Lt. Commander
Join Date: Aug 2012
Posts: 232
# 11
02-11-2013, 10:52 AM
Quote:
Originally Posted by ilhansk View Post
I recognize your @handle from yesterday in Kerrat and I've seen you duel said person.

That person who you fought is one of the best players in this game and also a member of the currently best PVP fleet in this game. So do not get discouraged that it wasn't enough to pull off a victory against him. Think of it as an incentive to improve.

The deciding factor in your duel was NOT the build/spec nor the gear. It was buff reading and timing. Small example: You say you have your CRF on spacebar. Take it off. Time your CRF manually for maximum effectivity.

Don't get me wrong, you need a decent spec in order to be able to compete in the first place, and I am sure there could be some room in fine tuning your spec. But compared to the ability to read the opponents buffs and timing one owns buffs, speccing only plays the second fiddle.

The Hilbert Guide is not intended nor is it capable to make someone competitive against the most experienced players / fleets. It is intended to be a starting point for beginners, to correct the biggest blunders.

The quality of your gear is also not as important as timing. It only becomes the deciding factor if skill level of two competing players are almost the same.

Having said that, Fleet Dual Heavies are not well suited for dueling. They are far better weapons available on the exchange.

If you are really interested to improve, I am sure we can help you out. Contact us ingame (type /who Turkish) and join us on Teamspeak. If one of our veteran escort players are online and have the time, they will help you out.
much appreciated, will do, and yeh i dont name names on the forum
Lt. Commander
Join Date: Aug 2012
Posts: 232
# 12
02-11-2013, 10:58 AM
also ilhansk, what dhcs do u reccomend?
Captain
Join Date: Nov 2012
Posts: 3,485
# 13
02-11-2013, 11:01 AM
First Build Smart...
Second Know how the build works...
Third use it properly...

People don't always plan there builds properly in an MMO.

First you have to decide what it is you want to accomplish with your build... Then you need to understand how you are going to do that....

So for example lets say... I want a good Hybrid Escort Build... I want to be able to kill people... I also want to not go down 10s after I start taking fire....

So Plan how you are going to do that...

DPS on an escort is easy... there are plenty of good ideas... and the simple 4 dhc rapid fire omega setup is well known and easy to use... which if you are newer or less experienced with pvp will leave you able to better focus on the defense end.

So now you want to plan your build...

Shields are the best way to survive.... Emergency power to shields is needed... and really you want to have that up 100%...
So you can... Run 2 copies.... Run 1 copy and employ doffs to try to keep it at 100%... but keeping it there is important.

Now you want to Think about sci shield heals... Transfer Shield Strength... again pretty much needed on every ship... this is the part people forget... Understand how it effects your shield regen and resistance values. Understanding that you can better judge when to say switch to a higher shield power setting... or perhaps pop a shield batt.

In a typical fight... you might want to start by poping your epts to get that roll going... when you need it you can use your TSS... count it off and KNOW when it expires... if you are under heavy fire it never hurts to chew a shield bat. KNOW how long your bat will last and when it is about to leave you be ready to switch to a higher shield power setting if needed.

After your shields you need to worry about hull... 1 most people run resistant shields Maco is the obvious choice there... this will reduce the bleed dmg you take and the amount of hull you need to heal.

However be ready to keep your hull resistances up... run 1-2 armour units.. USE your Brace For impact the SECOND your shield starts to run out... the extra kinetic resist will save you, if you have the room Hazard doffs are nice as well they will kick in the = of an extra armour unit for 10s when you Brace for impact, they can be a life saver as well and they arn't % chance based which is nice.

Defense... if you do not understand defense and what it does for you... figure it out. If you open your ship tab when you are somewhere like say earth space dock... look at the defense tab and see the defense number. Pop a few of your buffs to see how it effects that number... and try different speed settings (including reverse) so you understand how your buffs effect that number... speed will boost it ... evasive will boost it... omega will boost it... and going backwards is better then not moving at all.

Now that you have an idea HOW your ships buffs effect your Shield Regen numbers / hull resists values... and defense numbers... you are ready to WISELY use them.

Almost everything has diminishing returns... and in general its better to always be protected a good amount then to be over protected then under protected.

So I am pretty much saying roll your buffs... save them for when you need them most... and most important UNDERSTAND when you need them most.

Should you choose to fly in from of another escorts front arc... if you KNOW you have a low shield power setting up... and no TSS... and no Defense buffs running... NO don't do it.

Do you take that chance when your shield is at full your TSS is up and you have omega up... yes if you need to.

In general the guys that seem to be taking a ton more dmg then other people aren't often doing much different in there build... they simply play with an understanding of there build.

For example if you see my escort evasive to get behind you and pop a bunch of Offensive buffs... there is a good chance the better half of my heals are on cool down.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jul 2012
Posts: 1,939
# 14
02-11-2013, 11:07 AM
Shield power alone grants 35% resist at maximum. Cannons also deal 40% damage at max range.

My guess is as others have stated. When your shooting at him he times his buffs (TT/omega/TSS/etc) along with changing power settings and/or popping a battery while keeping range.

At the same time he times his attack on you when your TT is down and/or when your EPtS is about to expire giving you a small gap in your defenses he can exploit with his alpha strike+GDF+APO+CRF+close range to shred you.
Career Officer
Join Date: Jun 2012
Posts: 2,377
# 15
02-11-2013, 11:08 AM
Quote:
Originally Posted by antoniosalieri View Post
First Build Smart...
Second Know how the build works...
Third use it properly...

