I love the game but i'm one of those ppl that do quest without reading the "Blah,Blah,Blah" NPC have to say, but this game i found out early u have to READ & REMEMBER all those sequences when i did the Quarantine mission...now i read through the Blah Blah Blah
If anything, those options are quite easy to remember / eliminate - if not, a good ream of paper and a pen would do wonders.
I remember a time when for a good game people would keep notebooks at their computer desks because we didn't have wikis or GameFAQs or the like, but were too cheap to buy the $15 or so strategy guide or pay for the hint hotline...
Trek is about the story and the characters, not just pew-pewing for better gear (although STO may be guilty of this at times)
And the opposite to skip blah blah is not just pew-pew. When people talks about blah-blah, its the opposite preciely to a good story.
And what's a good story in a GAME? The one that its inherent to its gameplay and depends on your decitions, where you're more than a mere observer or "reader" like if it was and e-book. This game its rusheable only by pressing F all the time. Reading the "story" its just an option, not a part of the gameplay itself. That's why STO missions are considered in the gaming industry one of the worse gameplays ever created, especially the ground ones.
And what's a good story in a GAME? The one that its inherent to its gameplay and depends on your decitions, where you're more than a mere observer or "reader" like if it was and e-book.
This. A GOOD story in a game is one where it creates something that you legitimately desire as a player - whether it's a goal to solve a hard puzzle or defeat a cunning enemy... if it's relevant to the game's story, it allows you to form a connection to the hero (aka, your character). This kind of immersion is hard to find in games now, but if you stop to read the dialogue once in a while, you can open up a whole world of story that adds another dimension to an otherwise (mostly) silent game.