Captain
Join Date: Jun 2012
Posts: 1,005
# 111
02-10-2013, 07:35 PM
Quote:
Originally Posted by talonzahn View Post
I'm also a returning Tac Officer, that apparently can't make new threads?

Any advice on this build: http://www.stoacademy.com/tools/skil...ld=TalonZahn_0

*snip*

Basically I fly in circles blasting away. I seem to do fine DPS, but sometimes the agro gets out of control in ESTF's and my survivability is next to nil once that happens, if I can't escape.

I also fly a Galor with the Spirals, Quantum Torp front and rear, and 2 Disruptor Arrays in the rear. It has the Borg set, and replace consoles to the according weapon type. It seems to tank pretty well, but the DPS seems much less than the Escort.

I'm actually not sure where to pick up from where I left off about a year ago.
You're basically flying your Escort like it's a Cruiser. That's fine when you're playing solo, I don't want to tell you how to have fun... but when you go into ESTFs, it's important to know that you're affecting the game of four others.

You should be running 3 or 4 Dual Heavy Cannons up front, and 3 Turrets in the back. You can go for an all-cannon build (which is a waste of an Ensign Tactical Boff slot for Advanced Escorts), or you can load a torpedo launcher up front. You really shouldn't be running torpedo launchers in the aft.

As for your consoles, you really don't need EPS Flow Regulator, Shield Emitter, or Biofunction Monitor. Your tactical consoles are fine, though.
Ensign
Join Date: Feb 2013
Posts: 9
# 112
02-10-2013, 07:44 PM
My build from a year ago is basically straight out of the Advanced Escort thread.

Maybe "Flying in Circles" isn't the best choice of words.

I stay broadside until Torp Spread is up and then turn to fire them and go back to broadside. Which requires little movement in an Escort. Personally, I don't feel I'm hurting anything/anyone in ESTF's unless I die. Which is why I asked about survivability.

So, is there a different Escort I should be in, a better one?

What consoles do you recommend I put in place of the ones you mentioned?
Captain
Join Date: Jun 2012
Posts: 1,005
# 113
02-10-2013, 07:55 PM
Which guide told you to use beam arrays on an Advanced Escort?

Escorts have a very high turn rate (I believe the Advanced Escort has a base turn of 16, while the Defiant has a base turn of 17). Because of this, they're able to keep Dual Heavy Cannons (which have a very narrow firing arc, but very high base damage) on their target. Any strategy that requires "little movement" isn't really applicable to a fast-flying, tight-turning escort.

Unless I'm completely ignorant of something, there should be no good reason to use beam arrays on an Advanced Escort in ESTFs. If you like the broadside style of play, maybe you should look at cruisers instead.
Ensign
Join Date: Feb 2013
Posts: 9
# 114
02-10-2013, 08:08 PM
http://sto-forum.perfectworld.com/sh...d.php?t=244532

Unorthodox Beam Boat, bottom of the 2nd post. Although I see that the Torps have been removed and a couple consoles changed. Which is probably a result of patches, new gear, etc.

Seems to me that keeping a narrow field of fire aimed at what is mostly stationary in ESTF's wouldn't require a tight turn radius. Basically you pull up, park facing the target and unload. Outside of the one ESTF to protect the portal, you can do basically that. Most ships and cubes sit in one spot or appear in one spot.

Anything on the other questions I asked?
Captain
Join Date: Jul 2012
Posts: 658
# 115
02-10-2013, 08:18 PM
Quote:
Originally Posted by talonzahn View Post
A beam boat escort is almost never a good idea (unless it's actually never a good idea). DHC fore/turrets aft is insanely more powerful, and escorts are the ships that can make best use of the combination. So you'll want 3 DHCs+1 torp fore, 3 turrets aft (maybe replace the turret with the KCB when you get it) or else 4 DHCs instead of the torp.

That means changing up your abilities a lot, I would say go 2xTT1, 2xCSV1, 2xAPO1, APB3 if you go for the 4 DHCs, I'll leave picking the right balance for a 1 torp build to others. You should also be running either two copies of EPtS or 1 with 3 high quality Damage Control Engineer doffs, you want that up continuously because the resistance is just too good to go without. You could also try swapping out the RSP1 for an A2SIF1, and swapping TSS to 2 and HE to 1. Also drop the Tractor Beam unless you're doing PvP, it's not worth the slot for PvE, better to have a second copy of one of your heals, even though sci globals do suck.

Now for your consoles, drop the EPS Flow Regulator, it doesn't do anything worthwhile, and drop the Biofunction Monitor except possibly if you have a full set of Human boffs. Get the Assimilated Module and Zero Point Energy Conduit when you can and put those in those slots, and get another energy damage boosting console for your tac slots instead of the torp one.

And finally, get yourself a DPS parser, you can find both of the ones I know of through the links in this thread: http://sto-forum.perfectworld.com/sh...d.php?t=268735 They're not too hard to use, and help you figure out exactly how changes you make are affecting your damage output.

EDIT: Looks like someone else was saying basically the same things while I was typing up this post, oh well.

