Captain
Join Date: Jun 2012
Posts: 887
# 21
02-11-2013, 02:51 PM
Quote:
Originally Posted by bugspatteredjack View Post
EDIT: All my weapons are DHC DMG X3 ACC and Turrets of same quality in back (occassionally use the cutting beam). This is not a build thread, however, so I will leave it at this.
Sad to say but you wasted your dilithium and fleet credits there. Even in PvE, where the ACC mod isn't needed, the DMG mod comes last. Fleet weapons just don't stand a chance against a well flown bug, which are masters at speed tanking (and not so bad at hull and shield tanking).
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Captain
Join Date: Nov 2012
Posts: 3,786
# 22
02-11-2013, 03:10 PM
For weapons... not that gear is all that important to be honest.

CrtH is going to be the best mod if you are a tac.

Don't worry about dropping millions of ec on accx3 weapons... they really aren't the best options.

[ACC] [CRTH]x2

or

[ACC]x2 [CRTH]

Those are going to be your best bet for weapon mods.

For turrets they are mainly only around for the procs anyway... on those I will run ACCx3 if I have them... if not ACCx2 Crth are the better option. (or lockbox ACCx2 versions... for the extra proc)
When the messenger comes to appropriate your profits ... kill the messenger.
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 23
02-11-2013, 04:17 PM
i was there with u same time in that kerrat zone. I killed them.

I was the 5th, but i could have been the first. Those "super escorts" arent hitting everything off of space bar.

I myself am leading in 25 seconds deep and stacking every conceivable damage buff. I can tear thru more than shields....

i look forward to seeing u in kerrat .. do not despair

qapla
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 24
02-11-2013, 04:18 PM
Quote:
Originally Posted by antoniosalieri View Post
For weapons... not that gear is all that important to be honest.

CrtH is going to be the best mod if you are a tac.

Don't worry about dropping millions of ec on accx3 weapons... they really aren't the best options.

[ACC] [CRTH]x2

or

[ACC]x2 [CRTH]

Those are going to be your best bet for weapon mods.

For turrets they are mainly only around for the procs anyway... on those I will run ACCx3 if I have them... if not ACCx2 Crth are the better option. (or lockbox ACCx2 versions... for the extra proc)
dontlisten to this guy.

stack holds and rom boffs an OH MY for 35% + true crit rate.

and run ctrd3 powerbomb hits.

git r dun. join organizedpvp chat in game to l2p
Career Officer
Join Date: Jun 2012
Posts: 341
# 25
02-11-2013, 05:54 PM
Toss in a couple Neutroniums, at least 1 purple Shield Distribution Doff, then add the 32nd FotM (2 copies of APO and 3 purple Attack Pattern Doffs) and you'll be Tankin' N' Spankin' like a champ.
Lt. Commander
Join Date: Nov 2012
Posts: 114
# 26
02-11-2013, 06:00 PM
Quote:
Originally Posted by beefsupreme79 View Post
also ilhansk, what dhcs do u reccomend?


For pvp?

Get them off the exchange and get things with high acc it doesnt have to be mark XII,,,,you can get mark XI purple acc x 3 for cheaper the difference is really not much at all,,i screwed up doing this some time ago and got a set of mark XII purple DHC phasers x4 for my ship,,,with +50 crit, and only 10 acc,,,yet i have a mark XI purple DHC phaser that is acc x3 with +10 crit severity,,far as i know thats the best you can get unless its mark XII same thing.

In pvp especially the arena you need the acc to counter all the escorts and their speed otherwise you will miss half the time you shoot at them. Fleet weapons suck in pvp,,,not bad for pve though.
Commander
Join Date: Oct 2012
Posts: 289
# 27
02-11-2013, 07:42 PM
I hope Cryptic is paying attention.

Fleet weps are expensive to make, provision, buy, and they perform poorly. I read a post by some of the Pandas about PVP issues and one of the Cryptic team said something about them being aware that (ACC) is the most powerful modifier in the game and thats why there are no XII Antiproton (ACC) Wep's in the game. He said they exist but are no longer sold or dropped. And they they are looking into the issue. I dont know what that means but they need to buff Fleet weps, they are "suppose" to be the best in the game but they are far from it. They need a re-design or a major buff.
Lieutenant
Join Date: Jun 2012
Posts: 50
# 28
02-11-2013, 09:06 PM
Dont nerf meee!!

[2:07] [Zone] anonymous@anonymous: love how everyone has the same build yet yoda is invulnerable lol

kerrat zone chat from yesterday ^

When im fighting people in kerrat, 2,3,4+vs me, if i can survive for a while(usually when there is not a nuke), im usually moving around fast, hitting people to make them pop heals on themselfs, switching to another target, repeat, then back to the orginal as the resist buffs are about to expire, then i buff on the target and go for a kill, rinse, repeat.

oh.. and the only bind i have my spacebar do, is distribute shields, epts1(x2), and queues my dispersal pattern 1 for my chron mines. the rest i manually use in moments of opportunity against the target

Last edited by evilghost1026; 02-11-2013 at 10:15 PM.
Commander
Join Date: Jun 2012
Posts: 461
# 29
02-11-2013, 10:24 PM
Nerf Yoda, he's better than me and that is haxx.

I'd suggest pulling your binds off your space bar and putting them on a different key. Having to mash space bar to queue buffs can disrupt your rapid fires.
Lieutenant
Join Date: Jun 2012
Posts: 50
# 30
02-11-2013, 10:29 PM
Quote:
Originally Posted by guriphu View Post

I'd suggest pulling your binds off your space bar and putting them on a different key. Having to mash space bar to queue buffs can disrupt your rapid fires.
^ very true

Last edited by evilghost1026; 02-11-2013 at 10:50 PM.
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