People don't always plan there builds properly in an MMO.

First you have to decide what it is you want to accomplish with your build... Then you need to understand how you are going to do that....

So for example lets say... I want a good Hybrid Escort Build... I want to be able to kill people... I also want to not go down 10s after I start taking fire....

So Plan how you are going to do that...

DPS on an escort is easy... there are plenty of good ideas... and the simple 4 dhc rapid fire omega setup is well known and easy to use... which if you are newer or less experienced with pvp will leave you able to better focus on the defense end.

So now you want to plan your build...

Shields are the best way to survive.... Emergency power to shields is needed... and really you want to have that up 100%...
So you can... Run 2 copies.... Run 1 copy and employ doffs to try to keep it at 100%... but keeping it there is important.

Now you want to Think about sci shield heals... Transfer Shield Strength... again pretty much needed on every ship... this is the part people forget... Understand how it effects your shield regen and resistance values. Understanding that you can better judge when to say switch to a higher shield power setting... or perhaps pop a shield batt.

In a typical fight... you might want to start by poping your epts to get that roll going... when you need it you can use your TSS... count it off and KNOW when it expires... if you are under heavy fire it never hurts to chew a shield bat. KNOW how long your bat will last and when it is about to leave you be ready to switch to a higher shield power setting if needed.

After your shields you need to worry about hull... 1 most people run resistant shields Maco is the obvious choice there... this will reduce the bleed dmg you take and the amount of hull you need to heal.

However be ready to keep your hull resistances up... run 1-2 armour units.. USE your Brace For impact the SECOND your shield starts to run out... the extra kinetic resist will save you, if you have the room Hazard doffs are nice as well they will kick in the = of an extra armour unit for 10s when you Brace for impact, they can be a life saver as well and they arn't % chance based which is nice.

Defense... if you do not understand defense and what it does for you... figure it out. If you open your ship tab when you are somewhere like say earth space dock... look at the defense tab and see the defense number. Pop a few of your buffs to see how it effects that number... and try different speed settings (including reverse) so you understand how your buffs effect that number... speed will boost it ... evasive will boost it... omega will boost it... and going backwards is better then not moving at all.

Now that you have an idea HOW your ships buffs effect your Shield Regen numbers / hull resists values... and defense numbers... you are ready to WISELY use them.

Almost everything has diminishing returns... and in general its better to always be protected a good amount then to be over protected then under protected.

So I am pretty much saying roll your buffs... save them for when you need them most... and most important UNDERSTAND when you need them most.

Should you choose to fly in from of another escorts front arc... if you KNOW you have a low shield power setting up... and no TSS... and no Defense buffs running... NO don't do it.

Do you take that chance when your shield is at full your TSS is up and you have omega up... yes if you need to.

In general the guys that seem to be taking a ton more dmg then other people aren't often doing much different in there build... they simply play with an understanding of there build.

For example if you see my escort evasive to get behind you and pop a bunch of Offensive buffs... there is a good chance the better half of my heals are on cool down.

This philosophy pretty much sums it all up and is the main reason I improved in PVP.
Lt. Commander
Join Date: Aug 2012
Posts: 232
# 16
02-11-2013, 11:28 AM
Quote:
Originally Posted by edalgo View Post
This philosophy pretty much sums it all up and is the main reason I improved in PVP.
yes, i agree with everything he stated, i have all the skills he mentioned, only thing i do differently is A.) have not honed the skill of watching other peoples cds.
B.) when in trouble i will always hit engines first and evasive or omega my way too safety, cloak and run back to alpha again.

i guess you can do either but i prefer running to sheilds because i can re cloak and im also usually dragging 2 enemies from the mosh pit which helps my kerrat allies

example. yesterday i boogied out, turned and boogied right back to the pack with a fed chasing the whole time, when we arrived however he was outnumbered 6 to 1. i had that prideful "i outsmarted you" moment
Career Officer
Join Date: Jun 2012
Posts: 1,668
# 17
02-11-2013, 11:38 AM
I love the PvP community for being so helpful.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Jun 2012
Posts: 749
# 18
02-11-2013, 01:58 PM
Also incredibly helpful for Escorts who need to 'tank' for a bit to regenerate shields/wait for support:

- Switch power to Shields/Aux, or Engines/Shields, or Engines/Aux. Or, ideally, switch to 100 Aux/50 Engines while popping off your heals (TSS + HE + maybe Aux to SIF), then switch to something like 75 Shields/75 Engines so that your innate shield resistance goes up as well as your regen rate.

- The extra Engine power will boost your Defense and make it easier to dodge in and out of your aggressor's arcs.

- While your Weapons power will be low, it'll still be decent enough (especially with 4-5 Tac consoles boosting them) to take out smaller targets: Pets, mines, etc
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Empire Veteran
Join Date: Jun 2012
Posts: 442
# 19
02-11-2013, 02:28 PM
Quote:
Originally Posted by bugspatteredjack View Post
I too am in awe of certain players who's builds are just....invincible... I would love insight into how to use these powers in their appropriate combination. I don't think anyone wants to nerf team play. But for players like ourselves, it would be nice to learn and be taught how to play as well as these players.

There is no superbuild, just an accurate build specialized for pvp, purple MK XII gears and [acc]x3 weapons, a decent set of duty officers, a good set of keybinds and a good timing.
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 20
02-11-2013, 02:33 PM
Lots'O excellent advice in this thread. Ive learned much and am working on a build change just off of reading it once.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:51 PM.