Last edited by jadensecura; 02-10-2013 at 08:23 PM.
Captain
Join Date: Jun 2012
Posts: 1,005
# 116
02-10-2013, 08:22 PM
Even against stationary targets, the more powerful cannons will do more damage, faster.

That ESTF guide says that the beam build is unorthodox, and works best to support a good team of escorts by applying Attack Pattern Beta to multiple targets. It also says it's for the Patrol Escort (then called a Fleet Escort, before the Fleet system was released in Season 6), not the Advanced Escort.

If you're basically starting over again with Escorts, and running PUGs instead of regular groups with friends, I would highly advise going with a more typical setup of cannons and turrets.

This setup from that guide is a very good starting point:
Quote:
Advanced Escort or MVAM Escort

Forward Weapons: 3x Dual Heavy Cannons (same type), 1x Quantum Torpedo
Rear Weapons: 3x Turrets (same type as front cannons)

Engineering Consoles: EPS console (+ Power recovery) OR Electroceramic Hull Plating (+plasma resist, good for Borg) , Neutronium Alloy (For general damage resist)
Science Consoles: Assimilated Module (Borg Console), Biofunction Monitor (Crew Regen), Field Generator (Or Grappler OR Impulse Capacitance Cell OR MVAM Console)
Tactical Consoles: 3x of the Energy Weapon type you are using (Ex. Phaser Relay, Plasma Infuser, etc.), 1x Zero Point Quantum Chamber (for Quantum Torpedoes)

Devices: Subspace Field Modulator (defensive buff, similar to Brace for Impact) plus one of the Following - Red Matter Capacitor, Rechargeable Shield Battery, Scorpion Fighters, or Shield batteries

Bridge Officer Skills (Advanced Escort) -

Commander Tactical: Tactical Team 1, Torpedo Spread 2, Canon Scatter Volley 2, Attack pattern Omega 3 (Or Beta 3)
Lt. Commander Tactical: Tactical Team 1, Torpedo Spread 2, Cannon Scatter Volley 2
Lt. Science: Transfer Shield Strength 1, Hazard Emitters 2
Lt. Engineering: Emergency Power to Shields 1, Reverse Shield Polarity 1
Ensign Science: Tractor Beam

Bridge Officer Skills (MVAM Escort) -

Commander Tactical: Tactical Team 1, Torpedo Spread 2, Canon Scatter Volley 2, Attack pattern Omega 3 (Or Beta 3)
Lt. Tactical: Tactical Team 1, Canon Scatter Volley 1
Lt. Commander Science: Transfer Shield Strength 1, Hazard Emitters 2, Gravity Well 1
Lt. Engineering: Emergency Power to Shields 1, Reverse Shield Polarity 1 (OR Emergency Power to Shields 2)
Ensign Tactical: Torpedo Spread 1
Captain
Join Date: Jul 2012
Posts: 1,449
# 117
02-11-2013, 04:03 PM
Quote:
Originally Posted by thratch1 View Post
Aside from posting on threads in the STO forums, where else is he showing up in your life?

Is he following you around as you run your daily errands? Going through your trash? Watching you make dinner through the kitchen window? Calling you repeatedly at work, breathing for a few seconds, then hanging up?

Or do you accuse your boss of stalking you just because he's always at the same place you go to almost everyday?
That is not the point as he keeps going on quoting me posts even though I ma trying to ignore him.He should be showing some kind of consideration and avoid quating my posts.He is being rude not me.

On other boards I ma one of the nicest person they all know.


on topic I would say that these ships do weight something as it is probably thier hit points like any other rpg toon it is their health points.

I would say that a regen shield is better because of it faster regen time compared to a resilant.I use all regens on my fed tacs and kdf tac.

I even took my other Fed tac with blue regen shield and all white weapos into a estf and didn't die once.

You only need 2 DHC even singles work fine with 2 Q torps up front.

I have photon in the rear.

Your play style is not excaclty what those would be looking for as you are so use to it and had to worked on it.These people need to work on what works for them not what some other pseron said.This includes ships as well your build may work for you but not others.It wouldn't for me.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Jun 2012
Posts: 1,005
# 118
02-11-2013, 04:40 PM
Quote:
Originally Posted by age03 View Post
I would say that a regen shield is better because of it faster regen time compared to a resilant.I use all regens on my fed tacs and kdf tac.
That's not "better", that's "different". The Resilient has a higher capacity, only 5% bleedthrough, and typically if you're running TSS and EMtS, as well as a shield battery, your shields will already regen very fast -- what's more important is your ability to endure a hit, not the natural base regen of your shields.

wait
wait uh oh
I quoted you
am I

Quote:
That is not the point as he keeps going on quoting me posts even though I ma trying to ignore him.He should be showing some kind of consideration and avoid quating my posts.He is being rude not me.
am I stalking you now
oh geez oh no

and you quoted me too
hey stop stalking me guy!!
Captain
Join Date: Jul 2012
Posts: 1,449
# 119
02-11-2013, 04:57 PM
It still takes longer to regen and you don't need to rely on your batteries mutch.

but each to their own.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
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