Captain
Join Date: Jul 2012
Posts: 1,292
Looking across the range of Escorts vs Crusiers - (KDF Bops excluded) I can't fathom why most top end escorts are only 10-15% lower hull than crusiers that are more than 5 times their size.

Where is the rationale for a 36k Hull escort? No escort should be above 25k hull.

It's that or Crusiers need a HUGE hull boost.

Why is this game so (un)balanced? So that all ship classes are semi-equal to each other? Why have different classes at all? Why have different captain classes?

I have always wondered why this MMO does not have some major differences between ships and careers.
Captain
Join Date: Jun 2012
Posts: 3,670
# 2
02-11-2013, 02:47 PM
So ask yourself why cruisers have a .2 and higher shield mod than escorts ?
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Captain
Join Date: Jul 2012
Posts: 1,292
# 3
02-11-2013, 02:53 PM
Quote:
Originally Posted by lordmalak1 View Post
So ask yourself why cruisers have a .2 and higher shield mod than escorts ?
Not all do. Most of the new escorts are sporting 1 shield mod same as most crusiers. Blockrunner, Breen, Bug, fleet Patrol and a few other fleet - most fleet crusiers are 1.15 - wow big diff.

It seems like escorts are getting stronger and stronger in this game.

Most KDF crusiers are sporting 1 shield mod - while the raptors and bops are .8ish

So Fed side escorts are getting uber powerful in the game - why?

Last edited by born2bwild1; 02-11-2013 at 02:57 PM.
Captain
Join Date: Jun 2012
Posts: 3,206
# 4
02-11-2013, 03:02 PM
No there doesn't need to be any nerfing to any ships hull. They won't do it anyway since this is a silly idea and no justification for this, and would only give PWE a whole lot of angry customers if they saw the ships they already paid for nerfed for no good reason.

Only fix needed to make cruisers and sci ships more useful compared to escorts is all other weapons besides DHC need to be fixed. Make all weapons fire similar to DHC firing cycle where they deal all the damage in the first second of the cycle then spend 2 seconds on cooldown allowing you to gain more power back, this will fix DPS of beams and single cannons and make non escorts more useful.
Lieutenant
Join Date: Dec 2012
Posts: 51
# 5
02-11-2013, 03:08 PM
As a galor class captain, i must say that cruisers need small buffs in many categories, cruisers don't feel like cruisers, a cruiser will have a ridiculous amount of firepower, as well as a strong hull/shield. an escort should be very evasive, and be able to do a great amount of burst DPS, while cruisers deal heavy DPS that remains constant, or varies very little, science ships should be the buffers and tankers, which they already serve quite well.

so, how do we improve this to a balanced standard while keeping canon?

maybe it may help to give cruisers a specific type of weapon, like the escorts already have, same with the science ships.
or give cruisers slightly higher shield multipliers
escorts could get speed increases, as well as more skills to encourage hit and run style attacks
maybe release cruisers with more than 8 total weapon slots.

i can't think of a true, solid, and easily thought of solution, but these are just my ideas.
Captain
Join Date: Jul 2012
Posts: 1,292
# 6
02-11-2013, 03:09 PM
Quote:
Originally Posted by marc8219 View Post
No there doesn't need to be any nerfing to any ships hull. They won't do it anyway since this is a silly idea and no justification for this, and would only give PWE a whole lot of angry customers if they saw the ships they already paid for nerfed for no good reason.

Only fix needed to make cruisers and sci ships more useful compared to escorts is all other weapons besides DHC need to be fixed. Make all weapons fire similar to DHC firing cycle where they deal all the damage in the first second of the cycle then spend 2 seconds on cooldown allowing you to gain more power back, this will fix DPS of beams and single cannons and make non escorts more useful.
I agree with that - they should lower the drain on beams. But you still don't cover why ships of great size difference don't have greater hull differences.

The breen ship - classed as an escort comes with the highest hull yet at 36k - and the Jem escort/carrier comes in at 37,500
Commander
Join Date: Jun 2012
Posts: 466
# 7
02-11-2013, 03:10 PM
Did you people forget, we're playing Escorts Online here. Cruisers were left in the dust 2 seasons ago.

Honestly, if you're looking for an easy fix to the escort vs cruiser thing when it comes to damage, just make cruisers have a special mod vs smaller ships. Anything that's not a cruiser, they do double damage to and take half damage from.

Bigger ships, more damage power, more resilience to smaller ships.

This can also be expanded upon in PVE and PVP. Even STFs, Borg cubes=Capital ships/Mobile space stations. Mod as necessary the damage values and damage resistances with both shields and hull. Remove the instant kills and make them durable as they should be with lethality in dps, rather than stupidly high instant kill strategies that works for nobody.

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is that you can't properly teabag your defeated opponent

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Last edited by daiouvegeta2; 02-11-2013 at 03:16 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 6,400
# 8
02-11-2013, 03:17 PM
I can't wait for may, these nerf escorts buff cruisers threads are getting boring and are all the same.


Captain
Join Date: Jul 2012
Posts: 1,292
# 9
02-11-2013, 03:20 PM
Quote:
Originally Posted by daiouvegeta2 View Post
Did you people forget, we're playing Escorts Online here. Cruisers were left in the dust 2 seasons ago.

Honestly, if you're looking for an easy fix to the escort vs cruiser thing when it comes to damage, just make cruisers have a special mod vs smaller ships. Anything that's not a cruiser, they do double damage to and take half damage from.

Bigger ships, more damage power, more resilience to smaller ships.

This can also be expanded upon in PVE and PVP. Even STFs, Borg cubes=Capital ships/Mobile space stations. Mod as necessary the damage values and damage resistances with both shields and hull. Remove the instant kills and make them durable as they should be with lethality in dps, rather than stupidly high instant kill strategies that works for nobody.
That would be good - I see escorts now in ESTF tanking all the time - they should be quick in and out straffing - but now many can take sustained fire.

As my last example of the Breen and the New Jem escort - there seems to be a "Escort Hull creep" going on in this game.

What's next a 40k escort?
Republic Veteran
Join Date: Jun 2012
Posts: 239
# 10
02-11-2013, 03:20 PM
Quote:
Originally Posted by neoakiraii View Post
I can't wait for may, these nerf escorts buff cruisers threads are getting boring and are all the same.
Is something changing in May?
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