I suspect the price is largely being set by PWE and the only "defense" of the price is that it makes them the most money. I am sure that if they though they would make more money by setting the price at $5 or $500 they would. They determined that setting the price for fleet ships at $20-25 would net them the most revenue.
Do I think it is, to use the colloquial expression, a "rip off"? Absolutely! But if they estimate 5 out of 100 players would pay $25 for the ship and 10 out of 100 players would pay $10 for the ship, it makes more sense to set the price at $25.
UPDATE: The Yamaguchi and K'maj will cost FOUR (4) Fleet Modules.
The previously-listed price of FIVE (5) modules was incorrect information, copied from the Fleet Excelsior. (My bad!)
The Dev Blog will be updated as quickly as BranFlakes can get around to it.
My apologies for the incorrect pricing information.
Good, was starting to think you were raising the bar. 4 FSMs are already overpriced for a per-character unlock, so 5 FSMs without any gain like the innate powers of the Excelsior and B'rel would be revolting.
Other than that, nothing surpising about those fleet versions. I'd agree with Dontdrunkimshoot that the Lt. universal is sorta useless, since people are stuck with the tac Ens. slot.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans