Im starting this thread not as a qq but to get some information on what exactly is going on with certain players and certain builds. perhaps so as an escort pilot myself can better myself.
So we all see them. the jhas or defiants who are seemingly invulnerable until you can get lucky enough to have 5 players in kerrat beat on them for 5-10 min straight. alone, unsupported theyre sheilds are never brought down. when reading dmg numbers put on said target what i usually see using 4 Advanced fleet DHCS dmgx3 Acc is miss miss about 50% of the time and the other like 60 dmg to the sheilds. I have seen no drop in power levels either so i am hitting full on.
i am well aware of resist stacking. i myself in a mirror qin am using elite fleet adapt sheilds, rotating epts1 so there is 0 downtime, always moving at full speed, (2 copies of apo and Evasive maneuv) while i do have cooldowns for these i do the best i can keeping them up.
all passive skills at 9 in meneuvers and impulse sheild emitters, anything of importance for an escort is there for passives.
consoles are borg uni, plasmonic leach (with full flow cap skill). power levels usually 125/54/85/44? with plas leech its somethin like that. basicly have weapons and engines as high as i can.
everything is automated to tapping spacebar that should be. epts1, crf, sheild distribute etc.
one pass of one of thse super scorts tear my sheild off. So this is my question. im basicly at the limit of gear, best sheilds in game, 4 of the 2nd best (by a fraction) dhcs in game. a solid build i have been using for a long time, 100% uptime on resists etc. yet the difference in ship performance is night and day. its not possible for this guy to have better sheilds or better resist skills, yet when i shoot him i cannot dent his sheilds, (not even using tac team mind you) and when he shoots my sheilds are gone and im half dead popping RSP.
just need some insight and maybe some pointers to these super builds that a particular fleet uses. i will update and answer any questions anyone has regarding skills and gear, and thanks in advance if you can shed some light
Last edited by beefsupreme79; 02-11-2013 at 09:25 AM.
I too am in awe of certain players who's builds are just....invincible... I would love insight into how to use these powers in their appropriate combination. I don't think anyone wants to nerf team play. But for players like ourselves, it would be nice to learn and be taught how to play as well as these players.
I am presently in PVP (Space) and have two more sessions to complete and this is the kind of stuff that I personally hope to see explained a bit more. I know keybinding is everything and in saying that, even learning how to do proper key binds would be great.
I doubt there is anything wrong with the OP's ship, or mine at this point as I have spent an insane amount of time and energy researching, including the Hilbert Guide, STO Planner, etc... there just seems to be a proper way of using powers in conjunction with timing that myself and I guess the OP are missing the point of.
Food for thought....
EDIT: All my weapons are DHC DMG X3 ACC and Turrets of same quality in back (occassionally use the cutting beam). This is not a build thread, however, so I will leave it at this.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Last edited by bugspatteredjack; 02-11-2013 at 10:07 AM.
You are on the right track with what you're doing for your ship, and you're most of the way there with your equipment. The difference you are looking at is not build so much as pilot skill and precise timings, which itself amplifies their small advantage in build and equipment. Acc3s will help (a lot). Omega-rep shields (maco or adapted maco), and the borg 2set will help. A more perfect build will help. But the change is not going to be what you're hoping for.
The fact that you're here looking for help and is good. But you're looking for help in the wrong direction. What you have received in training in pvp bootcamp has taught you the basics. If this were boxing, you know how to put on gloves, throw a punch, and block. Muhammad Ali comes along and knocks you out, and you can't even touch him. You're punching right, you're blocking right, you've got the right kind of mouth protector and everything! He must have super gloves or something, right?
Look for what he is doing that you aren't, and what you are doing that he isn't. Are you chaining tac teams back to back, and is he timing his rapid fires to hit you in the five second gap when you don't have tac teams? Are you shifting your power levels around so that your heals hit hard when you need to heal, your weapons hit hard when you need to shoot, and your shields tank hard when you're getting on target? Is he? Are you timing a rapid and an omega with your alpha and tactical fleet? Are you bleeding his RSP before you alpha up, and is he waiting to see all your heals go on cooldown before alphaing up on you? Are you jamming Go Down Fighting with your superbuff no matter what percent hull you are at, and is he floating his health down below half before hitting his? How much time is he spending with his nose pointed at you, compared to how much time you are spending with yours pointed at him? You say that you are always at max speed. Is he? Watch how he speeds up and slows down to keep you in his sights. I could go on forever.
You are in the right place. You have the right basics. Doing the basics right is the right start. But don't assume that doing the basics right is the same thing as doing the right stuff. There is always someone better, and the things you thought were "always right," are always "sometimes wrong."
I recognize your @handle from yesterday in Kerrat and I've seen you duel said person.
That person who you fought is one of the best players in this game and also a member of the currently best PVP fleet in this game. So do not get discouraged that it wasn't enough to pull off a victory against him. Think of it as an incentive to improve.
The deciding factor in your duel was NOT the build/spec nor the gear. It was buff reading and timing. Small example: You say you have your CRF on spacebar. Take it off. Time your CRF manually for maximum effectivity.
Don't get me wrong, you need a decent spec in order to be able to compete in the first place, and I am sure there could be some room in fine tuning your spec. But compared to the ability to read the opponents buffs and timing one owns buffs, speccing only plays the second fiddle.
The Hilbert Guide is not intended nor is it capable to make someone competitive against the most experienced players / fleets. It is intended to be a starting point for beginners, to correct the biggest blunders.
The quality of your gear is also not as important as timing. It only becomes the deciding factor if skill level of two competing players are almost the same.
Having said that, Fleet Dual Heavies are not well suited for dueling. They are far better weapons available on the exchange.
If you are really interested to improve, I am sure we can help you out. Contact us ingame (type /who Turkish) and join us on Teamspeak. If one of our veteran escort players are online and have the time, they will help you out.