I think that we can mostly agree that the kits, particularly the ones with the holographic bits, look like nothing from the Trek universe. I know they were based off of the kits from Elite Force, but that game was pushing canon to begin with. Most of them are rather ugly anyway, and the only one I would really miss is that one engineering backpack that goes so well with the Ghostbusters Gun.
Cryptic said that they wanted to change how kits worked anyway, so changing them into tricorders would allow Cryptic to fix a lot of tricorder/kit related bugs and add a lot of stuff to the game.
Secondly, it would give this game more of a Trek feel, which most of can agree that this is something the game is lacking.
Thirdly, it could also be used to change how a lot of ground powers look and function. Particularly toning down the amount of VFX that can exist on the screen at a given time. Currently ground combat can quickly turn into a haphazard mess of neon colours and flying VFX. I did a foundry mission a few days ago, and I remember that there was a smokescreen set up, and I couldn't see it until I died.
Fourth and finally, it could be an excuse to create more tricorder/scanning related mini-games and puzzles.
Do you know what? I could really get behind that? I like the idea of this as the kit outfits (along with the armor) have always bugged me.
Volunteer Community Moderator for the Star Trek Online Forums. My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a 'forums and website' support ticket here, as we are not able to respond to PMs regarding moderation inquiries.