemy, is always fun to see, before melting everything. About the only thing I can't fully tank in this game, is the some 20+ klink vessels in a SB24, that I get attention from, from FAWing too much. (And a deth, (yes I typed deth,) only comes after about a couple minutes of sustained damage, with all CDs exhausted, and so on, yada wada...)

I've been a career cruiser captain, from a week after launch, and this tub is my current fave, with firepower, speed and manuverability. I throw in a Tractor Repulsors on my sci boff slot, and can even do Kang duty on CSE elite. And to be sure, I switched out my MACO Mk XII shield, for the Adapted version, and gave up the Grav Beam, for more shield hp, and just... don't die... in STFs anymore. (Aside from a server drop, about the only 'way' anymore there.)

Again, I PvE exclusively, so take my version of experience, for what it is.
Captain
Join Date: Jun 2012
Posts: 3,060
# 17
02-11-2013, 05:41 AM
as i understand it, this is the cookycutter build for the fleet excelsior regardless of captain type.
can either be done with beam banks or cannons/turrets.
for doffs you need 2-3 technician doffs (essential to make the build work) and the rest DEM doffs

you could run 2 sets of BOFFS too...one tac boff with APomega1 instead of beta2
If you can't afford the DEM doffs go for a EWP3 instead the DEM3

also keybinds to rotate aux2batt and EPtaux are highly recommanded.
Go pro or go home

Last edited by baudl; 02-11-2013 at 05:46 AM.
Captain
Join Date: Jun 2012
Posts: 1,343
# 18
02-11-2013, 08:08 AM
Quote:
Originally Posted by mustafatennick View Post
Agreed, crazy prices

I didn't mean to insult in anyway but the Devs need to sort it
You didn't insult me at all, no worries. I am just trying to find what will work best for me. I will look for the high end stuff, once I can afford it, but at least getting the right energy/weapon type will get the ball rolling and make me more competitive.
Captain
Join Date: Jun 2012
Posts: 1,343
# 19
02-11-2013, 08:23 AM
Quote:
Originally Posted by baudl View Post
as i understand it, this is the cookycutter build for the fleet excelsior regardless of captain type.
can either be done with beam banks or cannons/turrets.
for doffs you need 2-3 technician doffs (essential to make the build work) and the rest DEM doffs

you could run 2 sets of BOFFS too...one tac boff with APomega1 instead of beta2
If you can't afford the DEM doffs go for a EWP3 instead the DEM3

also keybinds to rotate aux2batt and EPtaux are highly recommanded.
The problem I see with that build is that I can't do much healing for other players. I'm not looking to be a DPS king, I just want to contribute more, effective dps to my team while throwing out heals to those who need it. If it was a pure dps issue, I would use the escorts that I own. I just don't want my shot bouncing off of escort hulls like they have been lately.
Captain
Join Date: Jun 2012
Posts: 3,060
# 20
02-11-2013, 08:41 AM
Quote:
Originally Posted by whamhammer1 View Post
The problem I see with that build is that I can't do much healing for other players. I'm not looking to be a DPS king, I just want to contribute more, effective dps to my team while throwing out heals to those who need it. If it was a pure dps issue, I would use the escorts that I own. I just don't want my shot bouncing off of escort hulls like they have been lately.
you can put in an Extend shields instead of the DEM, and the ET1, HE, TSS should be sufficent team heal anyway...but be sure to use them only while you are high on aux power.
Even without the DEM you should be able to do good dps (atleast on unshielded targets) while having 4 heals + RSP at your disposal.
the drastically shortened cooldowns from the technician doffs on all your BOFF abilities make this build highly effective in many situations...it's not called a "cookycutter build" for nothing, it's been proven effective by many people countless times.

but to be honest, you are currently running 3 engineering teams + a EPtengines ontop of 2 EPtShields and no tac team, from that point pretty much anything is better.
Go pro or go home

Last edited by baudl; 02-11-2013 at 08:47 AM.
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